Textures for Photoreal Lighting
Area Light Maps, Gobos, and Bokeh
Shape light and shadows with 300+ textures created to help you nail studio looks complete with realistic reflections.
All textures are exclusive to Greyscalegorilla Plus subscribers.
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Lighting Textures
Area Light Maps
100+ light maps for illuminating scenes in striking ways. Browse splotches, assorted kinos, softboxes, lanterns, reflectors, and more.
Gobos
Step into the shadows with 95+ patterns that break up the light to add drama to your renders. Featuring plants, windows, lines, caustics, and abstract patterns.
Bokeh
120 bokeh texture maps created to simulate stunning blur and color fringing from real-life photography. Perfectly simulate chromatic aberration with shifting colors of red, green and blue.
Area Light Maps and Gobos
High-dynamic range textures of real studio lights, softboxes, and much more.
Light Textures vs HDRI
What's the difference between Greyscalegorilla light textures and HDRI?
Light Textures
Area Light Maps and Gobo textures have a high-dynamic range, but are used with individual area lights in 3D software.
Lighting textures allow pinpoint precision and realistic lighting conditions as if you were pointing a real light at your 3D object.
HDRI
Greyscalegorilla HDRI are panoramic images of real world locations and true-to-life studios and skies. They can be rotated around your scene, but don’t offer as much control as individual light textures.
HDRI are used to quickly create realistic environmental lighting in 3D, whether that is in a studio, outdoors, or even in space.