Posted In:Tutorials Archives | Greyscalegorilla


Cineversity Tutorial: Modeling and Animating a Main Title Sequence

June 18, 2018 - By 

Discover the creative process behind Mike Judge’s Tales from the Tour Bus title sequence from storyboard to completion.

Penelope Nederlander is a two-time Emmy-nominated art director and digital artist. She’s been using Cinema 4D for 16 years, and has worked freelance, as a creative director, and now works at Austin-based Rooster Teeth.

In addition to her animation and motion design work, Nederlander has worked in VFX departments for films like Iron Man, The Aviator, and Superman Returns, as well as music videos for Dolly Parton and The Killers. She also worked on the stereoscopic version of the MGM lion logo.

She has frequently collaborated with L.A. studio Shine on several main title sequences for films and shows like Kung Fu Panda, Pitch Perfect, and more. In this presentation, she will go behind her work on the main titles for Mike Judge’s Cinemax show, Tales from the Tour Bus.

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Cineversity Tutorial: Making Comedic Graphics and Bumpers for Television

May 29, 2018 - By 

Learn the tricks Motion Designer Sarah Wickliffe uses when she creates graphics for The Onion, Comedy Central, and other networks.

Creating satirical news pieces requires work to be completed incredibly fast. In this Cineversity presentation, Sarah Wickliffe shows you how she quickly creates pieces for The Onion News Network, The Chew on ABC, The Nightly Show with Larry Wilmore on Comedy Central, and The Rundown with Robin Thede on BET.

In this tutorial Designing for Comedy TV: How I Learned to Stop Worrying and Love from Cineversity at NAB, Wickliffe shares her journey from 2D character animator and motion designer, to 3D graphics in Cinema 4D. In her presentation, Wickliffe shows you how to create a fast-moving graphic using only one render of 3D text. Then she will showcase a 3D breaking news graphic, and finish her presentation with breakdown of her ideation and design process for the show opener for The Rundown with Robin Thede.

Here is a timestamped breakdown courtesy of Cineversity.

00:00 – Intro
01:51 – Reel
03:19 – Career Story
05:56 – The Nightly Show with Larry Wilmore
07:41 – ‘Murica Bumper
09:24 – Building 3D Type
10:57 – Making Beveled Edges
13:25 – Working with Preset Materials
16:35 – Lighting with GSG Light Kit Pro
20:29 – Render a Still and Fake It
22:38 – How to Time your Copy
23:24 – Tips for Visual Comedy
27:03 – Breaking News Graphic
29:27 – Project Breakdown
30:23 – Making Grates
37:41 – Show Open for “The Rundown” with Robin Thede
40:24 – Finding the Prism Concept
42:28 – Branding Exercises
44:02 – Animating the Cube
47:23 – Sweeping Lines
50:49 – Conclusion

More from Sarah Wicklifee

Sarah Wickliffe was also part of the Women in Motion Graphics panel hosted by Maxon. The panel was put together to shed light on the challenges female motion designers face every day, and what changes could be adopted in the industry to close the gender gap.

More from Cineversity:


Cineversity Tutorial: Using Cinema 4D to Create Broadcast TV Promos

May 17, 2018 - By 

Learn techniques and tricks used to create broadcast promo videos for action, comedy, thriller, and sci-fi shows in Cinema 4D.

As the Motion Graphics Design Director for Fox Broadcasting, Dan Pierse creates promos and non-traditional marketing assets in Cinema 4D. In his two presentations, he will demonstrate several techniques he uses while creating different types of promos. Dan first shows you how to create action and comedy promos, and then in part two he will cover sci-fi and thrillers.

To showcase these techniques, he’ll be promoting a fictional channel called Flux. He even went as far as making a creative brief.

Image via Dan Pierse / Cineversity.

Creative Brief:

  • Make tune-in messaging clear
  • Highlight 4 different genres for movie nights
    • Action: Meteor Apocalypse
    • Comedy: Millie Monka and the Donut Factory
    • Sci-Fi: Space Hangar 2
    • Thriller: Moon Lake
  • Build procedurally when you can, there will be changes.

Special thanks to Cineversity for recording the presentation, and to Maxon for hosting these great speakers.

Part One: Action and Comedy Promos in Cinema 4D

First, in the action promo, Dan shows you how he uses Cinema 4D’s Voronoi Fracture to procedurally break apart buildings and roadways. He’ll showcase several techniques for creating fractures and controlling their dynamic animation.

In his comedy promo piece, Dan creates a scene controlled entirely via Cinema 4D’s dynamics. Watch him design a working conveyor belt using Motor and Hinge objects and the MoGraph Cloner. Then he’ll use the sculpting toolset to quickly add icing to donuts, and finally apply soft-body dynamics to the donuts with the help of the Mesh Deformer.

Let’s jump into part one.

Here’s a timestamped breakdown of the presentation courtesy of Cineversity.

03:24 – Technical Brief: Fox Presents
07:15 – Action Sequence
09:20 – Quickly Model a Building
13:05 – Voronoi Fracture Trigger on Collision / Meteor Attack
19:54 – Voronoi Fracture Trigger via Effector
26:18 – Comedy Scene
30:14 – Dynamic Conveyor Belt / Motors and Cloners
38:34 – Sculpting Donut Icing
42:40 – Soft Body Dynamic Donuts / Mesh Deformer

Part Two: Sci-Fi and Thriller Promos in Cinema 4D

In Dan’s second presentation, he’ll move onto a sci-fi promo, where he models interesting wall and floor designs with C4D’s Knife tools. He then models an articulated arm and shows you how to animate it with Inverse Kinematics (IK). He also creates hanging wires using Spline Dynamics.

For the thriller promo, Dan will create a procedural landscape by layering noises and gradients within a Displace Deformer. He’ll populate the landscape with trees using the MoGraph’s Cloner object. Then he’ll apply MoGraph Selections and the Hide Selected command to art-direct the location of the trees. He also uses the Spline Defomer to add a roadway, and animates a car along the road via the Align to Spline tag.

Dan concludes his presentation by talking about C4D’s Take System and After Effects integration, which are invaluable when creating multiple versions of similar promos.

Here’s a timestamped breakdown of the presentation courtesy of Cineversity.

07:05 – Sci-Fi Scene
08:19 – Wall Detailing
12:22 – Floor
16:08 – Articulated Arm – IK Rig
22:09 – Hanging Wires / Hoses (Spline Dynamics)
30:35 – Thriller Scene
31:18 – Procedural Landscape (Displace Deformer / MoGraph Selections)
36:13 – Roadway (Spline Deformer)
41:25 – Versioning (Take System and AE Integration)

More from Dan Pierse:

“Ever since I was a little kid, I remember getting excited about seeing the production logos at the beginning of movies or seeing the Stephen J. Cannell production card at the end of my favorite tv shows. I sometimes loved title sequences more often than the actual shows themselves. I never really knew why I loved them, but funny how life works out as now I’m lucky enough to work on them. I’ve been creating motion graphics for film and broadcast since the late 90s, dipping in and out of freelance and staff, holding every position from Runner to Creative Director. I try to be inspired by as many things as possible, the beautiful, the mundane and the ridiculous and, hopefully let that all come out in my work. Sometimes a job just pays the bills but I like to think I’m one of the lucky ones who truly loves what they do.”

Website –

More from Cineversity:


Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animation

May 10, 2018 - By 
Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animations - Featured

Watch Barton Damer breakdown his fully-animated sneaker commercial using simple tools to create complex projects and 3D animations.

Barton Damer is a motion designer and digital artist who founded the design and motion graphics studio, Already Been Chewed. He and his team have created a variety of design, motion graphics and 3D animated content for some of the most iconic brands in the world including Nike, Vans, Star Wars, Harry Potter, and Marvel.

In this presentation, Barton breaks down the main element of a recently created 30-second animated CG commercial spot for Xtep Footwear. Barton will show you how he models a sidewalk using a single primitive and the MoGraph cloner.

The he’ll uses a deformer and effectors to create an animated wave effect when the shoe hits the ground.

Finally, he’ll use RedShift to add materials and HDR lighting to finish the project.

Check out his NAB presentation below, and thanks to Cineversity for the recording, and to Maxon for hosting these incredible speakers.

Here is a timestamped breakdown courtesy of Cineversity.

00:00 – Introduction
01:25 – Demo Reel
06:01 – Key Visual and Style Boards for Xtep Footwear Commercial Spot
07:29 – Final Xtep Footwear Commercial Spot
08:24 – A Behind the Scenes Edit
12:38 – Using a Primitive to Create the First Piece of the Sidewalk
16:56 – sing MoGraph Cloner to Create the Sidewalk
19:02 – Creating the Concrete Wave in the Sidewalk
30:52 – Adding Materials and Lighting to the Sidewalk

Want more Cinema 4D tips, tricks, and presentations? Check out these Cineversity videos.


Cineversity Presents: C4DLive Presentations from NAB 2017

May 11, 2017 - By 

Thanks to our pals at Cineversity, we can now share ALL the amazing presentations that were given in Las Vegas at NAB 2017! We will be updating and adding videos to this page as they become available, so check back often! Thanks again to Maxon US and for recording and publishing the NAB 2017 C4DLive Presentations. Enough talk, let’s get to the videos!

John Lepore: 5 “Wrong” Ways To Use Cinema 4D

NAB 2017 Rewind – John Lepore: 5 Wrong Ways To Use Cinema 4D from Cineversity.

Russ Gautier: Blockbuster FUI techniques in Cinema 4D

NAB 2017 Rewind – Russ Gautier: Blockbuster FUI techniques in Cinema 4D from Cineversity.

Robyn Haddow: Cinema 4D FUI in a Flash

NAB 2017 Rewind – Robyn Haddow: Cinema 4D FUI in a Flash from Cineversity.

Devon Ko: A Visual Playground for Artists and Designers

NAB 2017 Rewind – Devon Ko: 3D: A Visual Playground for Artists and Designers from Cineversity.

EJ Hassenfratz: How to make Cinema 4D an invaluable Part of your 2D Workflow

NAB 2017 Rewind – EJ Hassenfratz: 3D: How to Make Cinema 4D an Invaluable Part of Your 2D Workflow from .

Angie Ferret: Cinema 4D for Designers – Making the Transition

NAB 2017 Rewind – Angie Ferret: 3D: Cinema 4D for Designers – Making the Transition from Cineversity.

Patrick Longstreth

NAB 2017 Rewind – Patrick Longstreth: Visual Effects for Adam Ruins Everything from Cineversity.

Perry Harovas

NAB 2017 Rewind – Perry Harovas: C4D Is My Secret VFX Weapon: Confessions of a Former Maya User from Cineversity.

Matt Milstead

NAB 2017 Rewind – Matt Milstead: Motion Tracking with Cinema 4D from Cineversity.

Nick Campbell

NAB 2017 Rewind – Nick Campbell: 20 Speed Hacks Every New C4D User Should Know from Cineversity.

Eran Stern

NAB 2017 Rewind – Eran Stern: Combining C4D and After Effects for 3D Title Creation from Cineversity.

Al Heck

NAB 2017 Rewind – Al Heck: Create a Fantastic Freelance Career Using C4D from Cineversity.

Mike Schaeffer

NAB 2017 Rewind – Mike Schaeffer: Cinema 4D, from design and concept through final renders from Cineversity.


NAB 2017 Rewind – Nick Campbell & Chris Schmidt: Ask GSG from Cineversity.

Lorcan O’Shanahan

NAB 2017 Rewind – Lorcan O’Shanahan: Brief explorations into parametric workflows from Cineversity.

Chad Ashley

NAB 2017 Rewind – Chad Ashley: 3D Workflow Techniques for Lazy People from Cineversity.

Chris Schmidt

NAB 2017 Rewind – Chris Schmidt: 50 Minutes of Tips and Tricks in Cinema 4D from Cineversity.

Dave Koss

NAB 2017 Rewind – Dave Koss: Time-Saving Project Management in Cinema 4D from Cineversity.

Julia Siemon

NAB 2017 Rewind – Julia Siemon: Character Tools for 3D Motion Graphic from Cineversity.

Athanasios Pozantzis

NAB 2017 Rewind – Athanasios Pozantzis: Organic Shape Morphing Inside Cinema 4D from Cineversity.

Brett Morris: Starting from Scratch, Creating the Cineversity Ident

Brett Morris: Starting from Scratch, Creating the Cineversity Ident from Cineversity.

Brett Morris: Building Custom Tools for Scalable Production Techniques

Brett Morris: Building Custom Tools for Scalable Production Techniques from Cineversity.