Siggraph 2017 Presentations

August 11, 2017 - By 

It’s that time again! Time to check out all of the amazing Maxon booth presentations from this year’s Siggraph in Los Angeles. We will be posting all of the videos as they get edited/released (courtesy of Cineversity.com) . Check back here often. Now go get your learn on!


ROUND ONE

EJ Hassenfratz

Siggraph 2017 Rewind – EJ Hassenfratz: Essential Character Rigging and Animation Workflows in C4D from Cineversity.

 

Eric Smit


Siggraph 2017 Rewind – Eric Nicolas Smit: 3D Motion Tracking and VFX in C4D Cineversity.

 

Steve Teeple

Siggraph 2017 Rewind – Steve Teeple: VR and Character Animation Workflow in C4D from Cineversity.

 

Mitch Myers

Siggraph 2017 Rewind – Mitch Meyers: Creating C4D Cinematic Scenes with Volumetrics from Cineversity.


ROUND TWO

 

Chris Schmidt

Siggraph 2017 Rewind – Chris Schmidt: Exploring Parts of Cinema 4D You’ve Been Avoiding from Cineversity.

 

Mike Winkelmann (Beeple)

Siggraph 2017 Rewind – Mike Winkelmann (Beeple): Building A Tunnel Loop in C4D from Cineversity.

 

Ethan Shaftel

Siggraph 2017 Rewind – Ethan Shaftel: VR in C4D: Making Extravaganza from Cineversity.

 

Winston Matthews

Siggraph 2017 Rewind – Winston Matthews: Creating VR Games with C4D from Cineversity.


ROUND THREE

Nick Lyons

Siggraph 2017 Rewind – Nick Lyons: Futuristic Technology in Ghost In The Shell: Brief to Deliverable from Cineversity.

 

Brian Behm

Siggraph 2017 Rewind – Brian Behm: C4D in Quick Turnaround Post Production Environments from Cineversity.

 

Nick Campbell

Siggraph 2017 Rewind – Nick Campbell: Getting Creative with C4D’s Fast, Easy Intuitive Workflow from Cineversity.

 

Jeremy Cox

Siggraph 2017 Rewind – Jeremy Cox: Improvisational C4D in Production from Cineversity.


ROUND FOUR

Casey Hupke

Siggraph 2017 Rewind – Casey Hupke: Advanced Fracturing in Cinema 4D from Cineversity.

 

David Ariew

Siggraph 2017 Rewind – David Ariew: Digital Cinematography in C4D from Cineversity.

 

Christian Whiticar

Siggraph 2017 Rewind – Christian Whiticar: Projection Mapping Paintings with Cinema 4D from Cineversity.

 

Eric Nicolas Smit

Siggraph 2017 Rewind – Eric Nicolas Smit: Fracturing in Cinema 4D from Cineversity.


ROUND FIVE

Jeremy Cox

Siggraph 2017 Rewind – Jeremy Cox: Improvisational C4D in Production: Euro Cup coverage on ESPN from Cineversity.

 

Mike Winkelmann

Siggraph 2017 Rewind – Mike Winkelmann: Building a Stylized City in Cinema 4D from Cineversity.

 

Aude Guivarc’h

Siggraph 2017 Rewind – Aude Guivarc’h: Hand Animation with Mocap in C4D from Cineversity.

 

Jan Sladecko

Siggraph 2017 Rewind – Jan Sladecko: Creating a 3D Motion Design Commercial with C4D from Cineversity.

 

Rick Barrett

Siggraph 2017 Rewind – Rick Barrett: A Preview of Cinema 4D R19 Features from Cineversity.

 


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11  comments
11 Comments
  • That is all?

  • Damn – Chris Schmidt is such a Boss!

  • Anyone know where to find the texture Beeple used in his tutorial? He said he’d tweet it out, but I couldn’t find it.

  • Chris Schmidt thats a beast right there

  • Beeple presentation: 41 mins to explain something he (and us all) can do in 5 mins. Quite old and basic stuff. He didn’t even get to the final result. It’s not the first time I see this kind of behavior from “famous” lecturers: they throw 2 cubes and waste a lot of time talking slowly. It’s ok, I don’t want to attack anyone but underline the fact that the important part is not that 99% of boring and obvious stuff, but the 1% that few people like Mike can do to make an awesome picture from something that everyone can achieve. It’s that 1% the important part and it’s just the part he completely skipped at the end. I would have seen him do that 99% in 10-15 min and see the rest of the time him making that image a perfect one, instead of half an hour on how to bevel a line or extrude a polygon. Anyway, thanks for the effort.

  • @ELia that is kind of true.. i appreciate the uploaders effort bt some of the lecturers take too much time,but i think repetition is now a bit too much,they repeat without going for te in depth advanced stuff,eg motion tracker,everyone skips the object tracker, is it holy grail or what?here in Africa we are poor and depend on these videos ut what do we get?have a look a siggraph for Houdini, it was amazing…. i wish we could request videos as before.. but now its all paid for.. you jus ask for help like building a shader… next thing pay pay pay

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