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  1. Cinema 4D Quick Tip 5 – Make A Custom Viewport For Rendering 12 Comments



    In this C4D Quick Tip, I will show you how to set up a custom viewport in your C4D interface that is only for rendering the current view. I use this viewport to easily light scenes and to quickly see the effect my lighting has by using the Interactive Render Region.

    Watch More Quick Tips

    12 Comments Posted 3 weeks ago
  2. Five Second Project “Bright Lights” Winners 12 Comments


    Winner

    Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design.

    We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece.

    Where do you work? What is your title? Tell us about what you do at your company.

    I am a 3D generalist at NFL films in Mt. Laurel, New Jersey. Working for the NFL brings a variety of different projects from NFL network show titles and graphics, to in stadium crowd prompts and opens, and client commercial work.

    How did you come up with your concept for the Bright Lights Five Second Project?

    For my concept, my goal was to come up with a quick story I could tell in 5 seconds. I wanted to lead the viewer in one direction and have that twist at the end to make it interesting.

    What was the most challenging thing about your project?

    The most challenging part of this project was honestly the lighting. I needed to make the scene feel dark so that the lights of the motorcycles would be the main focus, yet still be able to show off the details of the deer and environment.

    Tell us a little about how you achieved the zolly (push-pull zoom) effect.

    To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. The effect comes when the camera is moving forward towards the subject and the lens zooms out. I animated the field of view (horizontal) parameter in the camera settings.

    What renderer was used? Was there anything you needed to do to keep render times down?

    For this animation I used Cinema’s standard renderer to save time. Everything was rendered into passes (Beauty, AO, reflection for the road, Object Buffers for deer, bikes, and moon) To keep render times low, I decided not to use GI. Instead I gave the characters and landscape a slight Fresnel look, which gave it a “backlight” feel and an overall style.

    How long did your piece take to make?

    This project took about 5 nights (after work) to make. It was really fun, so time slipped away from me and I was working from about 6pm to 1am every night.

    What do you enjoy most about participating in the Greyscalegorilla five second project?

    I think the best thing about participating in 5 Seconds Projects is hands down the community! Everyone shares a passion for the same thing and there is so much support and feedback. You guys give inspiration to people like me in the field and to aspiring 3D artists. It’s a good feeling and it gives me motivation to participate as much as I can in our Cinema 4D community.

    We also hand-picked a great group of honorable mentions below. Look for the next Five Second Project coming up in April.

    Honorable Mentions

    12 Comments Posted 1 month ago
  3. Sketch & Toon Style 2: Painterly City Tutorial 22 Comments


    The second part in a series of Sketch & Toon tutorials. This time we’ll try and recreate a fun painterly style and apply it to City Kit. In the end we’ll have a render that comes straight of Cinema that doesn’t look 3D at all.
    Inspiration

    From Artist Aurelien Predal 

    Drop a link in the comments below of a Sketch & Toon Style you may want to see in future tutorials.

    Tutorial

    22 Comments Posted 1 month ago
  4. Movecraft Open Source Demo Reel And Walkthrough 30 Comments


    Motion artist and teacher, Colin Evoy Sebestyen has done something I have never seen before. He has posted his entire demo reel (shown above) as an open source project for anyone to download, play with, and learn from. Everything you see in his reel and in this post is available in a huge download of scene files, vector objects, and videos. So cool! I have learned a ton by opening up others’ scene files, and Colin gives us a ton of great ones to play with.

    Colin also sent Greyscalegorilla this exclusive video (posted below) of him going through some of the project files to show you how they were put together and some of the thought that went behind making them. Thanks so much to Colin for putting this out for the community. Colin mentioned that you can thank him by following him on twitter, or liking his Facebook page.

    Colin’s Video Walkthrough

    Animated GIF Examples

    mvcrft_demoreel_12

    mvcrft_demoreel_6

    Just as a painting you may own does you no good sitting in your basement unseen, your source files don’t do much backed up on a hard drive. – Colin

    mvcrft_demoreel_3

    mvcrft_demoreel-copy

    mvcrft_demoreel_16

    mvcrft_demoreel_10

    Visit Movecraft and Download The Project Files

    30 Comments Posted 1 month ago
  5. Sketch & Toon Style 1: Rough Markers Tutorial 63 Comments


    The first in a series of heavily requested Sketch & Toon tutorials we’ll tackle different looks inspired from different sources. First up, we’ll try and recreate a marker sketch look. Specifically we’ll be referencing this image from artist Richard Peter Han. First we dissect the different types of lines then start to replicate the look of each.

    Drop a link in the comments below of a Sketch & Toon Style you may want to see in future tutorials.

    Tutorial

    Download the Robot Model Here

    63 Comments Posted 1 month ago