
What Renderer Should I Use In Cinema 4D?

Why No One Asks "Which Renderer Should I Use?" Anymore
Updated December 10, 2025
You want to know something interesting? It’s been months since anyone asked me "What renderer should I use for Cinema 4D?"
Three or four years ago, that question was 90% of my inbox. The various Slack and Discord servers were constantly on fire with "Redshift vs. Octane" debates, benchmark screenshots, and sphere tests. It was the "Mac vs. PC" of the motion design world, and every C4D artist had a side.
But lately? Silence.
And honestly, that silence is a relief. It tells us that the "Wild West" era of render engines for motion design is finally over. The market has consolidated, the dust has settled, and we can finally stop arguing about render engines and get back to making cool work.
Here is the reality of the C4D rendering landscape in late 2025.

The Law of Defaults: Why The Battle Was Already Lost
There is a simple rule in software that predicts the winner every time. The default always wins.
You see this everywhere in 3D:
- Blender: Why is Cycles the undisputed king? Because it’s there when you open the app.
- Houdini: Why is Karma slowly taking over the Houdini crowd? Because it’s native to Solaris and will most likely get the most interesting hooks into the software.
Artists gravitate toward the path of least resistance. We want fewer headaches, better integration, and zero "plugin version mismatch" errors. When a render engine is native, it just works.
Redshift is now that "default" for Cinema 4D.
- The "Maxon One" Effect: Since Redshift is bundled with the subscription, it is effectively "free". Studios no longer want to pay for external licenses when every seat already has a renderer that works.
- Seamless Integration: As a Maxon product, updates are mostly synced perfectly with Cinema 4D releases. The December 2025 update (Redshift 2026.2.0), for instance, introduced native support for new cloud systems immediately.

The Reality of Production
In the world of 3D Motion Design, we don't evaluate tools based on bar charts or potential purity. We evaluate them based on: "What is everyone else using?"
Because Redshift is the default, it has become the common tongue of the industry.
- The Job Market: If you look at job boards today, the ratio of studios requesting Redshift over Octane is roughly 4:1.
- The Stability Factor: In a deadline-driven environment, "it comes free with C4D" and "it handles complex scenes without crashing" are the two most important features a renderer can have.

The Roadmap: Why "Default" Doesn't Mean "Boring"
Usually, when software becomes the standard, it gets lazy. The good news? Maxon is developing Redshift like they are still the underdog.
If you look at the Redshift Roadmap Trello board, you can see they are actively hunting down the few remaining reasons motion designers used to look elsewhere.
- Quickly Catching Up: They have aggressively targeted Arnold’s control over lighting with LPEs (Light Path Expressions), Light Blockers, and MaterialX support all on the roadmap.
- Closing the Gap:
- Displacement: We finally have native, tessellation-free displacement workflows in the Dec 2025 update.
- Clouds & Volume: The 2026 roadmap is directly targeting the one area where Arnold and Cycles held an edge: easy, procedural clouds and volumetrics.

The Verdict
There isn't really a "decision" to make anymore, and that is actually liberating.
If you are a professional motion designer looking for work, the industry has spoken. Redshift is the standard. It is what your client uses, and it is likely the only one you need to master.
We know that "Standard" isn’t standard.
We still have a massive amount of love for Octane. We know that for many of you, that spectral rendering engine offers a specific quality of light. It has a "magic" to the falloff and color response that biased engines just can't quite replicate. If you value that uncompromised, spectral beauty and prefer the way Octane handles light, you should absolutely keep using it.
And for the high-end VFX artists pushing millions of polys, Arnold remains the rock-solid king.
Here is the best part. We support them all.
No matter which engine you choose, the industry standard Redshift, the spectral beauty of Octane, or the power of Arnold, Greyscalegorilla has you covered. Our library of materials, assets, and tools works seamlessly across all of them.
So pick the tool that helps you create your best work. We will be here to help you make it look good.





