Making a Spiderverse-Inspired Shader in Arnold

January 24, 2019

Inspired by the web-slinging animated film, learn how to create an Arnold shader in the style of Spider-Man: Into the Spider-verse.

I recently watched Spider-Man: Into the Spider-Verse and was completely blown away by that movie. The lighting, the shading, the half-tone pattern techniques all blew me away. Wanting to emulate shaders in this style, I came up with C4D Arnold material with half-tone patterns and cross hatching.

In this tutorial you will learn about the techniques the animators used to create the film, and then follow along as we attempt to recreate this look in Arnold.

You’ll see how to create a lambert utility to get a value of light to dark. Then you’ll use that to create highlights, midtones, and shadows with their own half-tone patterns.

Ready to get started? Let’s swing into action.

Tutorial Focus:  , ,
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  • I love your tutorials, approach and specially what you do form motion designers community. Can you guys do a little podcast how do build motion design community in your city/ country ? Some tips and tricks how to get people together, encourage young talents, what is truly important, maybe share some mistakes you did on road?


  • Well done Mr. Ashley. More AHNOLD plz!

  • So Nice – Love GSG and its teachers.

  • February 11, 2019 at 12:38 pm

    This is super cool. Is it possible in Redshift?

  • Any thoughts on how to replicate this in Arnold for 3ds Max? The Ramp RGB doesn’t have an input option for its point positions.

  • Some of the better commercial 2D animation programs such as Digicel Flipbook, Toon Boom, TVPaint, TAB, and PAP, have Student or Express versions that are fairly inexpensive. However, you might be disappointed by how crippled these stripped down programs are compared to their more expensive Pro versions.

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