Sub Surface Scattering, Blurry Reflections, X-Particles, Physical Render and Blurry Transparency. Let’s Get Ready To Render!

August 18, 2015 - By 

SSSSKin

In this AskGSG, Docshibi asks us how to make this medical render by John Liebler. We try some different techniques ending up with a render heavy but workable texture using SSS, Blurry reflections, and transparency. We use X-Particles to create the skin effect and the connecting links.

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7  comments

7 Comments
  • Why don’t you guys just throw in Global Illumination and make this the heaviest rendered scene of all time!

  • Faking the molecules is great but the original was most likely done with the free ePMV plugin.

  • Hy guys. Can you do a tutorial about vray for Cinema or Arnold. I know how to work with cinema and vray, but maybe other people dont . I think this will be a a nice tut for cinema users.
    this is my google account with some odf my work in 3D
    https://plus.google.com/u/0/104199836838163366318/posts

  • Hi. Its Great. Thank you very much

  • Awesome tut. Looking forward to using the [knowledge gained in making the] materials to create skin

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