Territory Studio Creative Director Marti Romances on working with Marvel Studios on Avengers: Endgame graphics and futuristic UI.
Territory Studio has worked with Marvel production designer Charles Wood’s team to realize aspects of many Marvel blockbusters, including Guardians of the Galaxy, Captain America: Winter Soldier, Avengers: Age of Ultron and Infinity War. Now with Avengers: Endgame Territory’s San Francisco team once again helped bring directors Anthony and Joe Russo’s vision to life.
Here Territory Creative Director Marti Romances describes the studio’s latest foray into the Marvel Universe, explaining the team’s use of Cinema 4D and other software, as well as what it was like to be embedded with the Marvel team in Atlanta, Georgia. Read More
Introducing two new assets packs for all your dusty renders and composites. Get them for 30% off until May 10th!
An exciting new type of product just landed in the Greyscalegorilla store. The new 3D Dust Particulate and 4K Dust Elements packs bring a powerful 1-2 punch to your next project. Better yet, you can combine the two packs and save with the Dust Elements Bundle. Read More
The team talks about the big news from NAB 2019, including Maxon’s acquisition of Redshift, making everydays with Beeple, MoGraph Meetups, and a big sale.
In this episode, Nick, Chad, and Michael talk about the exciting news and events at NAB 2019. Catch up on all the big news, and learn about a limited edition 50% off Greyscalegorilla Redshift bundle.
Section 1: Maxon Acquires Redshift Read More
A behind-the-scenes look at the surreal and powerful Spotify music video for Mitski’s “A Pearl.”
In the new music video for Mitski’s, “A Pearl,” from Be the Cowboy, a barefoot woman walks determinedly for a while before breaking into a run that turns into a freefall as the lyrics lay bare her soul. Eventually, the Mitski-like woman lands on her feet and begins walking again and it’s hard to know whether to breathe a sigh of relief, or cry.
Artful and heart-wrenching, the Spotify-commissioned video is a collaborative creation by Brooklyn-based studio Art Camp and New York City-based designers/animators Saad Moosajee and Danaé Gosset. Read More
MAXON takes a bold step in its acquisition of Redshift, one of the most popular third-party render engines for 3D artists and motion designers.
Today at NAB 2019, Maxon CEO David McGavran announced the acquisition of Redshift Rendering Technologies. At the Maxon booth, McGavran and Redshift co-founder Nicolas Burtnyk shared the stage during the live announcement on c4dlive.com.
In a press release, McGavran shared,
“Rendering can be the most time-consuming and demanding aspect of 3D content creation. Redshift’s speed and efficiency combined with Cinema 4D’s responsive workflow make it a perfect match for our portfolio.”
Redshift co-founder Nicolas Burtnyk went on to say,
“We’ve always admired Maxon and the Cinema 4D community, and are thrilled to be a part of it… We are looking forward to working closely with Maxon, collaborating on seamless integration of Redshift into Cinema 4D and continuing to push the boundaries of what’s possible with production-ready GPU rendering.”
Redshift already supports Cinema 4D, as well as other 3D apps Maya, 3DS Max, Houdini, and Katana. Read More
Get the latest on the new version of After Effects, learn about GPU render updates from GTC, and find about about the new features in X-Particles.
Tons of news and updates as we head into NAB 2019. Are you headed to the 2019 NAB Show? Be sure to join us at the many events like the MoGraph Meetup and Maxon Booth presentations. Swing by for some GSG Swag.
Let’s dive into what’s new.
New in Adobe CC and After Effects
Adobe seems to be on a tear lately. After their acquisition of Allegorithic, makers of Substance, the company has now made big updates to the Creative Cloud. Adobe has just added support for Substance materials in Adobe Dimension.
Tons of new features were just released in the latest version of After Effects. You’ve likely seen headlines for Content-Aware fill for video, which many thought was just an April Fool’s Day prank. Jokes on them, the feature is available now. Read More
The new X-Particles gives you control of shattering, squishing, and exploding down to the particle level. Learn more about this big update.
INSYDIUM has released details on stellar new X-Particles features like xpShatter, xpDynamics, and xpQuickTools. These new features are available now with the Early Access Programme.
What’s New in X-Particles
The first big update is xpShatter, a particle based shattering system. The new object-breaking engine was designed to work seamlessly with the new xpDynamics.
Here’s a great overview from Bob Walmsley.
These are the podcasts that motion designers, 3D artists, and creatives should be listening to.
Listen to and subscribe to the great podcasts that will help you find inspiration, get advice, learn tips and tricks, and so much more.
The Collective Podcast with Ash Thorp is a bi-weekly series that dives into all things creative. Now with over 200 episodes, the podcast features interviews with many of the best designers, illustrators, VFX artists, writers, painters, and programmers. They talk about the struggles of work/live balance, past projects, and their own experiences in the professional creative industry.
Listen to the Collective Podcast: thecollectivepodcast.com
The School of Motion podcast is hosted by founder Joey Korenman. On this show, you’ll hear about all things related to motion graphics. Joey interviews tons of amazing artists, School of Motion alumni, and industry professionals. Read More
The long tradition of building stadium marketing buzz at the expense of physics and reality, vaportecture is the craziest form of Arch Viz.
Writer and editor Neil deMause has coined the term “vaportecture” to describe the incredibly unrealistic and cheesy arch viz renders most often associated with new sports stadiums and arenas.
In his Deadspin article, The 7 Laws Of Vaportecture, Stadium Art’s Fever Dream, Neil deMause talks about the insane physics-defying things you often see in stadium renders. Things like fireworks lighting up a daytime sky, lens flares galore, and semi-transparent fans never over-crowding a food line.
Now, it should be said that they whole point of these renders are to excite fan bases and cities into buying new stadiums, even though the practice itself has often come at the expense of taxpayers to benefit team owners.
These 3D renders are not supposed to be photoreal, but are really more akin to propaganda in the fact that the point is to solicit a response from the general public. It’s a process I’m all to familiar with, living in a city that is constantly building lavish new stadiums and home of one of the largest architectural design firms. Read More
Learn this simple trick to make sure that your renders can properly become overexposed when harshly lit within your scene.
I recently spent some time watching the video What 3D Artists need to know about CG Math and I came away with a new appreciation for lighting in 3D.
In this video, Kenneth Turner begins by talking about light rays in general, specifically scattered light (diffuse) and reflected light (specular). By combining the two, you are able to generate a realistic final render.
But then he goes a step further to introduce you to the simple math behind the results. The biggest takeaway being that any underlying math that results in a zero, will have negative consequences on your final render.
The left image demonstrates proper overexposure, and the right image shows what happens if your RGB values include a zero.
Autodesk is completely rebuilding Arnold from the ground up on the GPU. Here’s everything you need to know.
There are a lot of questions floating around about the just announced Arnold GPU render engine. Lot’s of Arnold users want to know what features are ready to use, and artists currently using Redshift, Octane, and other render engines want to know about speed.
Let’s answer some frequently asked questions and talk about the changes coming to Arnold. Read More