GSG at Adobe Max, Ideas in Motion, and Other Events

October 15, 2018 - By 

Join Nick Campbell in person or streaming at these upcoming events in Los Angeles, Toronto, and YouTube live.

NAB and SIGGRAPH have concluded, but there are still a few more big events rounding out the end of 2018. Here’s what’s coming up on our schedules.

Adobe Max

Image via Adobe.

Adobe Max is an annual creativity conference held in Los Angeles hosted by Adobe. This year’s keynote speakers include Ron Howard and Questlove, and a performance by Beck. You can also preview upcoming new features to the Adobe CC with special host Tiffany Haddish. Read More


The Legendary 12 Principles of Animation

October 9, 2018 - By 

A wonderful look into Disney’s Twelve Principles of Animation, and how to apply these techniques to your motion design work.

Ollie and Frank via Neville Marriner / Daily Mail / Shutterstock.

When it comes to deep dives into what makes animation great, I am a sucker for books, video essays, and breakdowns. I’ve devoured countless hours on the history of animation, as well as VFX and filmmaking in general.

While I may enjoy a read through Ed Catmull’s Creativity, Inc. or deep studies of The VES Handbook of Visual Effects (both on the shelf next to me), I just absolutely love watching a well paced and extensive video essay. One of the best at the video essay genre is the great kaptainkristian.

Disney’s 12 Principles of Animation

Though often credited to Walt Disney himself, the 12 principles are actually the brain child of Frank Thomas and Ollie Johnston. They were two of Disney’s Nine Old Men.

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Should 3D Artists Think Like Cinematographers? + 13 FREE LUTs

October 8, 2018 - By 

When should you start thinking about color in your 3D and motion design projects? It’s time to think like a Director of Photography.

Should 3D Artists Think Like Cinematographers? + 13 FREE LUTs - DP

Image via Jakob Owens.

While listening to an Entagma discussion, where Manuel Casasola Merkle and Moritz Schwing rant about render engines, the duo spends a little bit of time talking about LUTs in the post-process.

This led me down a tangent of questions, which ultimately led me to wonder if 3D artists should operate more like cinematographers. A Director of Photography (DP) will often devise a color scheme before production even begins. They’ll talk with the director about the emotional connection they want the piece to convey, and then the DP, either on their own or with a DIT or colorist, will create a look.  Read More


5-Second Project “Coffee” Winners

September 28, 2018 - By 

Check out the winning submissions for the latest 5-Second Project, coffee.

We were excited to see your coffee-fueled submissions in the latest 5-second project competition. Here are this month’s winners.

Winner: Yasutaka Fukuda

Our first place winner is Yasutaka Fukuda, who gave us all a good laugh with this submission.

Yasutaka Fukuda is a filmmaker and VFX artist in Japan. He’s been working as a freelance creator since 2014.

You can see more of his work on his website here or on his Facebook page. Read More


All GSG Plugins are Now Cinema 4D R20 Compatible

September 24, 2018 - By 

All Greyscalegorilla Plugins are now R20 compatible, including Signal with a limited-time patch. Here’s what you need to know about these updates.

We’ve been working hard to get all of our plugins R20 compatible, and the last Greyscalegorilla plugin is now ready.

Previously, we covered that Cinema 4D R20 features an all core, breaking all existing plugins, requiring plugin creators to build new versions of their plugins.

All GSG Plugins are Now Cinema 4D R20 Compatible - Array

Signal was the last Greyscalegorilla plugin to be updated due to some existing limitations with R20. Here’s the fix. Read More


Use Tokens and Never Name Your Render Files Again

September 24, 2018 - By 

How many Render_FinalFinalv2 files have you had to make over the years? Avoid that mess entirely using tokens in Cinema 4D.

No longer will you need to worry about overwriting previous takes and renders, and easily keep tab on the latest version of your project with tokens.

Cinema 4D R17+ includes a series of standard tokens that you can use, but using the Cineversity CV-Tokens opens up even more possibilities and overall ease.

Download CV-Token from Cineversity

To follow along with this tutorial, you’ll want to grab CV-Token. This C4D tool from Cineversity will allow you to setup the file naming process, and not have to worry about it again.

Cineversity CV-Tokens

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What We Know About X-Particles and Cinema 4D R20

September 21, 2018 - By 

The X-Particles 4 beta for Cinema 4D R20 is available now from INSYDIUM, and a full release is scheduled for November.

INSYDIUM Ltd, the makers of X-Particles and Cycles 4D, have released the beta of X-Particles 4 for Cinema 4D R20. Here’s what you need to know.

What We Know About X-Particles and Cinema 4D R20 - Update

Image via INDSYDIUM Ltd.

Will X-Particles be compatible with Cinema 4D R20?

Yes, X-Particles 4 (and only XP4) will be R20 compatible. A beta (Build 623) is currently available through INSYDIUM’s Early Access Programme and a public released is slated for November 1st, 2018. Read More


Interview: Creating the Memorable ‘Humankind’ Titles for TEDxSydney

September 20, 2018 - By 

A behind-the-scenes look at Substance’s making of the TEDxSydney 2018 titles, and how everything was realized using Cinema 4D, Redshift, Houdini, and ZBrush.

All images via Substance.

The brief for TEDxSydney’s 2018 titles was just one word — Humankind, and Scott Geersen, creative director of the Sydney Australia-based studio, Substance, ran with it.

The result is a moving journey through imagined museum galleries that, in less than two minutes, manages to make uncomfortably clear the deeply complex nature of humankind.

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Everything You Need to Know About Cinema 4D R20

September 18, 2018 - By 

MAXON’s Cinema 4D R20 is officially out. Are you already using R20? Here’s what you need to know.

The much-anticipated release 20 of Cinema 4D had users salivating over all the big new features, and now you can start experimenting with Fields, node-based materials, and much more!

Already downloaded R20 and have a few questions? Here’s what you need to know.  Read More


Key New Features in Cinema 4D R20

September 17, 2018 - By 

Learn about the biggest new features in Cinema 4D R20 with our newest Greyscalegorilla instructor.

New features in Cinema 4D R20, and a new trainer at Greyscalegorilla. In this video, we are thrilled to introduce Matthew O’Neill, or Mash, from 3D Fluff.

Mash is a longtime Cinema 4D user, with over 20 years of experience. A former Maxon employee, Mash has spent the past 15 years working freelance and creating professional 3D training.

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AskGSG: Cinema 4D R20 Siggraph Demo + Free Download

September 7, 2018 - By 

Live from Siggraph 2018, we answer your questions about the new tools and features in Cinema 4D R20.

Are you diving into all the new features of Cinema 4D R20, but have some questions? We took your questions live during a Cinema 4D R20 demo at Siggraphs 2018.

In addition to our presentation, we’ve also included many of the scene files we showed and created during the show. Be sure to grab those below so you can break down our project settings and learn more about all the new R20 features.  Read More


Our Favorite New Features in Cinema 4D R20 + Free Download

September 6, 2018 - By 

The Greyscalegorilla team shows off their favorite new features of Cinema 4D R20. Learn about these exciting new tools and download free R20 scene files.

Live from the MAXON booth at Siggraph 2018, the GSG team will guide you through all their favorite features of R20. Nick, Chris, and Chad take the stage together with their infectious free-flowing style, and dive into an hour of demoing Cinema 4D R20.

Our Favorite New Features in Cinema 4D R20 + Free Download - Fields Face

Start off learning about Fields, liquid effects, and Dynamics. We’ll even show you a cool technique for creating footsteps in snow.

Our Favorite New Features in Cinema 4D R20 + Free Download - Fields

Created with Fields in Cinema 4D R20.

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