Materials

2500+ fully-assembled PBR materials. Perfect for motion design, product visualization, archviz, VFX, animation and more.

Scanned and assembled materials

State-of-the-art scanning and artist crafted procedurally built PBR shaders for every type of 3D.

Featured Material Collections

Popular Material Categories

Works wherever great 3D is made.

The Greyscalegorilla Studio desktop app makes it easier to use 
any asset with C4D, Blender, Houdini, and Unreal Engine.

Materials in Action

See the power of Greyscalegorilla textures, materials, and models.
Untextured clay render
Final render

Materials vs Textures

What's the difference between Greyscalegorilla materials and textures?
Materials
Greyscalegorilla materials create realistic dynamic surfaces. Materials are made of multiple texture maps with physically based rendering (PBR) lighting and shading rules to create believable surfaces with authentic details.
Textures
A Greyscalegorilla texture is single image texture map used to add details such as roughness, color, or surface imperfections. Textures can be used on their own, such as gobo lighting textures and area light maps, or serve as part of a material.

Get Inspired

Want to customize your materials? Check out these tutorials.
Blend Multiple Materials Together Using Displacement
Here is how you can create a blending displacement effect between two materials in Cinema 4D and Redshift, all while still maintaining drag-and-drop functionality.
Learn More
How to Make Better Looking Wood Renders
Wood you like to learn how? Odds are your wood renders really comes down to lighting and the randomness of how wood looks in the real world. Learn how to add those imperfections.
Learn More

All Material Categories

FAQ

PBR materials are 3D assets that represent what real-world objects look like in a digital space by combining color, transparency, surface texture, reflectivity, and more. The Greyscalegorilla library offers 2500+ materials for use in compatible 3D apps, including Cinema 4D, Blender, Houdini, Adobe Substance Painter, and Unreal Engine.

Our Everyday Materials are exactly that: assets you’ll use every day to create hyper-realistic renders of everyday objects. Think metal. Wood. Plastic. Bookmark this collection. You’ll use it often.

Colorful Abstract Materials offer you the opportunity to think outside the box for projects like fun product renders, standout advertising, and eye-catching logo treatments. Want to get weird? This is how you get weird.

Cotton Fabric Materials are how you wrap objects with stylish softness (and maybe even patterns, polka dots, and stripes). A go-to for anyone in arch viz or fashion.

Use Colorful Plastic Materials when you’re setting a scene or promoting a product. They’re perfect for creating anything from toys to jewelry to furnishings to raincoats—you name it.

No. All materials are included with a Greyscalegorilla Plus membership and require an active subscription to download.

Yes, you can browse by category in our asset library and in the free Studio desktop app.

Yes. With the Studio desktop app, you can send full assembled shaders directly into your projects with one click.

Yes. You can edit or add nodes in your 3D app of choice to manipulate color, roughness, metalness, and much more.

Yes. Greyscalegorilla materials are tileable and ready to scale and wrap around objects of any size.

Yes. You can download the Greyscalegorilla Studio app, which includes 50+ free assets. You will get a collection of free materials, textures, models, and HDRI.

Using the Studio desktop app, you can send any material directly into any compatible 3D app. Check here for up to date compatibility list.