Posted On:Signal Archives | Greyscalegorilla
Greyscalegorilla’s own Chris Schmidt dives deep into Cinema 4D with 50 more minutes of tips and tricks for animation, modeling, text, effectors, deformers, and more in this NAB presentation.
If you love learning a ton of tips and tricks in a short amount of time, then we’ve got the presentation for you! In a follow up to his original 50 Minutes of Tips and Tricks in Cinema 4D, Chris Schmidt is back with 18 different Cinema 4D workflow topics. He’ll again show you countless shortcuts and quick workarounds.
Here is a timestamped breakdown courtesy of Cineversity.
00:24 – Bevel Inversion
02:13 – Scale to Timeline
02:31 – Select Through Objects
03:38 – Text Geometry
08:56 – HPB
10:21 – Collapse Panels
11:20 – Offset with Falloff
15:26 – Super Poly Clean Redux
17:25 – Animation Pallete
20:42 – n-Sides and Lofts
24:36 – Proximal Falloff
31:11 – Too Many Objects
32:59 – Bouncy Springs
35:35 – Shadow as Texture
39:04 – Booles!
43:38 – Sketchy Variation
51:48 – Second Executable
Create inverted bevels with this quick-and-easy modeling technique.
Scale to Timeline
Did you know that you can just double-click the Power Slider to scale the timeline to the length of your project? Now you do. Next tip!
Select Through Objects
Working with a ton of objects in your project? Hold down the Shift key and right click in the area of the object you want to select. A menu will appear, showing you all the objects near your cursor head.
This is how Chris was able to quickly manage and find all the 3D models he was using in the trailer for The Happy Toolbox model pack.
Additionally, you can use the S key in both the Object Manager and Viewport.
Hovering your mouse in the Object Manager and hitting S will reveal the project hierarchy and scroll you to the object.
In the Viewport, hitting the S key will zoom into the object you had selected.
Having trouble working with fonts in 3D? You’re not alone. Fonts were designed for 2D, and with this workaround, you’ll be able to better control your typeface geometry.
Rather than using a terrible looking extrude on fonts, use the polygon pen tool. Open the polygon pen tool with shortcut M then E. Turn on snap, you can hit P to bring up the snap menu. Make sure Spline Snap and Vertex Snap are selected.
You can know quickly create polygons in the top-down view. Just double-click to close the polygon, and then start the next section of your text. Don’t worry about making mistakes, because it’s easy to comeback and adjust these shapes for fine tuning.
You can now hold down the Command (Ctrl) key to drag out an edge from the last polygon. Now you can quickly cover the rest of the lettering.
When you’re down with the polygon tool, you will have much for control over your fonts. Now you can easily make adjustments, like adding a bevel.
HPB (Heading, Pitch, Bank)
Often confuse heading, pitch, and bank? Here’s an airplane model built to help you remember.
Heading is the direction the plane is heading on the z+ axis. Think of it as changing directions to the left or right.
Banking is a pivot action, like a plane dodging pullets may roll to the side.
Pitch is and up or down movement, like adjusting for takeoff.
Too many objects in your panel, and still need to see more? Want to close the Viewport to see more materials?
Hover over the panel control and click-down on the middle mouse button, or scroll wheel. This will collapse or re-open panels.
This help you avoid having to constantly resize your panel sizes.
Did you know you can run multiple copies of Cinema 4D at the same time? If you are caught up rendering one project, but need to keep working, you can open a second copy of Cinema 4D.
Find the original copy of C4D, and duplicate it in your Finder or Folder. Then open the second copy to have two copies running at once.
More Tips and Tricks
That’s just a glimpse of a few tips an techniques you’ll learn in this presentation. Be sure to watch for more animation tips, creating Dungeons and Dragons maps using Cloners, Effectors, Skethc & Toon, and Proximal Shader, using shadows to create texture, creative ways to use Signal, and more!
Want more Cinema 4D tips, tricks, and presentations? Check out these Cineversity videos.
- 50 Minutes of Tips and Tricks for Cinema 4D – Chris Schmidt
- 3D Workflows for Lazy People – Chad Ashley
- Make Beautiful Renders in Seconds with Cinema 4D – Nick Campbell
- Learning Cinema 4D Through Experimentation – Zachary Corzine
- Speeding Up Your Animation Workflows with C4D – EJ Hassenfratz
- Cineversity NAB 2017 Rewind Playlist
- Cineversity NAB 2016 Rewind Playlist
In this live stream two-parter, Chris Schmidt explores various ways to construct conveyor belts inside of Cinema 4D.
Part one focuses on the more manual and precise placement with splines.
Part two dives into ever more dynamic setups to move your objects from one place to another, even around curves!
Greyscalegorilla Around The Web:
Don’t Miss the next Live Stream!
In this Cinema 4D Tutorial, Nick shows you how to turn one object into another using our animation plugin, Transform. Showing you tips and tricks to make words turn into other words and models turn into other models. You’ll also learn some other ways to use transform to create great looking animations.
Greyscalegorilla Around The Web:
What A Year…
Picking our favorite stuff from the last year is a bit like picking a favorite child (or a favorite beer). We love it all!!
But for those of you freelancing and working, we know it can be hard to watch and learn about everything we do here at Greyscalegorilla.
That’s why we went through over 100 hours of podcasts, tutorials, live shows, and interviews from 2017 to find our absolute favorite stuff from the past year.
Favorite Tutorials From 2017
- Speed Up Physical Render 300% Or More!
- Displacer Deformer And Sub Poly Displacement
- Speed Up Your Workflow With The Take System
- 3 Tips For More Realistic Reflections In Cinema 4D
- How To Make Great Looking C4D Type In Cinema 4D
- Realistic Water Dynamics In Cinema 4D
- Getting To Know Redshift In Cinema 4D
- Great Looking Metals In Arnold
Favorite Interviews of 2017
- Beeple Interview
- Andrew Kramer Backstage at Half Rez
- Interview With David Brodeur
- Talking Particles With Jon Bosley
Favorite Greyscalegorilla Podcast Episodes of 2017
- Good Money, Good Work, Good Life Balance… Pick Two
- Mommy, Where do ideas come from?
- Are you too old to do 3D?
Best New Greyscalegorilla Plugins For 2017
Favorite Cinema 4D Training Series 0f 2017
Interviews With Nick from 2017
What did we miss?
Be sure to put your favorite stuff from 2017 in the comments below. We always love your feedback.
Thanks again for another wonderful year and cheers to a productive and successful 2018. It’s gonna be a big year for both of us. I can just FEEL it.
In this video, you will learn how to create great looking 3D type and 3D logos in Cinema 4D. I will go over typeface selection, kerning, bevels, and textures to help make your 3D type more readable and more beautiful.
Greyscalegorilla Around The Web:
In this two-part video, we’ll tackle creating a dynamic rig to make objects in Cinema4D buoyant. Objects that will dynamically move up and down with waves and create ripples as they pass through the surface of the water.
In part one we tackle the buoyancy. Using Wind Forces that stick to an animated water surface that drive the dynamic object to bob up and down on the surface. We even set up the ability for the objects to surf down the slope of the wave.
In part two we use the Jiggle Deformer in C4D and more Particle Forces to drive splashing effects on the water surface itself.
Example Camera Moves
In this Cinema 4D Tutorial, Nick shows you how to use the Signal Camera Animation Rig to make unique logo and title animations in C4D. Later on in the video, Nick shows you how to build the rig from scratch using Signal.
Learn how the Cinema 4D Takes system can give you more options and less hassle when iterating for your clients in this Cinema 4D Tutorial.
The Take system was one of the reasons I made the switch from 3Ds Max to Cinema 4D. Not many 3D apps can claim to have solved the render pass problem without a clumsy UI or buggy workflows, but Maxon has definitely done that in my opinion. I made this video for those who have not yet tried takes but maybe are aware of its benefits and believe me, no matter how you use C4D, Takes can help you.
What will I Learn?
This is a quick introduction to Takes for those who may have known about them, but have not used them in their everyday workflow. It’s also a great video for those who are looking for a refresher on what the Take system is capable of.
What are Takes?
In a nutshell, Takes allow you to save many, many versions of your file in one scene. Sounds crazy I know, but this is nothing new to most other DCC apps. Ever have a client ask if they can get an alternate color on an asset in your scene? You could create a separate scene file, change the color, name it accordingly (so you don’t forget) and be done. Now, what if your client comes back and says they want a slightly different camera angle. You would have to merge that camera change back into that alt color scene and any other alternate scenes you had to create. Takes eliminates this confusing and messy workflow and allows you to make multiple versions of your scene in one project.
When should I use Takes?
I use takes whenever I know I’m going to need options. Options either for myself or for my clients. Working with takes is a much easier way for my brain to keep organized. Otherwise, I end up with folders filled with scenes and it becomes difficult to remember what scenes have what changes/assets/cameras.
Where can I learn more about Takes?
Cinversity has some great tutorials covering Takes. Check them out here.
Get all the Chair models used in this tutorial for free from Dimensiva here.
In this tutorial, I will show you how to quickly set up Team Render in Cinema 4D so you can render faster. I also go over tips on how to make Team Render work it’s best. Then, I show you how Team Render can even speed up your render with animation.
Still have more team render questions/? Check out this excellent Team Render Video Series from Cineversity.
In this tutorial, you will learn how to create a looping shatter animation using Fracture Voronoi and Mograph. I will also show you how to make this exact render above using Transform, HDRI Studio Rig, Signal, and Topcoat.
Watch The Tutorial Here
Rigging with Dynamic Objects
Hello everybody. Today we are going to build a wacky waving inflatable tube man! This tutorial continues from the theme of my recent Siggraph presentation about creating various dynamic ropes. I’ve become fascinated with the idea of rigging characters via dynamic objects and connectors. This tutorial fully explores that idea! We will be creating a fully dynamic character that will animate forever.
What we will be doing in this tutorial
- Build a dynamic chain of cylinders and connectors
- Use wind, turbulence, and friction to animate the rig
- Automate the animation with Signal
- Create and bind a mesh to the rig
- Create and apply a face
- Use hair to add dynamic tassles
Tutorial Part I
Tutorial Part II
Where will you put your wacky waving inflatable tube man? Post yours in the comments!
I’ve been itching to do a little bit of character rigging so today we’re going to rig up Whaley using joints and some easy weighting tricks then use inverse kinematics to drive most of his movement. A little looping animation from Signal and we’ve got ourselves a happy little Whaley! Whaley was modelled by our friend Patrick Goski, head over to his site to see more great models. Head to the bottom of the post to grab the Whaley model to follow along.
In this Tutorial we will:
Create a skeleton using joints
Use the weights manager to quickly bind the joints to the model
Add IK to add dynamic rig, even avoiding collisions.
Animate just four parametrics using Signal to get a fast, fluid, and happy animation
Please share your creations and questions in the comments below!