Speed Up The Cinema 4D Physical Render By Removing The Color Channel!

April 25, 2017 - By 

Cut your Physical Render Time in Half with this time saving Cinema 4D Tutorial. Optimize the Physical Renderer for speed with Reflectance.

Watch This Short Tutorial


Greyscalegorilla Podcast Ep. 59: So You Wanna Start a Studio…

April 18, 2017 - By 

In this episode, the crew discusses when it’s a good time to start your own studio. Topics also include being freelance vs independent contractor and the latest in the Render Wars.

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Show Notes

Nab Blog Post
Nick Q&A
Arnold Live Stream
Chris Do On Youtube


2 Essential Sketch & Toon Settings Explained

April 18, 2017 - By 

In this Cinema 4D Tutorial, Chris Schmidt from Greyscalegorilla shows you the most important settings to keep in mind while working with Sketch & Toon in Cinema 4D. Why do you final renders look different from the viewport? Why are your lines so segmented and separated? Find out why in this video.

What will I Learn?

  • Why Sketch & Toon automatically applies to all objects in the scene
  • How to join and smooth lines
  • How to get your render to to look the same in both the viewport and picture viewer

2 Essential Sketch & Toon Settings Explained


Greyscalegorilla NAB 2017

April 17, 2017 - By 
It’s time for NAB 2017! Join us in Las Vegas April 24-27 for an entire week of C4D Presentations.

This year is Greyscalegorilla’s biggest presence yet at the Maxon booth. Check C4DLIVE.COM for the full schedule and list of presenters.

Huge thanks to Maxon US for sending our crew out to Vegas to be a part of the big show and for streaming the entire thing LIVE so you can watch even if you can’t make it to Vegas.

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Don’t miss anything. Follow us on Instagram for stories, pics, and more!

The GSG Booth!

If you are in Vegas during NAB, be sure to stop by the Greyscalegorilla booth, get a demo by Nick, Chris, and Chad, and grab some Greyscalegorilla swag! The GSG booth is located directly behind the Maxon Booth, see you there!

Greyscalegorilla Team Presentation Schedule:


Chris Schmidt: Monday, April 24th at 1:30 PM PST


Nick Campbell: Tuesday, April 25th at 9:30 AM PST


AskGSG with Nick Campbell and Chris Schmidt: Wednesday, April 26th at 11:30 AM PST

Chad Ashley: Wednesday, April 26th at 2:30 PM PST



Create Realistic Condensation using Mograph, Physical, and Arnold (3 Part Series)

April 11, 2017 - By 

Creating realistic condensation for beverage renders comes up in just about every motion designers career. This seemingly simple effect is one that people often ask me about. How do you make the condensation look real and beautiful, but not over think it?

Lucky for us in Cinema 4D R18 they released a new effector called the Push Apart Effector. With this new effector and some smart lighting and shading, we are going to make some killer Tallboys!

What will I Learn?

  • In the first of following three videos, you will learn how to set up your condensation using standard Mograph tools in R18.
  • In the second tutorial, you will learn how to light and shade our Tallboy using Cinema 4D’s Physical Renderer.
  • In the last tutorial, you will learn how to achieve the same look using Solid Angle’s Arnold renderer for Cinema 4D.

What do I need?

  • Cinema 4D R18 Broadcast or Studio
  • Your own HDRI Maps for lighting or HDRI Studio Rig for Physical
  • Your own HDRI Maps for lighting or HDRI Link
  • Solid Angle’s Arnold Renderer (for part three only)
  • A Can model (either from the content browser or you can find a free one here)

Part One: Realistic Condensation Setup with Mograph

Part Two: Lighting and Shading Condensation in Physical

Part Three: Lighting and Shading Condensation in Arnold for Cinema 4D.


Tallboy Label Designs by OTHER STUDIO


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