In this tutorial by EJ from Eyedesyn you’ll learn how to quickly and easily create and texture mylar balloons using Cloth & Vertex Maps in Cinema 4D!
What will I Learn?
In this video we’ll talk about Cloth settings, Material Editing, and Vertex Maps and how you can use both to make cool balloon seams! By the end of this tutorial, you’ll know how you can utilize Cloth and Vertex Maps in many useful ways in your own workflow!
Where can I learn more about soft bodies?
I created another tutorial covering how you can loop Cloth simulations! Check it out here.
Hopefully, you’ve had your coffee. In this episode, we talk about our morning routines and the odd habits we’ve picked up that help us get our day started.
In this tutorial from EJ from Eyedesyn you’ll get a little intro to the Time Effector and how you can use it to help automate animation inside Cinema 4D!
Topics covered include:
• Learn some Time Effector basics
• Combining the Time Effector with other Effectors to get variations of animation applied to objects
• Introduction to the R18 Voronoi Fracture object & learning how it fractures up objects
• Learning about Falloff Clamp functions
• How to create a nice procedural marble texture
• Utilizing the Random Effector for more organic, interesting animation
If you have any questions about the Time Effector or Voronoi Fracture, be sure to post it in the comments section! If you create anything using this technique, be sure to share it with me on Twitter or in the Comments! Thanks for watching!
Learn how to displace geometry in this quick tutorial by Nick Campbell.
BONUS Tutorial: Color Grading For 3D In Photoshop
Transform your plain 3D render into something more beautiful with Photoshop and color correction tools. Here Nick talks about his process for color grading daily renders in photoshop.
What will I Learn?
In this video we will explain a couple ways to displace your models. First we will discuss Sub Polygon Displacement, which adds detail at render time. Next, we talk about the Displacement Deformer which distorts your objects live in the view port.
Where can I learn more about Sub Poly Displacement?
I did a extended video covering Sub Poly Displacement back in 2010. You can find it here.