Siggraph 2015 Cinema 4D Presentations Part 1

August 21, 2015 - By 

In this series of four presentations from Siggraph 2015, artists Marc Potocnik and Athanasios “Thanassis” Pozantzis present these “Cinema 4D R17 in Real World Production” tutorials.

Marc Potocnik: C4D R17 in Documentary VFX Production


Siggraph 2015 Rewind – Marc Potocnik: C4D R17 in Documentary VFX Production from Cineversity.

Marc Potocnik: Scientific Eyecandy – VFX for TV-Documentaries


Siggraph 2015 Rewind – Marc Potocnik: Scientific Eyecandy – VFX for TV-Documentaries from Cineversity.

Athanasios Pozantzis: Houdini and Cinema 4D R17


Siggraph 2015 Rewind – Athanasios Pozantzis: Houdini and Cinema 4D R17 from Cineversity.

Athanasios Pozantzis: Cinema 4D Release 17 – The Ultimate Workflow Tool


Siggraph 2015 Rewind – Athanasios Pozantzis: Cinema 4D Release 17 – The Ultimate Workflow Tool from Cineversity.

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8  comments

8 Comments
  • Marc’s talks are amazing. His fake GI trick is so cool!

  • I’m curious to know how Marc created those trails behind boats. The water it’s a simple displaced surface or I didn’t get that point?
    Thanks guys for the support! 😀

    • Thanks! 🙂
      The trails behind the boats are just video-textures from ships I filmed some years ago…
      The water itself is just a plane with
      • satellite-based imagery painting for the color-channel
      • fresnel-masked reflection with anisotropic rough reflections
      • two layered noises for the normalizer-shader inside the normals-channel
      • no transparency at all
      All very unphysical but realistic instead. 🙂
      Cheers
      Marc

    • HOLA ESOS TUTORIALES LO PODRIAN TRADUCIR AL ESPAÑOL, SOMOS UNA COMUNIDAD DE VENEZUELA.

  • We are waiting for a speech by Kris about hair.

  • Anderson de Matos October 16, 2015 at 7:20 pm

    Amazing. I like to watch the videos from here because I always learn something new.
    I already knew the power of the Lumas shader in conjunction with layer channels, like shown on the second video, but I never used it this way. Certainly I will try this someday.

  • I really want that Houdini engine plug in!!! However, I can do the same stuff but the long way round!!

    C

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