Posted On:Light Kit Pro Archives | Greyscalegorilla
This video is going teach you how to save time and energy by animating with Signal instead of traditional keyframes. I can’t tell you how many product fly-on’s I’ve done over my career. Everything from bottles of vitamins to various beers. That being said, phones seem to pop up the most and every time I animate something like this I try to do it faster than I did the last one. No one wants to reinvent the wheel every time one of these lands on your desk.
Signal is a tool that has made doing product fly-on’s actually fun again.
I can animate the entire setup procedurally and save the scene/rig for the next time. Client changes to timing and animation are no problem because instead of wrangling tons of key frames, I’m only having to adjust a few parameters in Signal.
Let’s Do This!
Questions or ideas, hit me in the comments below or follow me on twitter: @cgpov
Download the iPhone 6 Model here!
We posted a TON more recordings from our live show over on our YouTube Channel. If you aren’t a subscriber, you are missing out on HOURS of videos we are posting over there lately.
Here are some of our favorite clips from last month.
This is a tutorial showing how to create my inflatable object series. We are going to start out with how to Model and Sculpt these “balloon” objects. Than we are going to jump in and texture the object using Octane.
This is a tutorial showing how to create my “Inflatable Object” series.
In Part 2 of the Inflatable Object tutorial we texture our Inflatable Carrot using Octane to create a realistic rubber texture.
This is a tutorial showing how to create my inflatable object series. We are going to start out with how to Model and Sculpt these “balloon” objects. Than we are going to jump in and texture the object using TopCoat and Octane.
Part 1: This is a tutorial showing how to create my “Inflatable Object” series.
In Part 1 of the Inflatable Object tutorial we begin with how to model an Inflatable Balloon Carrot. After we model our base object we dive into Cinema 4D’s sculpting engine to create the details that make our object look like an inflatable pool toy.
In this tutorial, I’m going to further expound on the virtues of the amazingly awesome Cinema 4D Jiggle Deformer and how you can use it for cloth simulations. First, I’ll show you an example of things you can create like my metal cloth animation as well as how you can use it for more practical things like a cloth banner or flag as I’ll demonstrate in this tutorial. By using the Jiggle Deformer falloff, I’ll discuss how you can use the falloffs and even weight maps to act like Cloth Belts so you can control which parts of your geometry get cloth like simulations applied to it and which don’t. Jiggle deformer is just plain fun! Enjoy!
If you have any questions be sure to post it in the comments section and if you create any jiggly cloth action, be sure to share it with me! Thanks for watching!