Siggraph 2015 Cinema 4D Presentations Part 2

August 25, 2015 - By 

In this series of presentations from Siggraph 2015, artists Bret Bays, Casey Hupke and Brandon Parvini present these “Characters and Simulation” tutorials.

Bret Bays: Creating a Character Rigging Pipeline in Cinema 4D


Siggraph 2015 Rewind – Bret Bays: Creating a Character Rigging Pipeline in Cinema 4D from Cineversity.

Bret Bays: Weighting Workflows for Cinema 4D Character Animation


Siggraph 2015 Rewind – Bret Bays: Weighting Workflows for Cinema 4D Character Animation from Cineversity.

Brandon Parvini: Simulation and Render Workflows in Cinema 4D


Siggraph 2015 Rewind – Brandon Parvini: Simulation and Render Workflows in Cinema 4D from
Cineversity.

Brandon Parvini: Optimizing Sketch and Toon Renders


Siggraph 2015 Rewind – Brandon Parvini: Optimizing Sketch and Toon Renders from Cineversity.

Casey Hupke: C4D with X-Particles and TurbulenceFD


Siggraph 2015 Rewind – Casey Hupke: C4D with X-Particles and TurbulenceFD from Cineversity.

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5  comments

5 Comments
  • Hey guys,

    Really enjoy the site! I don’t know if this is the place to ask, but… I’m trying to make of convincing set of opening theatre curtains, and can’t seem to get the weight of the fabric right. Any chance you could do a tutorial on this cloth effect?

  • C4D with X-Particles and TurbulenceFD was very insightful. I learned a ton about particles. Has anyone managed to get the stone to emit flames when its surface is touched by particles? It works perfectly fine for the ground, but the stone emits fire immediately without any particle interaction whatsoever. Couldn’t find the reason for it. The vertex map works fine and changes its color when it’s touched. In the video the lecturer first tried to get it work and then just turned the emitter off, leaving only the flame emitter for the ground enabled.

  • Thanks so much for posting these. Can someone tell me more about Olympic? A website would be great. When I google it, all I find are sites about The Olympics.

  • Gotta upgrade to X-parts 3.5 still on 2.1 and doesn’t feature the wetmaps …which sucks coz I don’t know another way around to animate my Vertex maps

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