Stick Textures To Dynamic Objects For a Fun Final Reveal

March 25, 2013

In this tutorial, I show you how to stick a texture to your dynamic objects so that when they fall to their resting place, their combined textures make an image.

We have been trying to figure out this technique for a while. It eluded us until Farzin entered his Five Second Project Entry. I got so excited to finally see that technique working, I asked him to make a video showing us exactly how he did it and If I could make a longer tutorial for GSG. I can’t stop thinking of fun ways to use this technique and I can’t wait to see what you guys come up with.


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  • Sick looking effect. I need to dive into this one.

  • Fantastic! The new logo is so rad Nick.

  • Awesome! I was wondering that yesterday as I looked the Candy Hearts entries.

  • YEAH! I had been slowly piecing this together via problem solving and other tuts, but I’m SUPER stoked to watch it here! Thanks a LOT guys!

    • Especially thanks to Farzin too! Very generous to share the nuts and bolts. The MG community is such a treasure trove of helpful people and resources.

  • Hey Nick, You never replied on FB..i know you are busy, however it concerns a big project i am dealing with and i would like your help..if you could indulge, mail me. Credit will be given.


  • wowwwwwwwww! Going in Cinema to try it out . HUGE THANKSSSSSSSSSSS NICK GSG ,,

  • Nice tutorial! I was wondering about this one after watching the 5 second projects. Big Ups to Farzin and Nick for sharing their knowledge! I appreciate the secondary Camera + Null tip too! super helpful.

    Keep it up!

  • I did the same Effect 2 years ago 😀

  • Wonderful Stuff u teach us mr.gorilla.. i’ll try that insh’alah!!!!

  • This technique is incredible… I think I’m going to play with this a looooot

  • Thanks, Farzin and Nick! Good stuff. I’ve been playing with this for a while and it’s a very cool techique.

    Just an added tip: Bake the dynamics once you get the one one you want. That way you can scrub your timeline quickly and also really fine tune camera movements through your objects.

    Thanks again!

  • Great tutorial Nick! Can’t wait to give this a go.

    Any tips on the render settings for R13 users? And how we can achieve that nice bright white look? Do we change our Sampling subdivisions to alter the render time?

  • Possible with C4d ver 12?

  • Nice.
    I love negative entropy. Thanks for sharing.

  • Farzin Jan, Afarin, Damet Garm (That was in farsi, thanking Farzin). 🙂

  • You could cache your dynamics simulation and that way it won’t keep changing on you, regardless if you change the clones to something new.

    • cool . nice tip

    • Hi Andrew,

      How would I go about caching my dynamics? I recently upgraded to R14 and it seems like the Dynamics keep changing everytime I go back and hit play – even if I don’t change any of the settings. It makes doing this tutorial kind of impossible! I didn’t have the issue on C4D R13 – but I wanted to use the improved Physical renderer in R14.

      If I open my project from R13 into R14 – at first it appears fine, but if I hit play – the dynamics completely change from how they originally appeared in R13 – so the texture is all out of whack. The main things seems to be in the gap between the chicklets – much larger in R14.

      Thanks for any help you may be able to offer on this – or if anyone else has some pointers I would greatly appreciate!

    • It’s ok – I figured it out – I’m new to animation in C4D haha

      Thanks a lot for the tip!

  • Hey, thanks for the tutorial. I have a quick question. I am very new to c4D, trying out the demo and wanting to make the switch from 3DS Max. I wanted to see if anyone knows why the simulation tag will work if I apply it to the cloner but it won’t if I apply it to the object. I don’t know if this is a limitation of the demo or not. Thanks!

  • Daniel Mayoral Milan March 25, 2013 at 2:28 pm

    Great tutorial, i’ve been looking for something like this.

    Thank you so much

  • I think the dynamics-problems are due to the fact that you didn´t deactivate the bakup-cloner, or am I wrong? You made it invisible, but the dynamics are still active anyway, so your invisible backup cloner collides with the textured one, influencing dynamics.

    • You are right! Thanks for this tip – if you delete out the copy of the cloner – it changes the dynamics considerably. Even if it’s invisible. Baking the dynamics seemed to solve this issue for me.

  • Hey Nick, I sent you a tutorial I made via vimeo a couple days ago that covers something similar to this. It involves creating a shatter transition, then bringing it into AE and retexturing it without having to go back to C4D when you need to update your content. It has similar elements to this tutorial. If you had a chance to take a look at it, let me know! Good to see more people experimenting with this! Its incredibly powerful.

    Here’s the first part of the tutorial if you (or anyone else) is interested:

    • the shatter tutorial uses andrew yang’s plug-in YY UV mapper which is not compatible with after effects 6 so the second half hour of the tutorial on compositing the effect might not be very helpful if you’re using afx6.

      • This is true. I’ve reached out to Andrew and I hope he updates his plugin. For CS6 users, I would suggest checking out Re:Vision FX’s ReMap Plugin:

  • Came across this tutorial the same day I watched yours:

  • Nice. It can apply to the Transform plugin too, Existing Parts mode, with Tharausi breaker for example, instead of the cloner. It is amazing what Camera Mapping can do for great texturing. Thanx for the tutorial, and for the tip on the Physical Render and GI.

  • Hey Nick, look at this one:

  • Thank’s Nick!
    Great tutorial !
    Apart from the exellent UV trick, today I was tearing my hear trying to find the seamless floor, now I know!

  • Awesome tutorial, can use this alot!
    Well done Farzin (and Nick)!!

  • Hey Nick.
    There is a way without converting the Cloner!
    First map your Texture in Flat Projection Mode on the Cloner.
    Then in the Cloner Object Properties change the Fix Texture Option from None to Straight. No need to convert your Cloner, your Texture will stick to the Clones! 😉

    • ^ This!

    • Oh damn, seems like this method just works at the very beginning of every simulation… sorry, didn’t checked that first…

    • Maybe I’m missing something. This didn’t work for me. Do you switch the Cloner settings to Straight when the clones have all fallen?

      • I had the same idea when I made a music video a while back and used the same technique Lasse suggests. It worked perfect for me: (you can see it at 01.05 min)

      • Hi Nick,

        Superb tut again:)) Iv tried it just after watched yours. I baked the animation first but after giving texture to the cube. When baking has finished, i selected most useful frame and deleted all maps, select all texture tags and gave them new uw maps. Because of the baking issue, the dynamics are not effected by unwanted situations. I wanted to share this, sorry for my English:))

      • Hi! Thanks for this tutor) But i have some litle problem .. when i’m using image on matherial .. image duplicated in wiev port.. how i can fix it?

    • That doesn’t work for me…..Rrrrr.

    • Hi.
      it works in planar mode, but I only manage to have the complete picture at frame 0 not after (perhaps it’s possible using dynamics cache..I will try)

    • Maurice Githaiti July 31, 2013 at 7:02 am

      I’ve tried this, works, but for some reason the texture is also applied to the opposite side (and inverted). i’ve tried setting the ‘side’ option on the tag to front, but did not work.
      What seems to have solved the problem was creating a polygon selection on the object to be cloned, selection the faces that u want to receive the projected material and linking the material them.

      Oh, my test setup was just a cube, cloned as a grid, material with the desired image applied with flat projection on the cloner, and a second material for the rest of the grid

  • could this technique be done using a particle emitter?

  • Hey gorilla, thanks for the tutorial!

    A bit off topic but I was wondering why you choose to export your scene in tiff? From habit I export as quicktime movie and then bring it into after effects, does it make any difference to the quality/render time?

  • Hey Nick,

    Awesome tutorial!
    I loved this effect when I saw it on the candy hearts submission!

    Everything is going smoothly, except when I generate my UVW’s the logo kind of scatters immediately, and when I go back and play it out, it still never quite reaches it’s perfect shape.

    I set my clones at frame 1 and tried a few different things with no success.


  • The texturing dosent work for me.. 🙁 I don’t know why.. there’s a black box around the logo that out of c4d is not there and it never textures all cubes..

  • I’m aving a problem. The texture is not being applied to all of the cubes. Many of them are only half textured.

    • Never mind, I figured it out. If anyone is having a problem with the cubes not being fully textured, make sure all the texture tags have “tile” selected.

  • Any way to do this with MoDynamics if you don’t have the studio edition?

  • Thanks Farzin and Nick!

  • Thanks Nick. Huge potential to represent emerging properties.
    Here’s my test render:

  • Hey, I’m trying to do this with pyramids instead of cubes as the logo I am using is a triangle and I couldn’t figure out how to extrude a triangle polygon into a 3D shape. After I press play expecting the pyramids to fall and collide with the floor, they just stay still. Help and advice on this would be great 😀

  • THE VMOS DESIGNS March 26, 2013 at 9:28 pm


  • hey nick, i think i had make something similar to this last year with domino, but i dont use the generate uv coordinate but i can do something similar to this. here’s the link

  • Great tutorial, as always, thank you!
    Anyway i noticed something strange: in my hdri studio rig i have not the preview option, as in the video and the seamless floor is not included, must be added manually.
    Am i doing something wrong or your rig is slightly different?

  • hello nick.
    great tutorial.
    thank you for this one..
    i have some strange behavior when rendering in render manager.
    the dynamics got messed up although i can see in perfect in the viewer.
    i can resolve the issue when i bake the dynamics and apply the texture afterwards.
    when i not bake it. i can see the perfect texture in the viewer but when i render in render manager the texture or dynamics is not applied correct.


  • When I add the tag Generate UVW Coordinates to my texture it scrambles the image once it falls. I’m using Broadcast Version 14. I know it’s a little different cause I’m using Fracture Objects. Everything up to that point follows the tutorial exactly. Anybody have any suggestions to what I might be doing wrong. Thanks.

    • Add the tag to the Fracture Object. Now it works. I should have known that! Duh!

      • Hello. I have the same problem, but I couldnt figure out how to solve that yet. I added the Tags to the Fracture and still have the same problem: When I Generate the UV, it scrambles (and the correct logo shows up at the beginning.. when it falls, it scrambles).

        Would u be able to help me with what I’m doing wrong?

    • JOEY!
      Can you please email step by step of how you fixed this issue. Ive been dead set on trying to get this to work for 3 days now and i keep getting your original problem help?

      my Email is

      thanks In advance

  • great tut nick. correct me if im wrong, but, if the accuracy of the end logo resolve is key, then it would be better to do the “generate uv” thing at the end, as you added the camera pullback which is essentially distorting the logo. so i would recommend you do the camera animation first and generate uv last.

  • Hey Nick! I’m trying to learn advanced texturing of complex objects in Cinema 4d (you know, like unwrap UV and draw texture in Photoshop). But all i can find on the net is just frontal projection of textures. That would be really nice to see such tutorial from you.

  • Nick, Chris!

    Had a bit of a technical snafu today that led me to a technique question, not completely related to this tutorial – but since I can’t find a way to email you guys, I figured I’d just post a comment and hope it notifies you. (and that you read every comment)

    Been using C4D lately to experiment with character animation. Was experimenting with PFTrack’s object tracking and Cinema4D – now there’s already tons of tutorials out there to get beginners set up with matchmoving objects themselves into a physical scene – but I didn’t see anything about using face tracking data points to actually animate rigging controllers or joints.

    Was wondering if there was some form of method for linking the point data from a 3d track (Nulls?) to the joints? Perhaps with Xpresso? (Right up Chris’s alley?) – more of saying – How would you guys tackle it?

    The basic idea would be to take footage of a face, track it, and have the points from the face track control joints in the face rig.. thus animating the face rig based on the original face footage…. rather than just tracking the 3d position of the head/face to matchmove an object in 3d space.

    I really liked that some of your older tutorials got you excited about playing around with cameras and linking some of the digital methods you have with physical/live action – or even just intended realism. (Bedroom, Loading Docks, etc) – seems like a decent tag team tutorial idea. Thoughts?

  • Thanks Nick and Team and of course farzin for these great tips!
    Now, I have sort of a general question to your process of using the user data menu. I am playing around with this lately and was wondering how I can change the title of that first tab. If I add user data it always sorts it under this main group called “User Data”. Now when I see you using your Light kit and stuff, this highest ranking group is called like the product you are working with.

    Could you tell me, how to change this? It sure is more of a cosmetic problem, but one that I’m really stuck with.

  • Maybe this questions has already been asked, I didn’t read all the comments so if this is a repost I apologize. So, here is the issue I’m running into. I’m running version 11.5 and following the steps of the tutorial and when I get to making the Cloner Object editable it automatically removes my rigid body tag and I lose all the dynamics. Any thoughts on whats going on and how to fix this? Btw Nick, love the tutorial and awesome work.

  • amazing tutorial.
    looks like the wonderfull benjamin button warner intro.

    thanx for this tutorial.

  • Thank you for yet another great tutorial. Also thank a lot to Farzin.

  • Thank’s for your great tutorials, but I’m having a hair loosing moment on this one, for some reason when i go to frame 1 to make the cloner editable I loose the playback, the tiles just sit there, when the playback was absolutely perfect before, did this happen to anyone else? am i missing something? I’ve been watching the tutorial back and forth for the last 2 hours.
    I’d be eternally grateful if someone helped my out.
    Thanks in advance.

  • Thank you for this tutorial.

  • Nice tutorial. one thing though! I “baked” the cloner (point animation) rather then “Make editable” so i could keep exactly the same initial simulation.

  • Dude the physx need to be baked…
    You have to push up the quality of physx and bake them to finish with them.

  • your all tutorial same… have not diffiretb tutorial
    look :=

  • Hi guys!

    I tried this on a polygonal object and had all sorts of problems with it. I created a button (for clothes) by drilling two holes into it with a bolean, using a couple of cylinders. By the time I got to the point of trying to cancel out the UV maps the whole project was a complete loser… Fail. It worked great with all primatives but i just can’t crack it with polygonal objects. What am I not doing right in the workflow?

  • Anyone know why the image I’m using is scrambled in my final render but not scrambled when I’m just animating the camera? sorry Im still a little new to cinema 🙂

  • Finally! Always wanted to learn how this was done, working on a reel and decided this was a perfect technique for a little intro..

    I set the projection a little too early but a little tweaking and we’ll see what happens.

    Keep these tutorials coming


  • Hey Gorilla thanks for the tut man been trying many approaches to this but yours worked the best! this is what I got:
    Thanks again! 🙂

  • Hi Nick,
    Thank you for the great tutorials!

    I just wanted to ask, can you show how to recreate the effect from this video – (1:09), using RealFlow?

  • Does anyone know how to get rid of flickering in renders, with GI I get terrible flickering even when using full animation settings and everything turned up high. Any suggestions?

  • inspired to try something..I think it worked..OK!

  • ClimbingElephant April 1, 2013 at 2:29 am

    Hi, I’m new at Cinema 4D and this might be a really basic question. I’m using C4D 12 Studio, and after I applying rigid body to the cube and the collider body to the floor, the whole cube exploded immediately. I changed the trigger in the rigid body settings to On Collision but still nothing happens. Can anyone tell me what I need to change so that it drops to the floor and spread out upon collision?


  • Hey there Gorilla!

    When I put a photo as material within the cube. It won’t make all the cubes white. The cubes stay gray at the border of the photo. Any Idea what I did wrong?


  • Great tutorial guys…Would like one day make a tutorial about some walls slowly cracking
    before an earthquake? And the camera slowly follows the crack… I am trying to achieve it with some dynamics but no hope…please help..

  • Maarten van der Zalm April 1, 2013 at 2:00 pm

    Hey Nick, thanks for yet another awesome tutorial. I messed around with it for a bit and this is one of the amazing results.

  • Hey Nick!!! I can’t seem to add the rigid body tag to the cube. When adding the rigid body tag. The cube inherits a collider tag instead. Any idea of how to fix this??

  • Hey Nick! tnxs for this tutorial!! I was fighting with one problem with the cloner, when I was hitting C for edit.. it changed to “instance” icon and the result for my Logo in the projection of the polygon objects was messed up, the way I figured out was uncheck the “render instances” from the cloner properties and then with C…

    and here is my try with nachos (:P)

  • Good night Nick,this technique works by using a particle emitter?

  • Very cool tutorial again! I had the idea of a tutorial as well, after watching Farzin´s fascinating clip and his tutorial-clip, but it took me longer to finish it and put it online 😉
    Anyway…it´s a written tutorial (if anybody needs it) and I hope it´s okay for you guys.

    Thank you, Farzin & Nick!

  • Any luck with combining the texture on top of other textures within the cloner? Would love to use this as an overlay

  • Oh my god!!! I luv this so muchhhaaaa!!!! 😀
    Thanks a lot Farzin & Nick!!!
    PS: The new Greyscalegorilla logo is fantastico!!! 😀

  • Hey Nick and everyone!

    Is there a way to apply a bump map or displacement map to all individual clones locally and still have the projected image globally on your clones?

    Do i have to have 2 uv sets? How do i do that?

    Thanks in advance?

  • Hello,

    I have been trying and trying this. Here’s my problem. Everything goes completely fine until I render. As soon as I render the texture is completely off. It’s like you said in the video it falls a lot faster in the the render and the texture never comes together.
    By time it drops it just looks like a jumbled mess.
    I’m new to cinema 4d and maybe it’s my little macbook trying to process things, but in the render the little dynamic cubes will not fall like they do in the editor…

    I’ve tried so many times… HEEEEEELP

    • Im having exactly the same issue, ive tried everything and I cant get the image to look the same in the final render!

  • Hi,

    When I put my logo, it doesn’t fit into the cubes.
    The logo stay too big, how can I fix that? I resize it in Photoshop but is the same into C4D.

  • I have a technical issue with this process. When I’m hitting “C” on Cloner object to produce clones it coverts it. But then, when I click play button all clones become located in one coordinate: X:0 Y:0 Z:0 of the newly created Null Object. And all clones start falling from this new ‘zero’ position. Screenshot:

    • Hey I think I’m having kind of the same problem. Except after I’ve hit the ‘C’ button on my Cloner making my newly created Null Object my animation stops altogether. My Clones don’t even fall. No animation at all. They just sit there in mid-air. I can’t seem to figure out why.

      You guys got any ideas? I’m running R13 Thanks!

      • I have the exact same problem! drives me crazy!

        • I should clarify: I did watch the dynamics toturial and it explained a lot but not this issue. When I make the cloner editable, the dynamics tag dissapear and when i put it back to the null object it cant be enabled. Only ghost and off are available.

  • Thank you so much for this tutorial. Keep up the good work Nick.

  • Hey thanks for tutorial but im wondering what font did you used in your logo its really nice thanks 😉

  • Very cool Tutorial! Started imediatly to play arround with it and there is one essential Question. I want to Project my Logo on Razorbaldes, so i got them a nice shiny Metal Texture, but now i want to Project a Logo onto with Transparancy. How to combine both of these? I want the Mapping of the Logo only for the actual Logo not the shiny Texture.

    Thanks man!

  • Ahh finally. I needed this last year!
    But still nice. Good Tutorial!

    Thanks Nick!

  • Hi, just great tut I love it. It insipre me to mak a small animation, bu I have a problem there.I make a coffee bean(in sculpting R14) and clone it, so the problem is that I have to use 2 uvw tags and all go wrong….
    Please any help…

  • Hey,

    i used this technique for a real short Happy Birthday Video.

    Thanks for this tutorial!

  • Hi ! I have a problem, do everything as your tutorial and still image at the end of the animation is messy, in that I can be wrong?

    Sorry for my poor English

  • Hey Nick, I am trying to make the cinema 4d logo (the dock icon). I can’t be the only one trying this. However, there is no tutorials that I can find. Could you help me on this. I really like this tutorial, though. Thanks.

  • Very cute, I found myself inspired to remake the effect in 3Ds Max using Pflow and Particle baker script.

    (hope its okay to post links here?)

  • OMG I love this tutorial! Love your work. Thank you for sharing your knowledge. I’m definitely going to share this on my site if thats ok!

  • Nick, thanks for the tut. From your tutorial, I was able to make this,

    Keep them coming!!!

  • Another Great Tut by GSG! And special Thanjs to Farzene for bringing this tech to light for all C4D users!! I really think once everyones gets Cineware in the New After Effects this will be used a lot for some of my clients, with some help from AE!!!


  • Another Great Tut by GSG! And special Thanks to Farzene for bringing this tech to light for all C4D users!! I really think once everyones gets Cineware in the New After Effects this will be used a lot! I know it will for some of my clients, with some help from AE!!!


  • Hi,

    Thanks for another great tutorial!
    I’ve tried applying this technique to a particle emitter, however when I make the emitter and particle editable and hit play my particles get jumbled up and won’t follow the original simulation. Does anyone know if this should work and how?

    thank you



  • I can´t get it to work properly with the Broadcast Edition, tried almost everything with fracture object and so on. But all i get is a mess at the end. The Texture on the End Frame is almost scattered and did not stuck on the desired place like shown in the vid. Nice Tut anyways, but not working with Broadcast 🙁
    If anybody have a plan to get it to work please leave a comment

  • Remember that Modern Art Gallery tut you did a while back? Is there a way to make all those balls turn to create image kind of like this one? (it’s kind of hard to explain what I mean)

  • Love this tutorial, fantastic for someone new to C4D like me. Having a problem that is really obnoxious. I read through all of the posts first to make sure it hadn’t already been answered…For some reason my interactive render region is showing the dynamics perfectly at frame 90, but none of my exports have the texture right. Even in my render preview the texture comes out jumbled. Before I applied the physical renderer however, my test export looked fine. How can I fix this?

    screen grab:

    14 hour render and this is what i get! gah 🙁

    • I should add that I’m rendering through the default camera, which is the one I keyframed to create the effect…So that isn’t the problem. The pills aren’t even close to where they are supposed to land according to the interactive render region.

      • That´s what i´m speaking about in my post before. I have the same Problem, my Endframe looking exactly like yours…I have no idea to get it fixed for now.

        • I wish I knew a solution. I don’t think it has to do with you having the broadcast version… I have studio and the same thing is happening. It’s like the behavior of the simulation tag for rigid body changes with each render. So weird. Anyone who knows a solution please share.

  • Has anyone worked out if this would work with a Particle Emitter to make a similar effect to the Channel 4 idents with a subtle image transitioning through the background.

  • You are the BOMB! Thank you!!!!!

  • hey nick i just make that with your matrix and this thing tutorial,
    11 sec video wih over usage of varios effects
    and why i had lots of grain do you know ?

  • Hi! sorry how can you do all the clones at 8:17? thank you

  • I’m working in Broadcast R13, which only supports dynamics for mograph objects, thus when I make the cloner editable the dynamics no longer apply. does anyone know a work around for this?

  • I wish I could complete this tutorial, but like everyone else here using Broadcast, I’m stuck. 🙁

  • mohamad ageena May 4, 2013 at 6:38 am

    Hi every one it is a great project i liked it very much i try this many times and when i went to the render stage there is some thing like miss calculation of the map although i stick it in a right way i did it many times and always the same proplem .. is this about my computer config … i try it on a mac i7 2.66 with 4 g ddr3 ram and old pc the same proplem i used the c4d studio 14

  • Hey Everyone,

    i´m using R14 Studio, but I can´t make the cloner editable like u guys. What happens is that the cloner split up in Instance objects. and if hit play nothing happens, the objects are just still. I can´t figure out what the problem could be. Mabe someone of you can help me.

    Thank you so much

  • Awesome work Nick, & a big “THANK YOU” to Farzin for the solve. Nice to learn more & more 🙂

    Keep doing your stuff guys 😉

  • I know this might be the wrong topic but I have a problem with my Broadcast presets in the content browser. ITS GONE! The file is there, but all the items are gone…

    Please, can anyone help me out?

  • Ok so im using R13 and it has the QMC option and the sample count option…
    Is it best to use R13s QMC or use Indirect illumination…

  • I am tring to follow your tuto, but here is a problem…
    When I hit Generate UVW cordinae key. It generates the image of first keyframe.. Even though i put my keyframe the end of timeline… I can not fit this problem for a week..
    please helpp me


  • Hi there. Nice one!
    After the dynamitc clones have dropped, they are still moving although i put friction up to 300-500%. what can i do to make them stop moving?

  • My image is too big for material.I tried to resize it but have still same problem.

  • Hi Nick, Awesome Tutorial, just wondering when I place my logo into the texture I lose part of it… can you have any idea why?? Thanks for all!!

  • Great tutorial Nick! I was just looking for a solution to an ad where I had to stick a texture to a bunch of cloned objects, and I stumbled by this tutorial. Thanks to you I met my deadline 🙂 ! Keep up the great tutorials.

    Many thanks


  • Hey Nick thanks for the wonderful tutorial! I’m a new C4D user and I’ve learned a lot from your work. Im having a bit of a problem with this tutorial though! While setting up my rigid body’s it seems the simulation only works for me when I apply the RB to the cloner object. When I apply it to the cube object itself I get no result!

  • Im sorry for the first comment I left, I should have checked the comments first to see if anyone else was having the same problem that I ran into and it seems as though someone else did. I understand that different of versions of C4D use Rigid Body’s in different ways, but the problem I am running into has to do with making my cloner object editable, after doing so it deletes my Rigid Body thus producing no simulation, any advice for this particular problem!?

  • Hello, probably won’t get an answer because I know you guys might have better things to do, but have a setup 2 cloner objects, each contain 22 different textured cubes(logos on them), they all meet in the middle, collide then settle down and I need to project a big logo on this whole setup… Any suggestions?

  • Just came across this tutorial. Are you getting different Dynamics results when you make your cloner editable because you are converting the Cloner object to a null and the random effector is no longer applied?

    If you replace the “Cloner” null with a Fracture object you can reapply the Random effector to your Fracture object. Then make the cubes a child of the Fracture and delete the null

  • To anyone else using Broadcast who’s stuck at the part when the image scatters after “Generate UVW Coordinates”, and only forms at frame 0, try this:

    After putting the layers of editable cubes into a Mograph Fracture with the dynamics tag, go to the last frame where it settles > MoGraph Tag > MoGraph Cache > Bake (the tag should change from red to green)

    Duplicate this Fracture with the Cache (lets call this Fracture1) to another Fracture2(turn off view from viewport)

    Make Fracture1 editable > select all Texture tags of cube layers > Right click > Generate UVW Coordinates

    Delete all cube layers in Fracture2 > bring ALL layers from Fracture1 to Fracture2 > make sure you turn it back on on viewport (and delete Fracture1) > PLAY! it should be able to work now 🙂

  • Awesome tutorial. I am not too familiar with your HDRI rig, but I was wondering where you were getting shadows from in this scene. As in which source was producing them. Is your IBL creating the shadows? I don’t think they could produce shadows but maybe I have been missing out on something.

  • Nice Thank you so much for this tutorial. Keep up the good work

  • Paco Fernández June 21, 2013 at 1:38 pm

    Thanks a lot for your help, saludos from Madrid, Spain.

  • Thanks for the tutorial!! I am very new to Cinema 4d and I am having a bit of a trouble here.. When I apply rigid body to the cube it wont simulate however if I apply to the cloner it does simulate so.. What am I doing wrong? cheers

  • Render Preview doesn’t render the same as render viewer. My Logo on a preview & viewport assembles fine but on in Randomizes in Final Render.

    Im using R12

  • Before rendering every thing is fine. but When i am rendering the logo does not in there any more.. i also shattered with the cubes.

  • can we do this effect with transform plugin

  • Does somebody know how to make it with an irregular object, like a popcorn? I´m trying to do it with a rain of popcorns but it´s impossible!!

  • grate video! i like it.. but cant do it on my mac cuz when im goin to make (rigid body and collider) blocks explode..somebody can help me plz?

  • Hello Nick,

    Is it possible to make multiple materials to the cubes. The cubes looks to me like keyboard cubes so i want to apply the keyboard characters add to the cubes + the logo.

    I know you can more materials to one object but i’m a beginner en the only way that i learn is through tutorials. Please can you help me?!

    Greetings Carly from The Netherlands

    • Salut Nick,

      Thanks for this awesome tutorial!! But I have a problem :/ How can I change the texture of the cubes without losing the logo projection?? :))

  • there is another way to do this but i don’t know if it works with dynamics. you put the texture on the cloner itself. then under the cloner object properties, there is a menu called ‘fix texture”. i just set that to straight. there are certain projections it won’t work with and uvw is one of them. i just picked flat. you pretty much line the texture up prior to any effectors animating it, then it will stick to those objects while the effector passes through

  • Hello Nick,

    Is there any way to add sticker on after effects right after rendering Cinema 4D?
    I don’t know if it is possible to do it with using “external compositing tag”.
    I will be glad if you could response to me.

    Thank you!

  • Cant seem to make this work in R14 the second I hit C on the cloner the simulated tag is removed.

  • Hey guys. I would be willing to pay someone for some advice because I really want this concept for my video intro for my new company. Let me know if you’re interested. I don’t have a lot to pay but I would be willing to for some expertise.

    I have version 12. I’m not good at C4D. Lets start with that. Problem is when I play my animation everything works great. It plays slow obviously but all the pieces eventually get there.

    When I render it however, it doesn’t spell out my logo. Not even close. Seems like the dynamics are not as profound in the rendered version. But like I said when everything is played back before rendering it looks just fine.


  • I have my image but how do I make it smaller? When I project it onto the pieces it’s WAAAAAAAY to big.

  • I don’t want a logo, I want some text to be on there, but when i upload the image it’s all stretched and you can’t make out anything. All I want it to say is:


    If you can’t explain how can you at least do it

  • Woops sorry for the spam my internet was slow

  • You can get the proper proportions back to the initial stretched logo by going to the Texture Tag and changing the Pixel Aspect to 1.333 to match the Film Aspect of 1.333. Not sure if it’s the pro way to do it, but it got my projected logo back to normal size.

  • I can’t seem to get my dynamics to fall the same way twice. What am I doing wrong!?

  • I think all the steps right (Until the tags), but when a hit play nothing really happens? Can someone help me? Thanks

    I’m new with 3d…

    • Actually, the dynamics just works when i put it on Cloner, if i use on the cube it doesn’t work. So, whan i get to press C to break de Cloner my dynamics (because i use de dinamics on the cloner and not on the cube) stop work.

      Sombody knows why the dynamics dont work on the cube only work on the cloner?


  • I recently watched the Sound Effector tutorial, and thought it would be a nice effect to merge that technique with this one. The idea is to create a grid array of small cubes in a cloner and project an image onto that array. From there, use the sound effector to bounce the cubes up and down to the music. Of course, the sound effector works fine and the image is projected onto the cloner array, but I can’t get the texture/image to stick to the bouncing cubes… Any ideas???

  • Tried this in R15 latest update. Seems the render in picture viewer is completely different than what is in the editor. Tried it as single frame to check and also all frames. Picture Viewer always renders the same result, meaning the dynamics don’t change with each render, but it doesn’t match the editor. Project settings and render settings are 24fps. I haven’t been able to get this to work up to this point. 🙁

    Any insight could be helpful.

    • Update**

      Not sure if anyone else had this problem when trying alternate looks for this. It should be noted that when mixing textures such as a base material and then a separate alpha material to control a logo placement that the base & the alpha must be selected together and it’s necessary that you right click on the base material, NOT the alpha material, when selecting generate UVW coordinates or mixed textures will not work with this technique.

      Hope this helps anyone who has run into this!

      C4D R15

      • I ran into the same problem. I’m new to cinema4d is there anyway you could explain this in a more simple manor? I can’t get the render to match the actual model

  • has any1 accomplished to have two different logo projecting, one on each side of the tile? i have a rotating tile grid system that turns 180degree, and i wanna have another logo showned when the tiled have rotated

  • I have a problem with this. When I open my project on another PC for rendering, the textures are scramble, not in the position I want, Is there anyway to fix this?

  • this tutorial is can i get new to i need all the practice i can get.

  • Trevor Gilchrist May 4, 2014 at 2:29 pm

    Great tutorial, thanks. I followed it to the LETTER and all worked 100%, EXCEPT, the chips that I’m using in the pile remain gray, gray , gray — where yours are white like chewing gum. My logo is there where it’s suppused to be (Generated UVW coordinates etc) but my base “chewing gum” color won’t shift from gray. I’m using the HDR Studio Rig; R15; Physical renderer etc etc. I’ve triple checked your steps… what am I doing wrong? I’d post an image if I could…

    Many thanks

  • WHere can we found the hdri studio effects, thats the first i do with cinema 4d

  • thank you very much for this tutorial, it is easy to learn with your videos but something bothers me, can i finish your tutorials without having to buy your kits? , Cuz I’m a student and idont have to buy them.

    • We use the tools we make. We do offer a student discount. Hit up support if you are interested.

    • Hey Pablo I’m new in Cinema4D but I’m very used to work in Maya, Everything they do in Plug-ins is to make easier the job easier on some aspects, For your question I think you mean about Light Studio Pro Tools, is a great tool, I don’t have it eather but I know excelent tools that can achieve the same end results with a minimum of more work, if you are interested, contact me at and I advice you. By the way if you speak spanish, It wiil be better for both of us.

  • Morten Normann Almeland May 15, 2014 at 4:37 pm

    I am very new to Cinema 4D and have been trying to following some tutorial and they work great. This tutorial make me stop at 4 minutes out in the tutorial. When I play the scene nothing happends. No animation what so ever. So I must be doing something wrong… so do you know what that might be?

    By the way – great tutorials…..

    Hmmmmm it seems like I had to add the rigid body tag not to the cube but to the cloner. Hmmmm but on the tutorial you add it to the cube. so why is it different?

    Is there a way to get random color to the “gum”

    Hey it is me again – Sorry for asking a lot –
    The thing that I struggle with is this: I make the cube editeble and push play… everything works as it should… then I do the same for the cloner and then the animation stop working. And then I am stuck

    • Morten Normann Almeland May 20, 2014 at 1:42 am

      I found out that it was other options on Studio then on Broadcast version. I did not realice that!

  • After adding new camera, mograph is changed…
    In this tutorial, mograph hasn’t changed but whenever I try, always changed!

  • I’m hoping someone may be able to help me with a problem I’m trying to solve.

    Does anyone know if there’s a way to project a texture onto an object but have part of that texture obscured or knocked out by an object in front of it. I’m trying to create a room that has an anamorphic effect where viewed from one angle looks like a bunch of broken lines, but when viewed from another angle spells out a word(s). Camera projection doesn’t seem to do it and using a filter on a light doesn’t seem to work either. Both methods project the full texture on the object without knocking out the image in front of it.

    Thanks for the help.

    • You might be able to project a texture with a light. Turn the shadows on and it should do what you need it to.

      • Yeah, that seems to be the only thing that partially works right now, projecting a texture with a light and turning the shadows to raytraced. I think what we’re going to do is use it as a separate pass that we can later composite into our final scene.

        Thanks for the response Nick.


  • very nice and helpful tutorial as always… you should also say that if you want that animation to be the one that you want to render to bake it in order to prevent rendering something different from what you planned… to do it simply press ctrl + D and go in the dynamics tag and hit “bake”. in that way you will have ur animation and you will also be able to scroll through it in the timeline

  • Hi Nick, I have some question. I found this image and interesting how can i do it in cinema 4d.×0.jpg
    How can i tell to all object to use single color from projected image by the camera?
    All balls has single color, there is no half ball white and half ball black.
    If you know how to do it please share wit us) Or make a new tutorial)) it will be cool. Thnks for what you do for us!

  • Thanks for the tutorial!
    Only one question.
    How do i stick the material on moving objects so it does not looks like the objects is transparent and hoovering over the texture in the material without the camera mapping?
    Thanks in advance.

  • I love this tutorial and you explained it very well Nick.
    Thank you so much for continuing to help out everyone learn C4D

  • just in case it hasn’t been mentioned,
    I tried NET rendering a drop of my own without remembering that physics don’t carry over. Make sure you BAKE the physics before you try a NET render. Otherwise, the resulting sequence won’t match what you see in your C4D project:)

  • Hi Chris, Love the Tuts. Ive been having problems getting rid of the white space around the logo. i tried saving them as PNGs and PSDs but it still wont show the transparency. the texture im trying to map also somehow duplicates itself to the opposite side of the surface im applying it to. ive tried all i can but nothing works. Please Help

  • Hi Nick, i followed this tutorial with R16 and this is the result;

    And also i used this method for forced perspective animation ( its like 3d painting)
    this is the link;

    Thank you for great tips!

  • Hey,

    Great tutorial!

    Everything seems to have worked fine for me except for the most crucial part.. When I preview the animation by scrubbing through the timeline the animation seems to go exactly as planned. But when I render out the animation the falling squares do not reveal the image that I ‘stuck’ to the squares.. They are just all piled on top of each other in a mess.. I am looking through the render camera that I set up which in the scene reveals my image nicely, but this is not what is rendering out.

    I have probably not done the render settings correctly..Does anyone have any idea what I may have done wrong here?

    Thanks in advance!

  • Thanks Nick for a great tutorial – thought I’d share what I made. Got a bit bogged down until I baked the dynamics but couldn’t have done it without your great tutorial.


  • Just wanted to leave a tip for folks having problem with having one animation in viewport and another when they render it out. Go to project settings (cmd-d), make sure you go to Dynamics – Cache, then select “Clear Cache” followed by “Bake”. Also if you are using “Random Effector” try deleting it.

    Nick, awesome work. You are inspiration.

  • Hey Nick,
    I have a problem: First everything wents fine but everytime I render my scene the cubes don’t fall at the places they should. So the logo is always a mess.
    Do you / or anyone else know how to fix this?

  • How would this work with the Broadcast version of Cinema 4D? I tried taking the clones, putting them in a fracture object with the dynamics tag applied, and then tried to UVW coordinates when all the objects were on the ground, and it messes up the logo. Do you know a workaround to this?

  • Hello, I have some problem… Why in my preview animation doesn’t work? When I just press play there’s nothing happen. :/

  • Hello,
    I’m trying to complete the tutorial, but I have a problem with the rigid body because the elements “explode” instead to go down similar to your tutorial.
    See the movie link:

    My Cinema 4D is Studio R 15.
    What I’m doing wrong?

  • Hi guys, I`m new to cinema and so glad I’ve found this tut, because I need this for another kind of animation. But i don`t find any other animation for the cloner objects this technique seems to work with! Since I´m working with a broadcast version, the dynamics don’t work, but any mograph effectors don’t work as well after the cloner object was made editable. Even an animation set in the cloner transformation tab will dissappear after hitting c on the cloner! Maybe i got something completely wrong? Please, if someone has an idea, it would be very great!

  • Can this work with the emitter? i am trying to get cubes to drop into an invisible box and reveal a logo.

  • Just a quick question, does this technique work with video as a textrue? Thanks.

  • Hi Nick, I’m trying to do something similar but instead of using Camara Mapping I need to use Frontal Mapping, that’s because I’m doing a BG compositing of a google earth area and I need to animate a cube with a portion of the surface with the exact texture area of it. The problem is that when I generate the UVM coordinates the texture doesn’t match. Any advice you could give me.
    Here’s a link with some reference pics of my problem. Thanks

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