Sketch & Toon Style 4: Scribbles & Cross Hatching Tutorial

April 29, 2014

The fourth in the series of Sketch & Toon tutorials. Now we’ll use some tricks for getting the hatch shader to add not only shadow and highlights but add hand animated looked to our ray gun model.

Inspiration for line work by Tuğrul Karacan

Drop a link in the comments below of a Sketch & Toon Style you may want to see in future tutorials. The next one will be based off a readers request.


Tutorial Focus:  , , ,
Software:  ,

  • pls man :/ ….

    Can i make this in cinema somehow? and if i can, can u help me? 🙂

  • hi greyscalegorilla!! i wonder if you can help me with this video.
    how to achieve the peeling effect on cinema 4d? Can you do a tutorial about it? here is the video thanks a lot!!

    • I add to the request 🙂

    • Julius Niemeyer May 1, 2014 at 5:01 am

      what if you use the thrausi plugin with voronoi to cut the objects in pieces then delete all the inside parts and paste your object s back in and then use a wind object with aerodynamics to blow the pieces of – lastly use vrays 2 sided material to make the inside of the pieces shiny

  • Chris, awesome tutorial! thank you!

  • Fantastic tutorial. The result is stunning and no 3D -look and feel at all…perfect!!

  • That was a lot of fun in C4D

    Thanks Chris, you are the man

  • Thanks Chris! Admittedly, I am behind in watching all of these S&T variation tuts, but they are so appreciated and really fill a hole in the knowledge that is out there.

  • Dear sir your work is great you are very nice parson. Retrospected sir Can You make this Title Tutorial i am very thankful to you. God Bless Greyscalegorilla

  • Hi Chris, I challenge you to try get close to this: .

  • Chris, I LOVE this look they used at the end of Thor. I’d love to replicate it inside Cinema 4D! Could make a good tutorial?

  • zakraria ounis May 5, 2014 at 9:51 am

    what about this style ?

  • SWEET ! i am very interested on seeing how you can make modeling possible to export to illustrator so the lines could be vectorized in a way… I’ve tried with really basic shapes but it could be interesting to take it to a very fancy level and im sure you guys can do that no problem… really nice site and you guys KICK ASS every time ! THANKS !

  • Hi Chris,
    I love this series of tuts your doing. It takes me back to my days of studying drawing and painting. I’ve found that some 3D users lack the art and design foundation in what they do with technology its great to see you demonstrating some sensitivity to the medium.

    I’m afraid I’m lacking a bit on the technical side 🙂 I have an animated flag that has a full colour textured image on it. Sketch and toon works fine outlining the flag and the shadows. I’m going for a sepia etching look but the texture image is keeping its colour within the shapes. Is there a way to do something like a colour overlay in sketch and toon that will affect the inside colour of shapes in a texture?

    many thanks,

  • I’m loving this S&T series Chris. I look forward to new episodes like I do for a favorite TV show.

  • Chris, I love your tutorials, but I think you go a little too fast to follow. You click five things in two seconds and it gets difficult to work in Cinema at the same time.

  • gianluca montrasio May 8, 2014 at 8:51 am

    you can not do a sketch & toon collection of materials and make them available also for sale

  • Learned so much from this series, Thanks Chris! How about a marker sketch style where the texture is a marker look, not just the line? This can be used for a lot of architectural and industrial design looks.

  • You mentioned being picky about which requests you’ll choose to demonstrate, since some styles just don’t work well in sketch and toon. It would be great to take a minute or two in the next tutorial to show a few example images of styles that you think wouldn’t work well and maybe a quick word about why that’s the case.

    Could save someone (me!) a lot of time and effort trying to reproduce something that is destined for heart-ache!

    Terrific series; great site. Thanks!

  • Evadilson José Ferreira May 14, 2014 at 12:48 pm

    hello I have some questions about exporting null in C4D and then replace
    with written or make an object follow the null. can you help me in this aspect.
    come as the objects follow the same objects.

  • Love these new tutorials. They showcase the true potential of C4d!

  • hello chris any possible to make like this in cinema 4d??? path of hate
    making of
    they use custom stylize like a graphic novel. the question is how to apply it on cinema 4d. Cool tutorial btw.. Thanks

  • Can I ask one thing? Why isn’t there the ‘Adjustment’ label in my Sketch Material? I cannot enable overshoot because of this.

  • So I have this issue. When I change the dimensions of my image the lines get thinner, I want to keep the same thickness no matter the dimensions of my image, is there an easy way to do it?? instead of changing manually the sketch and toon shader??

    Thanks in advance.

  • Woah cool! Thanks Chris!

  • Hey Chris –
    Did you ever post your project files for this one? Some of the settings seem to be different in the version I am using and I’m having a hard time getting the same results.


  • Hey man! My friend just told me about this tutorial. I loved it 🙂 Thank you for being inspired by my sketch. i would love to tell you about my brushes and drawing style if you want to make another tutorial.

    Thanks again! great stuff…

  • increíble tutorial, me pregunto si hay forma de excluir polígonos seleccionados de un modelo

  • Irmgard Karoline Becker January 10, 2016 at 11:51 am

    Hi! please help! in the min 28:06 of the tutorial my right click doesn’t work. I can’t do the scale/xpressions/set driven (absolute) 🙁 on the material editor.


  • Hay! Thank you so much. My most recent project wouldn’t have been possible without your help! 🙂
    Here it is, if you want to check it out:

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