New Octane Tutorial - Using the Octane Dirt Node

  1. Half Rez Recap, Board Games, And Scary Blank Pages 1 Comment

    In this episode, we talk about Half Rez 2016, what we learned from the event, lucid dreaming, board games, and what to do when staring at a blank page when you need to design something.

    Subscribe to the Podcast on iTunes

    Show Notes
    Half Rez
    Macro Room
    Andrew Kramer From Video Copilot
    Settlers of Catan
    Archipelago Review
    Run kick shout

    1 Comment Posted 1 week ago
  2. Using the Octane Dirt Node 37 Comments

    In this video, we are going to break down some awesome uses of Octane’s Dirt Node.


    This video covers the same aging technique we demonstrated in our previous Arnold Curvature Map video found here.

    Otoy’s Octane renderer is a fantastic GPU renderer that has gained popularity due to its incredible speed (if you have the hardware). Here is how they describe Octane on Otoys site:

    “OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. What does that mean? It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.”

    We plan on bringing you more useful videos covering more of Octane’s features, so be sure to keep your eyes peeled or subscribe to our YouTube Channel.

    Chad’s “Beast Rig”:

    AVA Direct Workstation
    2 x Xeon® E5-2640 v3 Eight-Core Processor 2.6 – 3.1GHz
    32GB RAM
    4 x GeForce GTX 980 Ti
    2 x 500GB SSD
    Windows 10 Professional

    UPDATE 09.19.16
    How do I choose my Octane Kernel?

    I’ve gotten this question quite a few times so I figured I’d add it to this post. Octane has several “Kernels” or methods of calculating it’s renders. The most common is Path Tracing because it’s unbiased and often gets you the most physically realistic results. HOWEVER, I prefer to start every job using the Directlighting + GI Diffuse as my Kernel. This is not un-biased and therefore much faster than Path Tracing. If you set the bounces high enough on Spec, Glossy, and Diffuse you can sometimes get just as realistic results as full on Path Tracing but at a fraction of the render times (see image below). I’ll always start with Directlighting/GI Diffuse and then switch to full PT and see if the difference is significant enough to switch to full PT. Hope this helps!


    The Tutorial:


    37 Comments Posted 1 week ago
  3. Add Your Own Character To Motion Capture In Cinema 4D 8 Comments


    In today’s video, you will learn how to start to integrate your own characters into motion capture data.

    This video is part of an ongoing series of videos all about how to use motion capture data in Cinema 4D. Watch the full training series here.

    At the end of this tutorial, I use our two most popular plugins, Topcoat and HDRI Studio pack to quickly and easily set up beautiful reflections and HDRI Lighting in this scene. Check out these plugins and more from the GSG store to help speed up your render workflow.

    Learn More About…

    HDRI Studio
    HDRI Collections
    Trapcode Particular
    Red Giant VHS

    This training series was inspired by your questions about how to make animations like this amazing AICP Sponsor Reel Animation by Method Studios.

    Watch The Tutorial


    8 Comments Posted 2 weeks ago
  4. How We Got Started In Motion Design 5 Comments

    In this episode, we talk about what initially got us in to this crazy 3D world to begin with. We also discuss what’s coming up at Half Rez 2016.

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    Show Notes
    Half Rez 5
    Cinema Smash
    Toon Talk Weekly
    After Effects Recipe
    Barry Young
    MK12 Man Of Action
    Chris On Twitter
    Chad On Twitter
    Nick On Twitter

    5 Comments Posted 2 weeks ago
  5. Create a Graffiti Logo in Cinema 4D 4 Comments

    Learn how you can create a graffiti style logo quickly and easily using Cinema 4D!

    New to Cinema 4D? Watch my Free Cinema 4D Lite for the 2D Animator Series!

    Topics covered include:

    • Unlock the power of SplineWrap
    • Learn the difference between Scale and Spline Scale
    • Play around with simple geometry to create awesome logos
    • Light & texture the logo to make it look sexy
    • Dive deeper by watching my C4D Lite Cursive Logo series

    If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me!  Big, big, big, thanks for watching!

    To get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.


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    4 Comments Posted 2 weeks ago