Setting Up The New Fluid Solver In X-Particles 3
In this tutorial, Nick will be showing you how to quickly get set up with the new FLIP Liquid Solver in X-Particles 3. Easily set up a fluid sim and texture it using the built in X-Particles material and Cinema 4D’s Hair engine. If you don’t have X-Particles you can get a 30 day demo here, or you can purchase a license from Greyscalegorilla, here.
I also mentioned Michael Rosen’s reference video about all the new Modifiers from X-Particles 3.0 in the video. Be sure to check it out.