Posted On:Texture Kit Pro Archives | Greyscalegorilla
Quickly generate and add colors, reflections, and texture materials in C4D with a click of a button. These free texture tools will speed up your workflow in a flash.
The suite of texture tools is compatible with Cinema 4D R17+. You can quickly and easily generate colors, reflections, and materials with ease.
These texture tools are not compatible with third-party renderers. (Want materials for Arnold, Octane, and Redshift? Check out the Everyday Material Collection.)
Download the Free Texture Tools
Get these free texture tools send to your email by clicking the button below. The download includes a video on installing the tools in Cinema 4D.
1. Free Color Texture Tools
First, let’s dive into the color generator tools. These will allow you to generate a series, or random, colors or values. Included are rainbow, value, warm, cool, and fresnel generators.
Rainbow Texture Generator
First, I’m going to create a bunch of materials. I’m going to select all my materials, then hit the rainbow button. Now you’ll see it makes a rainbow, BIG SURPRISE!
This tool creates a random series of colors throughout the color spectrum. It applies them in order based on the total number of materials you have. So if you select them all, you’ll get a complete rainbow.
Then you can select a smaller amount and it will create a new spectrum based on the selected materials. It will also keep regenerating random colors, so if you aren’t pleased with the selection, just hit the button again for a new series of colors.
Alternative options are also available. So if you hold down the Alt key when pressing the rainbow button, now it will apply random colors to your textures.
Value Range Generator
This texture tool will create a black and white value range, very similar to the rainbow tool, but for black and white.
Again, hold down the Alt key and click the icon to get random generated black and white values.
You can also use these two tools together. Hold Alt and hit the rainbow button to get random colors, and with the material selection still selected, hold Alt and hit the value button. This will now give you different values of the colors that we just generated.
While we showed these examples in the Color channel, both of these tools also work with Luminance.
Warm and Cool Color Generators
The warm color tool pushes the color values into a warmer tone. By default, it moves towards red. If you hold the Alt key, it will move towards orange on the color spectrum.
The cool color generator pushes towards blue, while Alt moves you toward purple and dark blue.
After you’ve generated the colors you want to use, you can use the Fresnel button to create a gradient going to white.
The Alt key will remove the gradient and return to solid colors.
2. Free Reflection Texture Tools
The second series of free texture tools for Cinema 4D allow you to add reflections to your materials. Included are reflection, brighter, dimmer, kill reflection, and kill specular.
The reflection tool adds a reflection. Easy enough. If you open up your material editor, the tool is actually adding a new Beckmann layer and Dielectric fresnel in your reflections.
It’s a one-click solution to give you a nice and shiny gloss.
Reflection Brightness (Brighter and Dimmer)
The brightness + tool makes the reflection 10-percent brighter with each click. The more you click the button, the brighter the reflection.
The opposite for the brightness -, or dimmer, tool. That moves 10-percent into a negative brightness space with each click.
The kill reflection tool removes every reflections type that is applied. Every type of reflection will be removed from the material editor, meaning Beckmann, GGX, Phong, Ward, Anisotropic, Diffuse, and Woven.
This does not remove the specular reflections, hence we made…
This texture tool removes all specular channels. This will leave your materials with pure luminance values.
3. Free Mapping Texture Tools
This series of texture tools help you quickly map textures to your materials. Included are the scale up, scale down,
Utility Materials Menu
The utility materials button opens up your textures folder. By default, I have mine setup to open Texture Kit Pro, but you can navigate to any of your folders and fine the texture you need for this project.
This tool will automatically add a texture to your material and adds a filter, so you can easily adjust color, saturation, gamma, etc. It also adds reflection and a bump filter so you can adjust those values too. The texture is also added to the alpha channel, but that’s not turned on by default.
The materials scale up and scale down buttons adjust the tiling and length settings.
You continue to click the button to scale the textures size.
This might be my favorite tool of the bunch. With this, you can select multiple objects then add multiple materials to those objects with the click of a button.
The materials are added in order, so if you had a series of colors, they would be applied in order to the objects from top to bottom. If you don’t have enough materials for the objects, the colors will automatically loop. Holding down the Alt key will make the materials apply in random order.
Hopefully you find these tools helpful. If so, let us know down in the comments.
Looking for more free stuff? Check out our free downloads page for some free scripts, layouts, 3D models, and more!
Need drag-and-drop Cinema 4D materials?
The Everyday Material Collection includes over 350 drag-and-drop materials for Cinema 4D. It’s the simple Cinema 4D material workflow you have always wanted.
Compatible with Arnold, Octane, and Redshift, this material collection includes 12 different categories of in-demand professional textures and shaders. Everything from concrete to cola, these versatile materials were built for your everyday workflow.
Check out the Everyday Material Collection in the Greyscalegorilla store.
In this third Goo Rock tutorial, I will be going over how to light, texture and animate for the final render using Light Kit Pro, Texture Kit Pro, HDRI Studio Pack, and Signal. I will also go over an editing technique to show how to cheat your 3D move to seem longer than it is.
Tutorial Part 3
In this tutorial, I will show you how to render the microphone that Chris showed you how to model in the last tutorial. First, we will go through how to texture the model and adjust the reflection details. Then, we will use Light Kit Pro to light the microphone using a simple two light setup. Finally, we add Depth Of Field using the Physical Renderer and prepare our image for the final render.
Watch The Tutorial
In this tutorial Chris Schmidt will show you how to modeling using splines and extrude some embossed graphics on a card. Combining a variety of modeling, lighting, texturing, and rendering techniques you’ll create a series of subtle effects that when combined create a realistic image.
In this tutorial, we will show you how to make an animated frosty/frozen ice text effect in Cinema 4D using Hair, Sweep Nurbs, Motext, and Texture Kit Pro. Then, we will show you how to animate it in your scene using the proximal shader and Xpresso.
In this video, we will go though all the settings in Cineware including how to change cameras, bring in object buffers, use an after effects camera, and speed up render times.
In Part 2 of this tutorial, We will texture, light, and render the Bedroom scene from Part 1. First, I will show you how to Light the scene realistically using the Daylight Rig from Light Kit Pro. Then, we will texture the scene using some textures from the Texture Kit Pro and some made from scratch. Finally, we will prepare the scene to render using C4D’s Physical Renderer. As a bonus, I will show you how to light the same scene for more of a night time setup. This is a long one, but I think it’s full of good stuff about how to make a realistic render. Hope you like it.
In this tutorial, I show you how to use the Spline Effector and Mograph to animate an object along a spline. Then, we add dynamics to allow our object to behave naturally during the animation. Sorry for the fuzzy audio in this one. I had the wrong mic on. Better audio in the next one for sure.