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Choosing The Correct Focal Length For Cinema 4D Cameras

June 26, 2014 - By 

Many 3D artists never bother changing the default focal length of their camera. However, choosing the right “lens” makes a huge difference when setting up the composition and feeling of your scene. There is a rich language of film and photography that you can use to make your renders look and feel the way you want them to.

Learning even a bit about traditional photography or composition can do wonders for your final renders. Below are a few rules to get you started in the right direction when picking the right focal length for your scene.

Wide Angle Lenses (15-35mm) Make Things Look…

  • Large
  • Impressive
  • Powerful
  • Looming
  • Overwhelming

Telephoto Lenses 85-300mm) Make Things Look…

  • Small
  • Fun
  • Cute
  • Far Away
  • Weak
  • Attractive

You should combine these rules with the angle of the camera. As a general rule, if you want the hero of your scene to appear large, try looking UP at it. The opposite is the same. Looking down on objects make them look small and cute. Or, lonely and sad.


Image by Alireza Mirhadi

In this video, I will go over a few ways to decide what focal length to use in your renders.

Watch The Video


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Sketch & Toon Style 5: Watercolors Tutorial

May 21, 2014 - By 

The fifth and final in the series of Sketch & Toon tutorials for now. For the first time ever Chris will spend more time in After Effects, getting only two simple render passes out of C4D using CityKit to have something to render quickly.

Tutorial


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Sketch & Toon Style 3: Stippled Dino

March 28, 2014 - By 

The third part in the Sketch & Toon tutorial series. Working from the base model and animation of a T-rex from Sébastien Florand found in the Studio examples folder we’ll create a dotted material procedurally for the shading. Then we’ll create a darker outline with Sketch & Toon.

Drop a link in the comments below of a Sketch & Toon Style you may want to see in future tutorials.

Tutorial


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Sketch & Toon Style 2: Painterly City Tutorial

March 14, 2014 - By 

The second part in a series of Sketch & Toon tutorials. This time we’ll try and recreate a fun painterly style and apply it to City Kit. In the end we’ll have a render that comes straight of Cinema that doesn’t look 3D at all.
Inspiration

From Artist Aurelien Predal 

Drop a link in the comments below of a Sketch & Toon Style you may want to see in future tutorials.

Tutorial


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Setting up City Kit to Work as a Holographic Interface

March 7, 2013 - By 

In this quick tutorial, Chris shows you how to add some effectors to City Kit so you can focus in on just a few buildings, and then zoom around the city. A similar effect was used to make part of Iron Man’s heads up display. Keep an eye out in the future for a follow up where we push this effect even further!

Tutorial


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