Siggraph Presentation: Moving Beyond Default Lighting in Cinema 4D
Here is day three of my presentation from Siggraph at the Maxon Booth. In this presentation, I talk about why not to use default light settings and things you can do to make your lighting more realistic. Then, I talk about the basics of lighting in a photo studio and things to keep in mind when trying to control the mood and quality of your renders. I talk a bit about why I made Light Kit Pro and HDRI Light Kit and how they help me light my scenes quicker and more realistically by emulating real studio lights and setups. Finally, I show off some of the new features in Cinema 4D version 13, like the new physical renderer, sub-surface scattering and physical camera, that help us use real world settings inside of Cinema to produce more accurate renders. I posted some renders below to illustrate some of the points in the video.
Three Point Lighting
Adding Color To Your Lights