Use the Pose Morph Tag to Morph Between Objects in Cinema 4D

August 20, 2014 - By 

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In this tutorial I’m going to show you a really cool workflow for animating or morphing between 2D style, illustrative objects using Cinema 4D. First, we will start by going over things to consider when designing your objects to achieve a nice morph. Then, I’ll introduce you to a super powerful feature that is normally reserved for character animation, the Pose Morph tag. I’ll demonstrate how to use the Pose Morph tag creatively and show how easy it is to record object states and then animate through the poses by simply keyframing sliders. Finally, I’ll show you how to add some overshoot to the morph animation to give it a nice organic bounce effect.

Here’s one of my previous tutorials that shows you how to create the 2D illustrative materials using the Cel Shader that I’m using for the objects in this tutorial: Using the Cel Shader to Apply an Illustrative 2D Style to 3D Objects in C4D

Tutorial

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29  comments
29 Comments
  • Navindu Amarakoon August 21, 2014 at 1:40 am

    Awsome video…thanx

  • Navindu Amarakoon August 21, 2014 at 1:54 am

    Can you please start tuts from scratch? thanx

    .

  • How did you get the shine on the iPhone screen?

    • I’m curious about this as well. I download the project file from Eye Design and the reflection does not render with the cel shader texture setup.

    • Ha! I wanted to ask the same thing. I checked the vid, checked the file, but no mention of it and not in the file. 🙁

      I do like this guys tutes, but it would be nice to have some of the extra questions answered too. He’s bloody talented. 🙂

  • Thank you ^_^

  • Hey EJ!

    Great stuff, I can see myself using this technique in future, so thank you!

    I also really like your cell shader settings, could your share them?

  • Ooops just realised I missed the link at the bottom of the article which answers my earlier question!

  • Nice job 🙂

  • Thank you, this was great.

  • Nice looking pose morphs, Mike. Great stuff EJ. ‘Overshoot” for the moon!

  • I’m thinking this was inspired by “Mt. Mograph” at
    https://www.youtube.com/watch?v=vtHJXO2WFLU&list=PLvj2JHlsUsaR0VqsGVbFAvgKyqCNCIs0J

    I was inspired by this “mt. Mograph” piece and started a c4d version. Looks like “eyedesign” beat me to it.

    This is really great, but I was thinking there has to be a way to do the same thing with out using simple shape that morph 1:1 or scale to zero. I’ll keep thinking on it.

  • Cool Tutorial. Here is my mighty morph’n project…

    http://abrammcdaniel.com/wp-content/uploads/2014/09/gamepadmorph.gif

  • Loved this tutorial – here’s what I came up with:

    https://vimeo.com/105904421

  • really nice thanks !

  • Great tutorial 🙂 Btw – the little light on the digital camera is not to assist red eye reduction, it’s a focus assist for when it’s dark.

  • Hi, love the technic. Great stuff. I don’t know if you solve your radius mystery already or not but I think I understand that if the thickness of a rectangle for example is 20 cm and the radius you gave it is > of 10 cm the rectancle will surely disappear. So if you make sure that 2x radius stays < of the thickness (or hight etc…) then you should be safe. Just a quick thought.

  • Many tutorials see Sketch and Toon But none teaches me create Material from scratch and none is created from the start so I not serve any

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