When we say everywhere, we mean everywhere. Greyscalegorilla Plus assets are compatible with all major 3D software and renderers.
Whether you’re creating in Maya, Modo, 3DS Max, Keyshot, SketchUp, Cinema 4D, Blender, Houdini, Unreal Engine – and pretty much anywhere else you create – we’ve got you covered.
Fully compatible wherever PBR, EXR, and FBX
files are supported.
- PBR Materials: Delivered as zips of PBR image textures (TIF, EXR, JPG)
- HDRIs: Delivered as zips of OpenEXR image files (TIF, EXR, HDR)
- 3D Models: Delivered as zips of FBX files
C4D, Blender, Houdini and Unreal Engine
For ease of use, we’ve created material importers for C4D, Blender, Houdini, and Unreal Engine. These importers instantly assemble our individual texture maps into a beautiful ready-to-use material.
Material Importer Compatibility
Members get instant access to material importers for these 3D applications. For any other 3D app, simply download assets directly from our Online Library, UnZip the file, assemble the PBR material, and start using.
Standard Surface PBR
All assets in the Greyscalegorilla Plus library follow common industry standards. Textures are PBR, HDRIs come in EXR files, and our models are available as FBX files. This means our assets seamlessly integrate wherever PBR, EXR, and FBX files are supported, ensuring compatibility across the board.
What is PBR?
Physically based rendering (PBR) is a 3D shading technique that mimics how light interacts with objects. It uses maps to describe light reflection off an object’s surface, including roughness, metalness, and base color. The renderer calculates light reflection/refraction based on these maps, resulting in a realistic representation of light-object interaction.
What are EXR files?
OpenEXR (EXR) is a high-dynamic-range (HDR) image file format widely used in the film and animation industry for storing and processing high-quality imagery. It supports accurate representation of HDR information.
What is an FBX file?
FBX is a widely supported 3D model format that facilitates interoperability between various digital content creation applications.
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