Tutorials
THE ULTIMATE GUIDE TO RANDOM COLOR CLONES IN C4D REDSHIFT
Learn how to create eye-catching random color clones in Cinema 4D with Redshift.
THE SECRET TO PERFECT RANDOM COLORS IN C4D
In this tutorial, Nick shows you how to add random colors to your clones and objects in your Cinema 4D Scene. Learn how to create random colored clones using Mograph Random Fields and then learn how to apply this technique to ANY material!
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4 Comments
I don’t know why I’m having such a hard time finding this, but is there a way to do this with random materials in redshift? Say you have a wood material, a terrazzo, and a car paint, and you want all 3 to randomly be applied to every clone, not just different colors for one wood materials. How do you do this? Multishader?
absolutely Dylan, you can use a ‘material blender’ node to set this up using almost the same process. only thing will be there there isnt a nice connection between clone indices and texture layer. you will need manually create a little bit of logic to have each shade of grey (from the same mograph setup) drive a pure white output into the various Material bender mask inputs.
the setup will be a little more messy, but with just a few materials, this shouldn’t be do challenging to do,
Yeah, multi-shader. I’ve had success with plugging the materials into a multishader then, -plugging a multiply node into the ‘index’ socket of the multishader
-plug a ramp into one of the multiply inputs
-(the other multiply input should be the number of shaders you have, four shaders, use ‘4’)
-lastly plug a ‘user data color’ node into the input socket of the ramp, set the attribute name to Object > Geometry ID Color
You can mess with the ramp to affect the distribution of materials.
Hope I didn’t forget anything as it’s been a minute, but hope this helps, or at least gets you going in the right direction.
Awesome! Thanks! Love the use of the random effector. I have a recurring problem that I feel might be solved somewhat like what you did here. What if I want add a texture to a cloner, say the wood texture you used in this tutorial, and have it map randomly on each of the clones so the tiling is not that noticeable? can that be fixed with the same workflow? Cheers