Posted On:Signal Archives | Greyscalegorilla


Fixing Third-Party Plugins in Cinema 4D R20

September 6, 2018 - By 

Ready to get up and running with Cinema 4D R20, but noticed all your third-party plugins are not working? Here’s the fix.

Cinema 4D R20 introduced a ton of new features and options, but you may notice a new change when trying to install your go-to plugins. All third-party plugins are not initially compatible with Cinema 4D R20, so you will need to update every plugin, whether they are from Greyscalegorilla or not.

To get the R20 compatible version of your third-party plugin, you’ll need to go back to the original developer or market you purchased the plugins from.

If you purchased a Greyscalegorilla plugin from our site, the updated R20 compatible version is now available in your Greyscalegorilla Account. Head over to Your Products and Training to find the most recent update. You will need to do a complete install with the new zip file.

The following Greyscalegorilla Plugins are R20 compatible with the free updated download:

For X-Particles customers, Insydium Ltd has released the XP4 beta for R20, and you can learn more here.

If you purchased Greyscalegorilla plugins from re-sellers, like Toolfarm, your Toolfarm account will be automatically updated with the latest download.

For other third-party plugins purchased on other sites, head over there to find your updated download. Keep in mind that R20 is a new release and other vendors may take need some more time to release their updates.

Start Learning about Cinema 4D R20

Curious about what’s new in R20? Get started with these tutorials.


50 More Minutes of Cinema 4D Tips and Tricks – Cineversity 2018

May 9, 2018 - By 

Greyscalegorilla’s own Chris Schmidt dives deep into Cinema 4D with 50 more minutes of tips and tricks for animation, modeling, text, effectors, deformers, and more in this NAB presentation.

If you love learning a ton of tips and tricks in a short amount of time, then we’ve got the presentation for you! In a follow up to his original 50 Minutes of Tips and Tricks in Cinema 4D, Chris Schmidt is back with 18 different Cinema 4D workflow topics. He’ll again show you countless shortcuts and quick workarounds.

We’ve packaged up some of the project files featured in this presentation, as well as files from Nick’s presentation. It also includes the free Filter Swtich script too!


Ready to start learning? Let’s dive into this video. Thanks for Cineversity for the recording, and to Maxon for having us at their Cinema 4D booth at NAB.

Here is a timestamped breakdown courtesy of Cineversity.

00:24 – Bevel Inversion
02:13 – Scale to Timeline
02:31 – Select Through Objects
03:38 – Text Geometry
08:56 – HPB
10:21 – Collapse Panels
11:20 – Offset with Falloff
15:26 – Super Poly Clean Redux
17:25 – Animation Pallete
20:42 – n-Sides and Lofts
24:36 – Proximal Falloff
31:11 – Too Many Objects
32:59 – Bouncy Springs
35:35 – Shadow as Texture
39:04 – Booles!
43:38 – Sketchy Variation
51:48 – Second Executable

Bevel Inversion

Create inverted bevels with this quick-and-easy modeling technique.

Scale to Timeline

Did you know that you can just double-click the Power Slider to scale the timeline to the length of your project? Now you do. Next tip!

Select Through Objects

Working with a ton of objects in your project? Hold down the Shift key and right click in the area of the object you want to select. A menu will appear, showing you all the objects near your cursor head.

This is how Chris was able to quickly manage and find all the 3D models he was using in the trailer for The Happy Toolbox model pack.

Additionally, you can use the S key in both the Object Manager and Viewport.

Hovering your mouse in the Object Manager and hitting S will reveal the project hierarchy and scroll you to the object.

In the Viewport, hitting the S key will zoom into the object you had selected.

Text Geometry

Having trouble working with fonts in 3D? You’re not alone. Fonts were designed for 2D, and with this workaround, you’ll be able to better control your typeface geometry.

Rather than using a terrible looking extrude on fonts, use the polygon pen tool. Open the polygon pen tool with shortcut M then E. Turn on snap, you can hit P to bring up the snap menu. Make sure Spline Snap and Vertex Snap are selected.

You can know quickly create polygons in the top-down view. Just double-click to close the polygon, and then start the next section of your text. Don’t worry about making mistakes, because it’s easy to comeback and adjust these shapes for fine tuning.

You can now hold down the Command (Ctrl) key to drag out an edge from the last polygon. Now you can quickly cover the rest of the lettering.

When you’re down with the polygon tool, you will have much for control over your fonts. Now you can easily make adjustments, like adding a bevel.

HPB (Heading, Pitch, Bank)

Often confuse heading, pitch, and bank? Here’s an airplane model built to help you remember.

Heading is the direction the plane is heading on the z+ axis. Think of it as changing directions to the left or right.

Banking is a pivot action, like a plane dodging pullets may roll to the side.

Pitch is and up or down movement, like adjusting for takeoff.

Collapse Panels

Too many objects in your panel, and still need to see more? Want to close the Viewport to see more materials?

Hover over the panel control and click-down on the middle mouse button, or scroll wheel. This will collapse or re-open panels.

This help you avoid having to constantly resize your panel sizes.

Second Executable

Did you know you can run multiple copies of Cinema 4D at the same time? If you are caught up rendering one project, but need to keep working, you can open a second copy of Cinema 4D.

Find the original copy of C4D, and duplicate it in your Finder or Folder. Then open the second copy to have two copies running at once.

More Tips and Tricks

That’s just a glimpse of a few tips an techniques you’ll learn in this presentation. Be sure to watch for more animation tips, creating Dungeons and Dragons maps using Cloners, Effectors, Skethc & Toon, and Proximal Shader, using shadows to create texture, creative ways to use Signal, and more!

Want more Cinema 4D tips, tricks, and presentations? Check out these Cineversity videos.


Creating Dynamic Conveyor Belts in Cinema 4D

January 25, 2018 - By 

In this live stream two-parter, Chris Schmidt explores various ways to construct conveyor belts inside of Cinema 4D.

Part 1

Part one focuses on the more manual and precise placement with splines.


Part 2

Part two dives into ever more dynamic setups to move your objects from one place to another, even around curves!


Products Featured:

Download Signal


Greyscalegorilla Around The Web:

Greyscalegorilla Twitch


Don’t Miss the next Live Stream!

Livestream Schedule



Easily Transform One Object Into Another In Cinema 4D With Transform

January 11, 2018 - By 

In this Cinema 4D Tutorial, Nick shows you how to turn one object into another using our animation plugin, Transform. Showing you tips and tricks to make words turn into other words and models turn into other models. You’ll also learn some other ways to use transform to create great looking animations.


Products Featured:

Download HDRI Link
Download HDRI Packs
Download Signal
Download Transform

Greyscalegorilla Around The Web:

Greyscalegorilla Twitch

Livestream Schedule


Best Of Greyscalegorilla 2017

December 31, 2017 - By 

What A Year…

Picking our favorite stuff from the last year is a bit like picking a favorite child (or a favorite beer). We love it all!!

But for those of you freelancing and working, we know it can be hard to watch and learn about everything we do here at Greyscalegorilla.

That’s why we went through over 100 hours of podcasts, tutorials, live shows, and interviews from 2017 to find our absolute favorite stuff from the past year.

Favorite Tutorials From 2017

Favorite Interviews of 2017

Favorite Greyscalegorilla Podcast Episodes of 2017

Best New Greyscalegorilla Plugins For 2017

Favorite Cinema 4D Training Series 0f 2017

Interviews With Nick from 2017

What did we miss?

Be sure to put your favorite stuff from 2017 in the comments below. We always love your feedback.

Thanks again for another wonderful year and cheers to a productive and successful 2018. It’s gonna be a big year for both of us. I can just FEEL it.


Great Looking 3D Type and Logos – Cinema 4D Tutorial

November 17, 2017 - By 

In this video, you will learn how to create great looking 3D type and 3D logos in Cinema 4D. I will go over typeface selection, kerning, bevels, and textures to help make your 3D type more readable and more beautiful.


Download The Camera Rig for Signal Here

Go Here to Download My C4D Layout


Products Featured:

Download HDRI Studio Rig
Download Topcoat
Download Signal 

Greyscalegorilla Around The Web:

Greyscalegorilla Twitch


How to make water ripples and create dynamically buoyant objects in C4D

October 13, 2017 - By 

In this two-part video, we’ll tackle creating a dynamic rig to make objects in Cinema4D buoyant. Objects that will dynamically move up and down with waves and create ripples as they pass through the surface of the water.


Part 1:
In part one we tackle the buoyancy. Using Wind Forces that stick to an animated water surface that drive the dynamic object to bob up and down on the surface. We even set up the ability for the objects to surf down the slope of the wave.


Part 2:
In part two we use the Jiggle Deformer in C4D and more Particle Forces to drive splashing effects on the water surface itself.


Greyscalegorilla Around The Web:
Greyscalegorilla Twitch


Make A Camera Animation Rig For Cinema 4D With Signal

June 27, 2017 - By 

Example Camera Moves

In this Cinema 4D Tutorial, Nick shows you how to use the Signal Camera Animation Rig to make unique logo and title animations in C4D. Later on in the video, Nick shows you how to build the rig from scratch using Signal.

Download The Camera Animation Rig Here

Get Signal Today



Improve Your Workflow with Cinema 4D’s Take System

January 31, 2017 - By 

Learn how the Cinema 4D Takes system can give you more options and less hassle when iterating for your clients in this Cinema 4D Tutorial.

The Take system was one of the reasons I made the switch from 3Ds Max to Cinema 4D. Not many 3D apps can claim to have solved the render pass problem without a clumsy UI or buggy workflows, but Maxon has definitely done that in my opinion. I made this video for those who have not yet tried takes but maybe are aware of its benefits and believe me, no matter how you use C4D, Takes can help you.

What will I Learn?

This is a quick introduction to Takes for those who may have known about them, but have not used them in their everyday workflow. It’s also a great video for those who are looking for a refresher on what the Take system is capable of.

What are Takes?

In a nutshell, Takes allow you to save many, many versions of your file in one scene. Sounds crazy I know, but this is nothing new to most other DCC apps. Ever have a client ask if they can get an alternate color on an asset in your scene? You could create a separate scene file, change the color, name it accordingly (so you don’t forget) and be done. Now, what if your client comes back and says they want a slightly different camera angle. You would have to merge that camera change back into that alt color scene and any other alternate scenes you had to create. Takes eliminates this confusing and messy workflow and allows you to make multiple versions of your scene in one project.

When should I use Takes?

I use takes whenever I know I’m going to need options. Options either for myself or for my clients. Working with takes is a much easier way for my brain to keep organized. Otherwise, I end up with folders filled with scenes and it becomes difficult to remember what scenes have what changes/assets/cameras.

Where can I learn more about Takes?

Cinversity has some great tutorials covering Takes. Check them out here.


Get all the Chair models used in this tutorial for free from Dimensiva here.


Turn Your Old Computers Into A Render Farm For Cinema 4D With Team Render

January 17, 2017 - By 

In this tutorial, I will show you how to quickly set up Team Render in Cinema 4D so you can render faster. I also go over tips on how to make Team Render work it’s best. Then, I show you how Team Render can even speed up your render with animation.

Still have more team render questions/? Check out this excellent Team Render Video Series from Cineversity.


Shatter An Object In Cinema 4D R18 with Voronoi Fracture

September 2, 2016 - By 

In this tutorial, you will learn how to create a looping shatter animation using Fracture Voronoi and Mograph. I will also show you how to make this exact render above using Transform, HDRI Studio Rig, Signal, and Topcoat.

Watch The Tutorial Here

Learn More About Transform
Subscribe To Our Youtube Channel


How to Make a Dynamic Wacky Waving Inflatable Tube Man from Scratch

August 3, 2016 - By 


Rigging with Dynamic Objects

Hello everybody. Today we are going to build a wacky waving inflatable tube man! This tutorial continues from the theme of my recent Siggraph presentation about creating various dynamic ropes. I’ve become fascinated with the idea of rigging characters via dynamic objects and connectors. This tutorial fully explores that idea! We will be creating a fully dynamic character that will animate forever.

What we will be doing in this tutorial

  • Build a dynamic chain of cylinders and connectors
  • Use wind, turbulence, and friction to animate the rig
  • Automate the animation with Signal
  • Create and bind a mesh to the rig
  • Create and apply a face
  • Use hair to add dynamic tassles
  • Duplicate!

Tutorial Part I


Tutorial Part II


Where will you put your wacky waving inflatable tube man? Post yours in the comments!

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