Using the Cinema 4D Jiggle Deformer in a 2D Workflow

October 30, 2014

In this tutorial I’m going to explore a few of the many uses of the Cinema 4D Jiggle Deformer and even show how I used it to help animate Baymax from Big Hero 6!  The Jiggle Deformer is super powerful and allows you to apply nice ‘springy’, ‘squash & stretch’ and ‘follow through’ type effects to your animations quickly, easily, and without adding any keyframes!  Think of it as a Deformer that allows you to apply that Spring effect that you’ll find in a Delay Effector.  Specifically, I’m going to show you how the Jiggle Deformer can help you in your 2D style animation workflow and I’ll explain why it’s a really nice alternative to hand keyframing the same type of movements using After Effects’ Puppet Tool.  First, we’ll go over the basics and settings of the Jiggle Deformer and the basics what it can do.  From there, I’ll show you how to use it with Falloffs, Vector Maps, and Particle Modifiers like Wind.  Finally, I’ll to demonstrate how super cool the Jiggle Deformer is by showing you how to add some awesome jiggly movement to a character animation created using a Pose Morph Tag.



Download Animated Baymax Character Rig Cinema 4D Scene File

Watch EJ’s Pose Morph Tutorial to learn how to use the Pose Morph to morph to morph between object states.

Watch more from EJ at

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  • Hi,

    Thank you for this interesting tutorial.

    I am a mac user. When I applied a jiggle deformer to an editable primitive object and hit play i got no results form the defeat setting. What could be the reason?

    Thank you

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