How to Use The Collision Deformer To Make A Shockwave

March 3, 2015 - By 

In this AskGSG segment, toninhotoneta asks us how to make this crazy technique in this video by Sogno. His scene file is available for download as well if you want to take a look at that. We tackled it by using the Collision Deformer and some basic Lighting Rigs.

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19  comments

19 Comments
  • That is so cool guys! Thanks as always.

  • By the way, the cloner “null” technic is ingenius! It’s helped my a lot ever since that chris’s tutorial

  • Thanks as always. Also, I enjoy the problem solving you guys left in the video. Some other Tut video’s are just to perfect, and you always wondered if they too had problems figuring things out.

  • This is really interesting. I literally just finished a project with a very similar effect but used Wave World in AE to make a map, then used a shader effector to apply the map to the y scale of a large group of cloned cubes in C4d. I love how many different ways there are to make similar looks. Once the project is live I’ll have to post a link to that section.

  • Hay Nick and Chris! that was an amazing tutorial and looked so cool! I have one question that is a little off topic, but what size Wacom do you currently use? And how do you have it set up? Is it in front of your keyboard, or beside it? Thank you for the info ๐Ÿ˜€

  • Thank you so much. Been learning a lot. Best school ever <3

  • Great tutorial…I’m still enjoying having both of you working through the challenges as they arise. Also curious as to when Nick’s Mac Pro will be available for team render. Seems like it’s always in the list but never on lol.

  • That texture on the cardboard is amazing, same thing for the shockwave on slo!
    Good job guys

  • Hello ,
    Amazing tutorial .. I have a question.. is there a way to somehow make a connection with the wave and the material .For example if all of the cubes are invisible and then only on the wave they reveal with glow and all kind of cool stuff and then they fade away after the wave . I am thinking of connection between the distance of the collision and some properties of the material made in Xpresso . Is that possible ?

  • Amazing ! Thanks for this tutorial

    @17:28 you clicked on “Signal”, I dont have it :””'(
    How can I get it? ๐Ÿ™‚
    Please help me :p

    PS : Thanks for the null trick ๐Ÿ˜‰

  • Hi Nick, I’ve got a slightly different setup. SO I went and created a jigsaw puzzle using several cloners… but I’m struggling to be able to then apply the collision deformer to it because to have the jigsaw setup properly, I can’t follow on from the step which see’s you change the cloner from grid array to object and then rotate the object. I’m using 2 seperate cloners to project the jigsaw pieces (same piece but 2 cloners are rotated differently so they join). I was wondering if you had any advice?

  • This technique was very usefull in creating the displacement going on at 0:36 ๐Ÿ™‚ thanks big time Nick and Chris ๐Ÿ™‚ https://www.youtube.com/watch?v=s8dG33NUv8I

  • Hello,
    Please you, have you any tutorials by which I can create a falling the board, as it is in this video?

    http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/game_changer?z=0&utm_medium=plugblock&utm_source=cgtalk

    Sorry for my english:) Iยดm from Czech Republic

    Thx for answer

  • I think Nick is a lot more clever than he sometimes gives himself credit for. He seem come up with answers even when Chris is stumped which isn’t very often.

  • Yoshi Klarenbeek May 21, 2015 at 5:11 am

    Looks like ManvsMachine used the same technique on this video:
    https://vimeo.com/55882635

  • Just tried recreating the pattern used in the example you guys used as inspiration for this tutorial.

    I actually don’t think you need to use the Null-technic to create a pattern like that; just create a Cube and make it flat and editable. Select one Face and drag it a bit to one side. There’s your diamond shape. When you place this diamond inside a Cloner with Grid Array and the proper direction, the diamonds are offsetting by default. No need for the Null-technic. ๐Ÿ˜‰

    Just trying to help here.

    Greets from the Netherlands!
    peter

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