Posted On:Light Kit Pro Archives | Greyscalegorilla

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Fixing Third-Party Plugins in Cinema 4D R20

September 6, 2018 - By 

Ready to get up and running with Cinema 4D R20, but noticed all your third-party plugins are not working? Here’s the fix.

Cinema 4D R20 introduced a ton of new features and options, but you may notice a new change when trying to install your go-to plugins. All third-party plugins are not initially compatible with Cinema 4D R20, so you will need to update every plugin, whether they are from Greyscalegorilla or not.

To get the R20 compatible version of your third-party plugin, you’ll need to go back to the original developer or market you purchased the plugins from.

If you purchased a Greyscalegorilla plugin from our site, the updated R20 compatible version is now available in your Greyscalegorilla Account. Head over to Your Products and Training to find the most recent update. You will need to do a complete install with the new zip file.

The following Greyscalegorilla Plugins are R20 compatible with the free updated download:

For X-Particles customers, Insydium Ltd has released the XP4 beta for R20, and you can learn more here.

If you purchased Greyscalegorilla plugins from re-sellers, like Toolfarm, your Toolfarm account will be automatically updated with the latest download.

For other third-party plugins purchased on other sites, head over there to find your updated download. Keep in mind that R20 is a new release and other vendors may take need some more time to release their updates.


Start Learning about Cinema 4D R20

Curious about what’s new in R20? Get started with these tutorials.


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No Keyframes were Harmed in the Making of this Tutorial

February 9, 2016 - By 

This video is going teach you how to save time and energy by animating with Signal instead of traditional keyframes. I can’t tell you how many product fly-on’s I’ve done over my career. Everything from bottles of vitamins to various beers. That being said, phones seem to pop up the most and every time I animate something like this I try to do it faster than I did the last one. No one wants to reinvent the wheel every time one of these lands on your desk.

Signal is a tool that has made doing product fly-on’s actually fun again.

I can animate the entire setup procedurally and save the scene/rig for the next time. Client changes to timing and animation are no problem because instead of wrangling tons of key frames, I’m only having to adjust a few parameters in Signal.

Let’s Do This!

Questions or ideas, hit me in the comments below or follow me on twitter: @cgpov

Download the iPhone 6 Model here!

 

 


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9 Cinema 4D Recordings From YouTube and Twitch

February 5, 2016 - By 

We posted a TON more recordings from our live show over on our YouTube Channel. If you aren’t a subscriber, you are missing out on HOURS of videos we are posting over there lately.

Here are some of our favorite clips from last month.


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How to Create the Inflatable Object Series Part 2: C4D Octane

January 8, 2016 - By 

This is a tutorial showing how to create my inflatable object series. We are going to start out with how to Model and Sculpt these “balloon” objects. Than we are going to jump in and texture the object using Octane.

This is a tutorial showing how to create my “Inflatable Object” series.
In Part 2 of the Inflatable Object tutorial we texture our Inflatable Carrot using Octane to create a realistic rubber texture.


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How to Create the Inflatable Object Series – Part 1

January 4, 2016 - By 

This is a tutorial showing how to create my inflatable object series. We are going to start out with how to Model and Sculpt these “balloon” objects. Than we are going to jump in and texture the object using TopCoat and Octane. 

Part 1: This is a tutorial showing how to create my “Inflatable Object” series.
In Part 1 of the Inflatable Object tutorial we begin with how to model an Inflatable Balloon Carrot. After we model our base object we dive into Cinema 4D’s sculpting engine to create the details that make our object look like an inflatable pool toy.


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How to Use the Jiggle Deformer for Cloth Simulations in Cinema 4D

December 15, 2015 - By 

In this tutorial, I’m going to further expound on the virtues of the amazingly awesome Cinema 4D Jiggle Deformer and how you can use it for cloth simulations.  First, I’ll show you an example of things you can create like my metal cloth animation as well as how you can use it for more practical things like a cloth banner or flag as I’ll demonstrate in this tutorial.  By using the Jiggle Deformer falloff, I’ll discuss how you can use the falloffs and even weight maps to act like Cloth Belts so you can control which parts of your geometry get cloth like simulations applied to it and which don’t.  Jiggle deformer is just plain fun!  Enjoy!

Example:

If you have any questions be sure to post it in the comments section and if you create any jiggly cloth action, be sure to share it with me!  Thanks for watching!

This was recorded live on the Live Design Twitch Stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

Tutorial:

Visit eyedesyn.com for more from EJ


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How to Loop Cloth Dynamics in Cinema 4D

October 28, 2015 - By 

In this tutorial, I’m going to show you how you can create a seamless cloth simulation/dynamics loop in Cinema 4D.  First, I’ll show you how you can create your cloth ribbon using SplineWrap.  Then, I’ll show you how to apply a Cloth tag and pin parts of your geometry down so you can create undulating cloth movements using Turbulence and Wind Particle Forces.  Next, I’ll show you how to apply Camera Mapped striped textures to turn this animation into some “Op Art“.  Finally, I’ll show you my method for creating a seamless cloth dynamics loop.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Tutorial:

Visit eyedesyn.com for more from EJ


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Creating Melting Paint Drips With X-Particles in Cinema 4D

September 22, 2015 - By 


In this tutorial, I take my first deep dive into X-Particles 3 to show you how to create melting, plasticine paint drips in Cinema 4D!  If you don’t know about X-Particles, you’ve been living under a rock for the past few years!  It’s a pretty amazing plug-in that makes creating and manipulating particles super easy.  It was built with the intuitiveness of Cinema 4D’s Mograph Module so it’s got a pretty low learning curve.  First, I’ll start out by introducing the X-Particles Emitter, move onto covering a few particle modifiers and what they do.  Then, we’ll discover the really fun Skinner object and we’ll finish up by applying a bit of fluid simulation forces to our particles by using the XP Fluids engine.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Tutorial:

Visit eyedesyn.com for more from EJ


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Model, Texture, and Light A Tea Cup Scene In Cinema 4D

September 1, 2015 - By 

In this AskGSG, Mario asks us how to make this beautiful render by Peter Grom. First, Chris models the tea cup and saucer. Then, Nick sets up the textures and lighting for the final render using Physical Render, Light Kit Pro, HDRI Studio, Absorption Distance, and Reflectance. It’s not quite as pretty as the original, but I think the concepts are there for you to give it a try.

Watch the Video

This video was recorded during a live episode of AskGSG. Visit our AskGSG Page to see our schedule and see how you can get recordings of our live show and Scene Files from this video.


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Sub Surface Scattering, Blurry Reflections, X-Particles, Physical Render and Blurry Transparency. Let’s Get Ready To Render!

August 18, 2015 - By 

In this AskGSG, Docshibi asks us how to make this medical render by John Liebler. We try some different techniques ending up with a render heavy but workable texture using SSS, Blurry reflections, and transparency. We use X-Particles to create the skin effect and the connecting links.

Watch the Video

This video was recorded during a live episode of AskGSG. Visit our AskGSG Page to see our schedule and see how you can get recordings of our live show and Scene Files from this video.


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Balloon Type: Use Vertex Maps To Transition Between Stiff And Soft Dynamics

July 28, 2015 - By 

In this Video, Mario asks us how to make this cool looking Balloon Type from Pierre Bourjo. Luckily, Chris has been learning more about Vertex Maps and he shows us how to use them to make different stiffness in our balloon shape. We also use Soft Body dynamics, Sweep Nurbs, Reflectance, Terrible Cursive, and one Softbox to recreate the look.

Don’t forget to check out this quick lighting tip at the 29 minute mark to see how to light this scene with only ONE softbox.

Watch the Video

This video was recorded during a live episode of AskGSG. Visit our AskGSG Page to see our schedule and see how you can get recordings of our live show and Scene Files from this video.


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How to Create a Cupcake in Cinema 4D

July 16, 2015 - By 

In this tutorial, I’m going to show you how to create a tasty looking cupcake inside of Cinema 4D.  We will start out by modeling the cupcake wrapper, muffin bit, and the frosting!  Then I’ll show you how you can animate the cupcake getting frosted by using the Mograph Module.  If you have any questions, be sure to hit me in the comments below!  Have fun and if you make something with this technique, be sure to share it!  Enjoy!

Here’s my previous tutorial on How to Morph Between Splines in C4D

Tutorial:

Visit eyedesyn.com for more from EJ






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