Sub Surface Scattering, Blurry Reflections, X-Particles, Physical Render and Blurry Transparency. Let’s Get Ready To Render!
In this AskGSG, Docshibi asks us how to make this medical render by John Liebler. We try some different techniques ending up with a render heavy but workable texture using SSS, Blurry reflections, and transparency. We use X-Particles to create the skin effect and the connecting links.
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