Posted On: Products SignalGreyscalegorilla
In this two-part video, we’ll tackle creating a dynamic rig to make objects in Cinema4D buoyant. Objects that will dynamically move up and down with waves and create ripples as they pass through the surface of the water.
In part one we tackle the buoyancy. Using Wind Forces that stick to an animated water surface that drive the dynamic object to bob up and down on the surface. We even set up the ability for the objects to surf down the slope of the wave.
In part two we use the Jiggle Deformer in C4D and more Particle Forces to drive splashing effects on the water surface itself.
Example Camera Moves
In this Cinema 4D Tutorial, Nick shows you how to use the Signal Camera Animation Rig to make unique logo and title animations in C4D. Later on in the video, Nick shows you how to build the rig from scratch using Signal.
Learn how the Cinema 4D Takes system can give you more options and less hassle when iterating for your clients in this Cinema 4D Tutorial.
The Take system was one of the reasons I made the switch from 3Ds Max to Cinema 4D. Not many 3D apps can claim to have solved the render pass problem without a clumsy UI or buggy workflows, but Maxon has definitely done that in my opinion. I made this video for those who have not yet tried takes but maybe are aware of its benefits and believe me, no matter how you use C4D, Takes can help you.
What will I Learn?
This is a quick introduction to Takes for those who may have known about them, but have not used them in their everyday workflow. It’s also a great video for those who are looking for a refresher on what the Take system is capable of.
What are Takes?
In a nutshell, Takes allow you to save many, many versions of your file in one scene. Sounds crazy I know, but this is nothing new to most other DCC apps. Ever have a client ask if they can get an alternate color on an asset in your scene? You could create a separate scene file, change the color, name it accordingly (so you don’t forget) and be done. Now, what if your client comes back and says they want a slightly different camera angle. You would have to merge that camera change back into that alt color scene and any other alternate scenes you had to create. Takes eliminates this confusing and messy workflow and allows you to make multiple versions of your scene in one project.
When should I use Takes?
I use takes whenever I know I’m going to need options. Options either for myself or for my clients. Working with takes is a much easier way for my brain to keep organized. Otherwise, I end up with folders filled with scenes and it becomes difficult to remember what scenes have what changes/assets/cameras.
Where can I learn more about Takes?
Cinversity has some great tutorials covering Takes. Check them out here.
Get all the Chair models used in this tutorial for free from Dimensiva here.
In this tutorial, I will show you how to quickly set up Team Render in Cinema 4D so you can render faster. I also go over tips on how to make Team Render work it’s best. Then, I show you how Team Render can even speed up your render with animation.
Still have more team render questions/? Check out this excellent Team Render Video Series from Cineversity.
In this tutorial, you will learn how to create a looping shatter animation using Fracture Voronoi and Mograph. I will also show you how to make this exact render above using Transform, HDRI Studio Rig, Signal, and Topcoat.