Inside Nick and Chad’s Latest 3D Workflows

What happens when two 3D artists sit down to share what they’re working on? In Episode 2 of Behind the Render, Chad and Nick break down a new Wood Wall Panel animation, answer your questions about Cargo, and troubleshoot a render inspired by a standout piece from the Greyscalegorilla community.

Nick Campbell and Chad Ashley are back at their screens, sharing works in progress, testing ideas, and talking through the creative decisions behind their latest projects.

Chad kicks things off with an animation built using the new Wood Wall Panels collection. He breaks down how a simple Cloner setup and a few animated effectors can turn a wall of static panels into a smooth, wave-like motion study. Along the way, they discuss composition, camera placement, and why simple setups often leave more room to experiment.

Next, Nick and Chad answer viewer questions about Cargo, including where to find plugins and scripts, how Smart Send and HDRI Link work, and how to keep textures connected when moving projects between computers or sharing scene files. They also take a look at Cinema 4D’s newer UV Context workflow and how it can make triplanar mapping easier to manage across an entire material.

To wrap things up, Nick shares a scene inspired by a render from artist Michael Matzur. In an impressive display of material knowledge, Chad correctly guesses the exact Greyscalegorilla wood material Michael used before helping troubleshoot the UV setup and refine the composition and lighting. From adding more geometry to create stronger framing options to using floors, flags, and off-camera objects to shape bounced light, the conversation is full of practical techniques for building more polished, photographic renders.

Open up Cinema 4D, follow along, and try the techniques in your own scenes as Nick and Chad experiment, troubleshoot, and refine their renders.