Posted On:City Kit Archives | Greyscalegorilla

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Fixing Third-Party Plugins in Cinema 4D R20

September 6, 2018 - By 

Ready to get up and running with Cinema 4D R20, but noticed all your third-party plugins are not working? Here’s the fix.

Cinema 4D R20 introduced a ton of new features and options, but you may notice a new change when trying to install your go-to plugins. All third-party plugins are not initially compatible with Cinema 4D R20, so you will need to update every plugin, whether they are from Greyscalegorilla or not.

To get the R20 compatible version of your third-party plugin, you’ll need to go back to the original developer or market you purchased the plugins from.

If you purchased a Greyscalegorilla plugin from our site, the updated R20 compatible version is now available in your Greyscalegorilla Account. Head over to Your Products and Training to find the most recent update. You will need to do a complete install with the new zip file.

The following Greyscalegorilla Plugins are R20 compatible with the free updated download:

Note: We are actively working on an update to make Signal R20 compatible.

For X-Particles customers, Insydium LTD has released the following,

We are pleased to announce you’ll soon be able to use our latest Cycles 4D and X-Particles with MAXONs Cinema 4D R20. Please note: Your existing plugins will not work with R20, you will need our new builds, which will be going out under the Early Access Programme. More info to follow soon!

If you purchased Greyscalegorilla plugins from re-sellers, like Toolfarm, your Toolfarm account will be automatically updated with the latest download.

For other third-party plugins purchased on other sites, head over there to find your updated download. Keep in mind that R20 is a new release and other vendors may take need some more time to release their updates.


Start Learning about Cinema 4D R20

Curious about what’s new in R20? Get started with these tutorials.


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Choosing The Correct Focal Length For Cinema 4D Cameras

June 26, 2014 - By 

Many 3D artists never bother changing the default focal length of their camera. However, choosing the right “lens” makes a huge difference when setting up the composition and feeling of your scene. There is a rich language of film and photography that you can use to make your renders look and feel the way you want them to.

Learning even a bit about traditional photography or composition can do wonders for your final renders. Below are a few rules to get you started in the right direction when picking the right focal length for your scene.

Wide Angle Lenses (15-35mm) Make Things Look…

  • Large
  • Impressive
  • Powerful
  • Looming
  • Overwhelming

Telephoto Lenses 85-300mm) Make Things Look…

  • Small
  • Fun
  • Cute
  • Far Away
  • Weak
  • Attractive

You should combine these rules with the angle of the camera. As a general rule, if you want the hero of your scene to appear large, try looking UP at it. The opposite is the same. Looking down on objects make them look small and cute. Or, lonely and sad.


Image by Alireza Mirhadi

In this video, I will go over a few ways to decide what focal length to use in your renders.

Watch The Video


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Sketch & Toon Style 5: Watercolors Tutorial

May 21, 2014 - By 

The fifth and final in the series of Sketch & Toon tutorials for now. For the first time ever Chris will spend more time in After Effects, getting only two simple render passes out of C4D using CityKit to have something to render quickly.

Tutorial


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Sketch & Toon Style 3: Stippled Dino

March 28, 2014 - By 

The third part in the Sketch & Toon tutorial series. Working from the base model and animation of a T-rex from Sébastien Florand found in the Studio examples folder we’ll create a dotted material procedurally for the shading. Then we’ll create a darker outline with Sketch & Toon.

Drop a link in the comments below of a Sketch & Toon Style you may want to see in future tutorials.

Tutorial


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Sketch & Toon Style 2: Painterly City Tutorial

March 14, 2014 - By 

The second part in a series of Sketch & Toon tutorials. This time we’ll try and recreate a fun painterly style and apply it to City Kit. In the end we’ll have a render that comes straight of Cinema that doesn’t look 3D at all.
Inspiration

From Artist Aurelien Predal 

Drop a link in the comments below of a Sketch & Toon Style you may want to see in future tutorials.

Tutorial


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Setting up City Kit to Work as a Holographic Interface

March 7, 2013 - By 

In this quick tutorial, Chris shows you how to add some effectors to City Kit so you can focus in on just a few buildings, and then zoom around the city. A similar effect was used to make part of Iron Man’s heads up display. Keep an eye out in the future for a follow up where we push this effect even further!

Tutorial


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City Kit: Tips And Tricks

February 16, 2011 - By 

This was originally part of the training that comes with the new City Kit. But, I thought that it had some good techniques and ideas like always using a camera and setting up ambient occlusion that can be used in any 3D scene, not only with the Kit. Anyway, I wanted to share it with you guys.






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