What’s New In Cinema 4D Release 12
In this post, I wanted to show you guys some of the new features in Cinema 4D 12. Of course, with every new release there are a TON of new features, but I wanted to show you the ones I am most excited about.
I’m most excited about the new dynamics system that now includes soft body dynamics, connectors, motors, and springs. By combining all these object together, you can now create very complex dynamic simulations. As you can see from all the renders below, It’s what I love the most about the new Cinema Release.
Springs And Connectors
New SoftBody Dynamics
Cinema 4D 12 has also added linear workflow. Linear workflow ensures that your lights, reflections, and shadows are rendered more realistically. There are a few “gotchas” when it comes to working linearly, but in future tutorials I will show you ways to get around it. There is no easy way to describe linear workflow except to say that it makes your renders look more realistic. More to come for sure.
New Lighting Options
You know I LOVE realistic lighting in my renders. Version 12 adds some really interesting lighting features. Cinema 12 allows you to use IES lighting in your scenes. IES Lighting allows you to download real light profiles that cast photo-real shadows. in your scene. Version 12 also bring white balance and color temperature to your scenes for even more precise control over your lighting.
The New Render Queue is awesome. It allows me to set up multiple renders with different cameras and settings and render them while I’m away. This allows me to set up renders and passes during the day and render overnight really easily. In fact, all the renders above were rendered in one go using the Render Queue. Sure, additions like this aren’t as flashy as new dynamics, but this feature alone will save me hours of tedious render setups and maintenance.
Way Way More
There is so much more with version 12 that I haven’t even explored yet including: new effector types like the Camera Deformer, Surface Deformer and Mesh Deformer, new Open GL Support, dual transformations, and more. You can expect many more videos about the new features and how to use them as I figure them out myself. Stay tuned for many more tutorials about the new dynamics and lighting, too. Version 12 is a really exciting release. What are your thoughts?