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NEW TUTORIAL: MAKING SLIMY GUTS

  1. Create an abstract tentacle creature with X-Particles and Octane 21 Comments


    gsg_everyday_20

    As I was creating one of my daily renders I came up with a technique to create an abstract tentacle sea creature using X-Particles in Cinema 4D.

    In this Tutorial you will:

    1. Create an object fully driven from X-Particles

    2. Refine the object using Cinema 4D’s Sculpting tools

    3. Texture the object using Octane Render to create a organic SSS material

    4. Light your scene using HDRI Studio and HDRI Collections and the “Upcoming Octane Link Tag” (Coming out soon, stay tuned!)

    Wait for the Upcoming GSG HDRI Studio Octane Link Tag. I have been playing around with it and it is so much fun. It is coming soon!

    Below is my everyday render that was the catalyst for the tutorial:

    “Tentacles” Day 332/365 #PoisonSeries #OctaneRender #Cinema4D

    A photo posted by David Brodeur (@lockedandloading) on

    Tutorial:

     

     

     

    21 Comments Posted 3 weeks ago
  2. How to Create a Plastic Texture in Cinema 4D 16 Comments


    In this tutorial I’m going to break down how to create a piece of a “Mini Machine” from this piece by Pixego and how to create plastic textures, including a plastic glass texture.  We’ll build the mini machine, add a 3 point light setup & add the GSG HDRI Studio, and then go over how to texture our objects!

    By the way, this tutorial can be followed along using Cinema 4D Lite that comes for FREE with Adobe Creative Cloud!

    And as always, if you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

    This was recorded live on the C4DLive Twitch stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

    Tutorial:

    Visit eyedesyn.com for more from EJ

    16 Comments Posted 3 weeks ago
  3. Cineversity Presents: C4DLive Presentations from NAB 2016 23 Comments


    c4d_nab_2016_sm2Thanks to our pals at Cineversity, we can now share ALL the amazing presentations that were given in Las Vegas at NAB 2016! We will be updating and adding videos to this page as they become available, so check back often! Thanks again to Maxon US and Cineversity.com for recording and publishing the NAB 2016 C4DLive Presentations. Enough talk, let’s get to the videos!

    NAB 2016 Rewind – Chad Ashley: Switching from 3DS Max to Cinema 4D

    NAB 2016 Rewind – Chad Ashley: 3DS Max to Cinema 4D: VFX/Photorealistic Rendering from Cineversity.

    GSG Tools Used: HDRI Collections

     

    Nick & Chris: Ask GSG

    NAB 2016 Rewind – Nick Campbell and Chris Schmidt: Ask GSG from Cineversity.

    GSG Tools Used: HDRI Collections, TopCoat

     

    NAB 2016 Rewind – Trevor Kerr: Futuristic Design, Sculpting and Dynamics

    NAB 2016 Rewind – Trevor Kerr: Futuristic Design, Sculpting and Dynamics from Cineversity.


     

     Casey Hupke: The New World of VR Filmmaking

    NAB 2016 Rewind – Casey Hupke: The New World of VR Filmmaking from Cineversity.


     

     Casey Hupke: VR Filmmaking and VFX Techniques

    NAB 2016 Rewind – Casey Hupke: VR Filmmaking and VFX Techniques from Cineversity.


     Allison House: 3D for Illustrators and Designers

    NAB 2016 Rewind – Allison House: 3D for Illustrators and Designers from Cineversity.


    John Filipkowski: Cinema 4D’s Stereoscopic Production Workflow

    NAB 2016 Rewind – John Filipkowski: Cinema 4D’s Stereoscopic Production Workflow from Cineversity.


    Trevor Kerr: Advanced C4D Production Techniques

    NAB 2016 Rewind – Trevor Kerr: Advanced C4D Production Techniques from Cineversity.


    Steve Teeple: Next Gen Concert Visuals with C4D

    NAB 2016 Rewind – Steve Teeple: Next Gen Concert Visuals with C4D from Cineversity.


    Dan Pierse: Epic Title Creation from Scratch

    NAB 2016 Rewind – Dan Pierse: Epic Title Creation from Scratch from Cineversity.


    Jeremy Cox: SXSW Gaming Titles with Cinema 4D

    NAB 2016 Rewind – Jeremy Cox: SXSW Gaming Titles with Cinema 4D from Cineversity.


    Nick Campbell: DIY HDRI for VFX and Motion Graphics

    NAB 2016 Rewind – Nick Campbell: DIY HDRI for VFX and Motion Graphics from Cineversity.

     


    Jeremy Cox: 3D for Game of Thrones and National Geographic

    NAB 2016 Rewind – Jeremy Cox: 3D for Game of Thrones and National Geographic from Cineversity.


    Donnie Bauer: C4D for Every Part of Your Workflow

    NAB 2016 Rewind – Donnie Bauer: C4D for Every Part of Your Workflow from Cineversity.


    Jesse Vartanian: Cineware 3.0 Enhancements for After Effects

    NAB 2016 Rewind – Jesse Vartanian: Cineware 3.0 Enhancements for After Effects from Cineversity.


    Joshua Michie: Designing for VR with Cinema 4D

    NAB 2016 Rewind – Joshua Michie: Designing for VR with Cinema 4D from Cineversity.


    David Ariew: One-Man VFX Workflow – Holistic & Harry Star Potter – Tips & Tricks

    NAB 2016 Rewind – David Ariew: One-Man VFX Workflow – Holistic & Harry Star Potter – Tips & Tricks from Cineversity.


    Robert Wighting: NVidia Iray and C4D for Architecture

    NAB 2016 Rewind – Robert Wighting: NVidia Iray and C4D for Architecture from Cineversity.


    Pixar: Renderman for Cinema 4D

    Pixar_1 from Cineversity.


    Athanasios Pozantzis: Re-topology, Modelling & the Perfect Planet Earth

    NAB 2016 Rewind – Athanasios Pozantzis: Re-topology, Modelling & the Perfect Planet Earth from Cineversity.


    Chris Schmidt: Deep Dive into UV Texturing and Anisotropic Metals

    NAB 2016 Rewind – Chris Schmidt: Deep Dive into UV Texturing and Anisotropic Metals from Cineversity.


    Graham Johnson: Advanced Scientific Visualization with C4D

    NAB 2016 Rewind – Graham Johnson: Advanced Scientific Visualization with C4D from Cineversity.


    Thomas Brown: Cellular Cinema 4D

    NAB 2016 Rewind – Thomas Brown: Cellular Cinema 4D from Cineversity.


     

    23 Comments Posted 3 weeks ago
  4. How to Create a Retro Animated GIF in Cinema 4D, After Effects, and Photoshop 15 Comments


    In this 2 part tutorial, I’m going to show you how you can create a retro 80’s style animated GIF using Cinema 4D (or Cinema 4D Lite), After Effects, and Photoshop.  We’ll start by first building our
    scene inside of C4D and creating all our retro elements.  Then, we’ll light and texture our scene and keep within a retro color palette.In Part 2 of this tutorial, we’ll bring our rendered animation into After Effects and apply effects to turn our crisp rendered 3D and transform it to make it look like a faded VHS tape.  Finally, we’ll render our animation from AE, bring it into Photoshop and I’ll cover how you can turn your animation into an animated GIF.

    If you have any questions, post them in the comments!  Be sure to post any examples of you using this technique in your projects as well!  Thanks for watching!

    This was recorded live on the C4DLive Twitch stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.

    Part 1:  How to Create a Retro Style Animated GIF in Cinema 4D

    Part 2:  How to Create a Retro Style Animated GIF in After Effects and Photoshop

    Visit eyedesyn.com for more from EJ

    15 Comments Posted 1 month ago
  5. Create your own Daily Render Animated Candy Blob GIF 27 Comments


     

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    We are back from NAB and a little worse for the wear. You can hear in this video that my voice has yet to recover. It was a blast! I met so many amazing artists and saw some incredible C4D demos! To stay on track with our tutorials, I quickly got this one done and I hope there is something in here for everyone. After all, who doesn’t love Candy Blobs that loop!?

    In this Tutorial you will:

    1. Create a twisted torus using a cylinder and multiple deformers

    2. Create a looping noise texture that will drive your displacement

    3. Make a cool looking candy streak texture from a photograph in Photoshop

    4. Set up your Physical shader with Reflectance

    5. Light your scene using HDRI Studio and HDRI Collections

    6. Set up your scene for output

    7. Use Photoshop to output your animated GIF

     

    If you follow along, you should be able to create your own little Candy Blob GIF. Please share your creations in the comments below!

    27 Comments Posted 1 month ago