Posted On: PodcastsGreyscalegorilla
In this episode, we attempt to deconstruct the decision-making process behind trying new tools/techniques.
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Recently, Chris and Chad created a fully CG spot for the Happy Toolbox Model pack and in this Podcast episode, they talk all about the process of getting that piece done. Everything from the layout to the animation, to lighting and all the hurdles in between.
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In this episode, we answer a bunch of questions including what are some of our favorite things we’ve learned in Mograph. We touch on just about everything on this one, including 3D tools, production strategies, and inspirational posters.
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√ Lukasz Pason :Do you guys record your audio separately and then sync it after the fact?
√ Michael Szalapski : Question: What is your favorite feature of the upcoming XP4?
√ Dave Glanz : so what’s up with x particles?
√ raidZer0 Q: What are you working on?
√ Billy Chitkin Q: What has been the favorite mograph-related thing you’ve learned? whether on a production job or in the process of developing a new GSG product, etc
√ Amador Valenzuela Q: For Chris, what is Blizzcon and why is that worth your time?
√ Neo3D Q: Will there be a more pro course available to join…. to get more into some workflows
NC17z When can we expect the release of the GSG Grunge Maps that I’ve heard Chad mention from time to time?
√ Tokyomegaplex any chance any of yall would be willing to give any details on starting to learn houdini? not sure how far any of you have gotten but v curious. i saw chad posting videos in the slack.
√ trevor kerr ACTUAL Q: Is C4D your native application, if not – what do you find its greatest strength/weakness compared against the competing DCC’s you’re familiar with?
√ //raidZer0 Q: is that twitch hoodie now fused to Chad’s body from usage?
√ NC17z Q: Do you have any additional plans to release Model Kits such as The Happy Tool Box?
√ Dave Glanz Q: Hardware Q: has anyone here set up a an external GPU case that holds more than one GPU?
√ Zacheray Long Question: Is Redshift more viable for photorealism than Octane
√ Jake Melara Q: How do you scope a 3D animation project?
√ Lukasz Pason Q: How did you overcome a time when you felt like you were downward spiraling in a project really felt like you weren’t doing your best?
In Greyscalegorilla Podcast Episode 82, the group gets deep into discussing a recent Vimeo Staff pick video (“Uncanny Valley” by Alan Warburton). Things get really interesting in this one! Say hello/goodbye to the Uncanny Valley!
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In this Podcast, the group shares strategies around wrangling client expectations. Whether your dealing with clients face to face or through the quagmire of a studio CD or Producer, this can be a tricky minefield to navigate. Well, this episode has plenty of useful metaphors that can help.