Using the Cel Shader to Apply an Illustrative 2D Style to 3D Objects in Cinema 4D
Since presenting for MAXON at NAB 2014, I’ve received a bunch of requests asking me to go further in depth on how I used the Cel Shader in a client spot in my presentation. In this tutorial, I’ll show you just that: how to create and apply a cool, stylistic, flat, illustrative 2D look to 3D objects in Cinema 4D. We will achieve this look by using the often overlooked Cel Shader & Spline Shader. Learning how to leverage C4D in your 2D workflow is critical when it comes to saving time creating elements and animating. If you’ve ever tried to make something look 3D with 2D objects, you know how painstaking it can be to sell the 3D depth using flat layers. I’ll also show how you can use the Cel Shader to apply shadows to objects with 100% luminance. One final note, be sure when you render to turn up the Anti-Aliasing settings as well as using a sharper Filter than Animation; such as Cubic (Still Image) or Sync so you have nice crisp edges in your animation to sell the 2D style.
Here’s the tutorial I mention in this video that shows you how to create the text material using a Spline Shader that is applied on the ribbon element:
Using the Spline Shader in C4D to Create Text as a Material
And here’s my MAXON NAB 2014 Presentation where I go over many ways to use Cinema 4D in a 2D workflow:
My MAXON NAB 2014 Presentation
And here’s the scene file I used in this tutorial that you guys can mess around with: