Making action-packed 3D titles for films like John Wick Chapter 3, freelance artist Amador Valenzuela tells us about working on movies in his Illinois basement.
Amador Valenzuela has worked on feature film titles, commercials, animated brand assets, experiential displays, and much more. He has helped create opening titles for films like John Wick 2 and 3, as well as a collaborating on a multitude of other films and series like Furious 7, The Haunting of Hill House, and Insidious.
He is a frequent collaborator with the incredible Filmograph studio in Los Angeles. With the Filmograph team he has both designed and animated title sequences, and he dives into his process with Chad Ashley.
So let’s listen to Chad Ashley and Amador Valenzuela talk about their relationship, learning Cinema 4D, balancing big-name projects and little-known projects, and creating feature film titles.
In this interview, Nick calls up fellow 3D educator Andy Needham to talk about his career, teaching 3D, and learning Cinema 4D R21.
In this episode, Nick Campbell and Andy Needham talk about many of the new features in Cinema 4D R21, working as a freelance 3D artist, and teaching motion design.
You can find Andy’s new series, Greyscalegorilla’s Guide to Cinema 4D R21, streaming now on Greyscalegorilla Plus. For a walkthrough of R21, you can also stream a new tutorial with Nick and Andy here.
Show Notes: Read More
Get to know all the best new features in the latest Cinema 4D release 21 in this tutorial.
In this tutorial, Nick calls up Andy Needham to walk him through the new features in Cinema 4D R21. Learn about the new user interface, Field Force, caps and bevels, and so much more.
Cinema 4D R21 features covered: Read More
The new features in C4D R21 that the team has been excited to play with, upcoming meetups and events, and Disney takes over streaming.
In this podcast episode, the team talks about exciting new Cinema 4D R21 features, upcoming events the team will be attending in the US and Canada, cord-cutting, and all the big Disney Plus announcements.
Join fellow 3D artists and motion designers around the world at the 3D Design + Motion Tour. Save 25% on your ticket price with this special offer code.
Maxon has teamed up with Adobe, Nvidia, Dell, Perception, Greyscalegorilla, and Pixel Plow to bring you an epic tour unlike any other motion design event. 26 major cities with dozens of speakers, special guests, and software for you to take home.
3D Design + Motion Tour
The 3D Design + Motion Tour runs September 4 – December 10, 2019 in 26 different cities around the world.
Attendees can expect to see presenters and guest panels featuring motion design and VFX artists like Andrew Kramer, Nick Campbell, EJ Hassenfratz, Chris Schmidt, and many more! Read More
Inspired by the legacy of Richard Williams, you’ll learn about the “bumping the lamp” mantra that still inspires animators to this day. Also, listen to the importance of creative problem solving during production, and how to manage client expectations.
In episode number 109, the team talks about “Bumping the Lamp”, a phrase coined during the production of Who Framed Roger Rabbit. See how the incredible attention to detail inspired animators to create their best possible work. You will also hear about the passing of legendary animator Richard Williams, problem solving during production, and how to best explain challenges to clients or creative directors.
Let’s tune in now.
From compositing to post-production, there are many tools you are expected to know in addition to Cinema 4D.
Today’s 3D artists and motion designers are constantly learning new software to add to their toolbox. With lowering software costs, there is so much more to learn.
In this episode the team talks about software news like Autodesk’s indie licenses and the release of Blender 2.8. They also discuss all the other tools artists are expected to know in addition to Cinema 4D.
Listen to the latest on the new Cinema 4D subscriptions and bundles, hear the team talk about other Siggraph news, and let us know about future episodes.
In this episode, the gang talks about Maxon’s big Siggraph news – a new C4D subscription service with an option to bundle Redshift. Also, get the scoop on Greyscalegorilla Plus and more exciting things announced on the Siggraph floor.
Listen on YouTube, you favorite podcast streaming site, or read the transcript down below.
With several options to choose from, which version of Cinema 4D is right for you? Follow along with this guide to choose the right version or subscription.
In an attempt to simplify the entire purchasing process, Maxon has eliminated the various versions of Cinema 4D (Studio, Prime, Broadcast, etc) and has announced that going forward there will be only one version of C4D.
While choosing the right version of Cinema 4D has now become a lot easier, choosing the right subscription bundle has users scratching their heads.
So let’s dive into the new options to pick which is right for you.
Cinema 4D Purchasing Options
Cinema 4D is available as either a one-time purchase with the perpetual license or as an ongoing subscription. Read More
Cinema 4D goes subscription with a Redshift bundle option. Learn about the newest features of C4D R21, like a new Caps and Bevel system, Field Force dynamics, and more.
During the Siggraph 2019 show in Los Angeles, Maxon announced the new Cinema 4D R21 with new features, like Field Forces, a Caps and Bevel system, new Mixamo Control Rig, rendering improvements and interface speed enhancements.
The biggest news was that R21 would introduce a single version of Cinema 4D that is available with either a perpetual license, or a new subscription. On top of that, users can now bundle a C4D and Redshift license. Let’s take a look at all the C4D news. Read More
Learn how to create realistic objects with high fidelity from one of the best artists working with Cinema 4D and emerging 3D tools.
In this fantastic NAB presentation, freelance 3D artist Aaron Covrett guides you through his personal projects and experimental workflows.
Earlier this year we talked to Aaron Covrett about his remarkable work creating his Harvest still life that was inspired by Renaissance paintings. He share with us his passion in learning about new emerging technologies, experimenting with better workflows and pipelines, and his real passion for 3D.
Now at NAB, Covrett breaks down some of his personal work. He specializes in texturing, which you can really gain a sense of as he walks you through prop development and asset optimization in Cinema 4D. Read More