We talk to motion designer James Owen about his experimental series of looping animations. See how he uses C4D, Redshift, and the new Everyday Material Collection.
All images via James Owen.
The benefit of scrolling through the Instagram accounts of the many talented C4D motion designers is the treasure trove of stunning imagery.
One of the most recent eye-catching designs that caught my attention where the series of flourishes created by James Owen.
It’s a really beautiful series of shorts, and to find out more I reached out to creator James Owen. Here’s what I learned about his Flourishing series. Read More
To create a spiritual sequel to their Academy Award® nominated short film, this trio relied on Cinema 4D, Octane, and After Effects.
In Dutch animation trio, Job, Joris & Marieke’s latest short film, A Double Life, a husband and wife spiral into a life or death confrontation when the wife suddenly opts to become a man. A complex story to tell at any length, Job Roggeveen, Joris Oprins and Marieke Blaauw manage to do it in two minutes and forty-three seconds while intentionally leaving the ending open to interpretation.
Like their Oscar-nominated short, A Single Life, about a young woman who finds a mysterious record on her doorstep that allows her to time travel, A Double Life is a thought-provoking darkly humorous tale that relies primarily on in-house sound design by Job Roggeveen and visuals created using Cinema 4D, After Effects, and Octane rather than dialogue.
Here Marieke Blaauw, Job Roggeveen and Joris Oprins—who met while studying product design at the Design Academy Eindhoven in the Netherlands—explain their latest project as well as their love of black comedy and really, really short stories Read More
What appears to be a traditional Renaissance painting is actually a carefully crafted Cinema 4D render. Here’s how it was made.
All images courtesy of Aaron Covrett.
There are countless photo-realistic renders that make you second guess whether an image is a photograph or 3D render. In the case of Aaron Covrett’s Harvest, you would believe you were studying a painting, but your eyes have deceived you.
What you see is a fine crafted piece of art created by 3D artist Aaron Covrett. I wanted to learn more about his process, and this is what I found out. Read More
The Greyscalegorilla One Day Sale is your chance to take 40% off our Cinema 4D tools and training. Get all the new plugins and assets.*
Get ready for our biggest sale ever. More tools, more training, more savings. The 2018 One Day Sale starts now!
Add your tools, training, and/or suites to your cart. During checkout, add discount code SAVE40 to take 40% off your purchase.
When is the One Day Sale?
Monday December 10th 8AM EST through Tuesday December 11th 8AM EST.
Mark your calendar now, set a reminder, set an alarm, put a sticky note on your monitor, tell your friends to remind you. Whatever it takes, don’t miss our biggest sale!
Are there new Greyscalegorilla products I need?
2018 was the biggest year ever for new releases. Believe it or not, we released 11 new products and several big updates just this year.
Here are the new tools and training you can save on. Read More
Nick is finally leaving his Mac for a PC, but he doesn’t know where to start. In this episode, Nick and Chad discuss their needs and options for new machines.
They’ll talk about third-party rendering, CPU vs GPU, and which upgrades you can afford skip and which ones are crucial.
Want the specs on the machines they ordered? Read More
Take a look at how these beer cans were designed for production, and later ended up featured in TIME Magazine for their eye-catching design.
We talk to designer Eileen Tjan of OTHER studio and Chad Ashley about the creation of the Peekskill Brewery beer cans recently featured in a special edition of TIME Magazine.
Learn about the process in designing product labels and imagery, then take a glimpse into the making of 3D product renders.
Experience the new Greyscalegorilla Show, catch up on where we’ve been, and how the podcast has changed.
GSG Show Notes: Read More
How can you make a commercial celebrating Mickey Mouse’s 90th birthday, without being able to feature the legendary character himself? You get clever.
We talk to Already Been Chewed‘s Barton Damer about their newest Nixon watch commercial featuring Disney’s Mickey Mouse.
Now you may remember Nixon’s 3D watch commercials from our previous interview and tour of the Already Been Chewed (ABC) studio in Texas. If not, check out or interview with founder Barton Damer here.
ABC had just launched the latest in their series of spots for Nixon watches, this one celebrating the 90th anniversary of Mickey Mouse. It proved to be no easy task, as the team did not have the rights to use the character himself. Read More
Learn how easy it is to create a sci-fi foggy atmosphere in Cinema 4D using Redshift’s volume scattering.
In this preview lesson from the Greyscalegorilla Guide to Redshift, you’ll learn how easy it is to create a Blade Runner-style atmosphere using volume scattering.
Create Fog Using Redshift for Cinema 4D
This is quite simple to setup, just follow these steps and adjust to your liking. Read More
Chaos Group takes over the development of the V-Ray for Cinema 4D plugin, aiming to take on the likes of Arnold, Octane, and Redshift.
Big news for those who love V-Ray renderer, Chaos Group has officially taken over the development and marketing of V-Ray for Cinema 4D. Previously, the V-Ray for C4D plugin was developed by LAUBLab. As of November 1st, 2018, it is now under the control of the inventors of V-Ray, Chaos Group. Read More
See how Blind used Cinema 4D, After Effects, Octane, and Redshift to create several 3D scenes of popular games to announce Xbox Game Pass at E3 2018.
All images courtesy of Microsoft / Blind.
In 2018, for the fourth year in a row, Microsoft and the Ayzenberg Group tapped Los Angeles-based design and brand strategy studio Blind to create content for their high-profile E3 (Electronic Entertainment Expo) show. While last year’s project was devoted to the launch of the Xbox One X, this year’s goal was to highlight Microsoft’s monthly subscription service, Xbox Game Pass.
We chat with Trevor Kerr from MANVSMACHINE about 3D workflows, third-party rendering, and the new Greyscalegorilla Guide to Redshift.
Trevor Kerr, the Technical Director at MANVSMACHINE, chats with Chad Ashley about all things rendering. They talk about the strengths and weaknesses of Arnold, Octane, and Redshift, and also dive into the many topics covered in the new Greyscalegorilla Guide to Redshift.
In this informal discussion Trevor Kerr and Chad Ashley discuss the meteoric rise of Redshift in production as well as an in-depth Redshift training product the two recently teamed up on.