Tutorials
How to Create Stop-Motion Claymation Effects in Cinema 4D
Learn how to get a stop-motion look using Signal and Clay Doh materials.
SEIZE THE CLAY
In this tutorial E.J. Hassenfratz walks you through his process for creating the look of stop-motion claymation in Cinema 4D. He’ll cover lots of useful techniques and tricks for speeding up your Redshift material and animation workflows. To get the best version of this effect, E.J. will also be using our new Tactile Clay Doh material collection along with our animation plugin, Signal, both included in Greyscalegorilla Plus.
5 Comments
Is there a way to replicate this effect with Arnold? I tried following 1:1 but as you move into the C4D node system the workflows must diverage. I tried sticking signal tags on induvual uv’s via the arnold node editor but this doesn’t seem to work. Even though the signal tag accepts the properties.
I download the update Hub for 2023 but i dont see this material library.
It is available for all customers. Be sure you hit up support and they will help you out.
EJ mentions to use a triplanar node which is very useful when not having proper UVs. In my case my character is animated with mocap and uses a skin deformer on the geometry. When using a triplanar node (like in his tutorial) the material doesn’t stick to the character and looks like it’s floating inside the character as it moves even when using a pin material tag. Seems the triplanar overwrites that. Is there a solution or workaround when using triplanar projection on geometry so the material sticks when it deforms?
Hey! Have you tried using the ‘generate UVW coordinates’ option?
Go to the beginning of your C4D timeline > select the material tag (of the material that’s swimming) > w/ tag selected, go to the menu of object window, Tag > generate UVW coordinates