Save Time with Custom AOVs in Redshift for Cinema 4D

January 5, 2018


In this tutorial, Chad Ashley will be demonstrating how he uses Redshifts New Custom AOVs to save time in production. Chad will be breaking down his workflow going from Redshift in Cinema 4D and into Black Magic Fusion.

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14 Comments
  • Amazing info Chad. Love your teaching.
    I’ve been looking into learning BM Fusion this year. Would you recommend it over After Effects for a more 3D oriented workflow or worth learning just to have it as a further workflow option ? I love the price of Fusion over Adobe’s subscription.

    • Thanks Andre! I use Fusion for what I call “creative comping”. To me this means compositing all my 3d stuff to further my look dev. I also use it as my main comper for live action plates as well. I still use After Effects for typography and light editing. Thanks for watching!

  • Hi Chad,
    I really love your RS Tutorials, they are so helpful!
    I’m struggling with something that should be really simple and I’m wondering if you can help me. How can you create easily in RS a layered material like in cinema4D or Vray?
    For example, put a Sticker on a metal cube and use two different mapping for both materials (Sticker with flat map and the metal shader with cube or uvw map). Thanks!!!!

    • I have a quick tip coming out very soon for Redshift that may be of some help. Keep your eyes peeled. Thanks for watching!

  • Sounds great! Thanks 🙂

  • Hello Chad
    Great tutorial. I’m an after effects user right now and before going to Fusion I will love tu use your Object ID method in After.
    I imported everything in ProEXR script in after. Do you have an idea how to split the Object ID in after.?
    Thank you
    Alex

    • AFAIK this workflow is not possible with Redshift and After Effects. I used to be able to use Object ID’s in AE back when I was using 3ds Max and the Object ID was a G-Buffer channel. This is the type of Object ID channel After Effects is expecting but is not what Redshift provides. Sorry

  • Hi Chad, Love your work! Just wondering if you know of a fast, simple solution to obtaining an automated ‘clown pass’/material ID pass. I’m used to Corona, but making the jump to GPU rendering with Redshift. Corona used to have an ‘AOV’ for material ID that would automatically apply a random color to each material in the scene, and render them all in a multi-colored matte for later masking in photoshop. I believe Octane has something quite similar. I realise this isn’t the most accurate method for masking/comping, but for stills in archviz, it is perfectly fine in most cases.

    • This is possible in Redshift using the color user data node and a custom AOV. It’s a bit hard to explain in here, but I’ll put this on my list of future tutorials. OR, if you’re on GSG Connect you can hit me there for more info.

  • hey chad,

    How did you installed the EXR fusion script? I put it in the comp folder but it gives me error.

    Would you mind to let me know please?

    • Have you checked out this forum yet? It’s an amazing Fusion resource. They also make this tool called “Reactor” that installs all the free fusion stuff automatically.

  • Hi Chad,

    Thanks for all that you’ve done for the C4D Redshift community – you’ve been a huge help for me!

    I do have a question about Zdepth though. I render out passes (32bit Half float), and comp in Photoshop (as we work in print and render stuff 24000px wide). I can’t get Zdepth to work though. When opening the pass the info is in the alpha channel which PS can’t seem to read/adjust. Even in C4D PV I have to add -10 exposure to see the detail.

    Any help here would be amazing!

  • hey chad, you are a huge asset to this community and I thank you for all the hard work you’re putting in. A question regarding AOVs. I seem to only be able to output to 32bit EXRs, but in your tutorial, you had a 16 bit option. More importantly, I’m new to the multipass game, so I might be a bit ignorant about compositing. When I open up the EXR in photoshop (using exr-io plugin) all the layers are set to normal blend, and I can’t seem to get them layered and blended so that they match the beauty pass. Is there a tut or resource that you can point me to that shows how to layer the multipasses within an exr file? I’ve scoured the forums and can’t find anything. thx again for all the great work

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