Model, Texture, and Light A Tea Cup Scene In Cinema 4D

September 1, 2015


In this AskGSG, Mario asks us how to make this beautiful render by Peter Grom. First, Chris models the tea cup and saucer. Then, Nick sets up the textures and lighting for the final render using Physical Render, Light Kit Pro, HDRI Studio, Absorption Distance, and Reflectance. It’s not quite as pretty as the original, but I think the concepts are there for you to give it a try.

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  • Canyon (Dugnar Designs) September 1, 2015 at 8:48 pm

    Loved the tutorial!
    I’m just getting back into using cinema after years of using blender, and this tutorial was perfect for just that!
    I still have a lot to learn about Cinema, but here is what I came up with.!4439&authkey=!AJwtlpoARjjfP1g&v=3&ithint=photo%2cpng

    –Canyon, Dugnar Designs

  • Chris, very nice work on the model! Nick, love the Arrested Development shout out at 12:30ish.

  • Nick at the end you didn’t want to turn off that luminance eh! ahah! So funny guys, I laughed and learned so much, nice render, nice tut! 🙂

    • Actually I like more your render than the reference, it’s less “photoshoppy”…but what about the lemon slice guys?? 😛

  • Now, this was one hell of a great tutorial! Chris really did things fast and precisely. Then Nick dive into the material and photoshop wizard-thingy.
    Coming from POV-ray and yeah working lots with procedural materials and even more crazy renderman builds, this was awesome too!
    Thank you guys for pulling this one of! 10pts!

  • I thought the meniscus went up the glass? I feel bad for have a criticism the entire tutorial was really helpful. I also prefer your render, the patterns throughout the glass make it more interesting to look at.

  • Great tutorial and a good lesson on the power of just trying things outside of the box. I think in the original the yellow in the tea was a reflection from the lemon floating on top.

  • Great tutorial! Thanks a lot. I work very often doing glassware and such and this is really helpful!
    Do you think the yellow color at the bottom is coming from the caustics?
    Have you thought about using fresnel transparency at all? Do you think it’d help the realism?


  • Inspired by this tutorial and absorption in transparency tab:

    Thank you guys for the great tutorials!

  • hi gsg, am so interested in C4D tutorials am a beginner…. I just need some really basic modelling tuts videos to become a pro on 3D graphics… I know where to find the tools on C4D but I don’t just know how to manipulate objects nd get out something really meaningful as an end project.. am so clueless and very desperate to learn how to manipulate objects… and also how to make animations… please anyone help me out.. please gsg please.. am from Nigeria in west Africa and I want to make a living out of graphic designing because I find C4D to be so cool and user friendly…. please.. I’ve been trying to download your tut videos but I just can’t see the download button… am kinda frustrated… but if u could just send me basic object manipulation nd how to make animation tuts videos to my email

  • I see great designs on your blog, but I can’t find the video nd the download button..

  • Awesome tutorial guys! Amazing modeling Chris! That texturing and lighting was superb Nick! Such an amazing tutorial guys! I really love fallowing tutorials like this!

    I also love how people post pictures of what they made from fallowing the tutorial. Its so cool to see each persons version of the tutorial in there work :D!

    Here is what i came up with 🙂

  • Nice tutorial guys.
    Tip – In potatoshop when you do any luminosity adjustment (levels, curves etc) set the blend mode of that adjustment layer to ‘Luminosity’ and you won’t get that “Pop Art” colour shift (so you then don’t have to do a saturation adjustment to compensate). : )

  • Thnx fot all the highly informative tuto’s and ofcourse the analog sound effects while doing it!

    This took me 25h to render, the result is pretty nice still grainy though…

  • Hi Nick, hi Chris! As usual, you’re, guys, the best! Thanks a lot for anover perfect tutorial! I’ve learne from it some new perfect fitches, as a filters tab in render window, and how does light works, and that the perfect render – is not only just a render, but post-production retouch too. Thanks again!

    But I still have a qestion. In a sourse image, there is an yellow light in the middle of the liquid. How to create it?

    This is my result:

  • Great tuts guys, really enjoyed this one.

  • The Orginal image is Illustration in Photoshop, but anyway you did awesome job guys

  • I was wondering how to make those bubbles along the edge of the tea.
    Here is what I did

  • nice as always! On the way of Learning //

  • Tut was great guys and final product looks amazing. I’m still a noob and getting to grips with everything and just wondered what your final render settings were compared to what you used in the video?

  • can you please make a tutorial on how to make this intro

  • Thanks for this tutorial guys! As an 18 year vet with other 3D packages, I just recently began taking a look at C4D to add to my tool belt. Tutorials like this one help me learn where all the settings and tools are in the software. Using my experience with other software, I was able to create this render with no “luminosity cheats.” 😉

  • Guys, this is just amazing. Thanks for the masterclass, the good vibes and the expertise. Wish you the best!

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