Where Did The Reflection Channel Go In R16?

  1. Siggraph 2014 C4D Live Presentations 11 Comments

    Join us at SIGGRAPH 2014 for hours of live Cinema 4D tutorials and presentations from Vancouver. Visit C4D Live.

    As always, Maxon has brought together a great list of presenters to the booth to show off what artists can do with Cinema 4D. I saw quite a few of them yesterday while I was setting up, and there is some really great work being shown.

    I will be live at 12:30 PST on Tuesday and at 3:30 PST on Wednesday talking about the new Reflectance Channel and other new tools in Cinema 4D R16.

    Go to C4DLive to see a full schedule and check out the other presenters.

    Here is something I haven’t done before, but I want to give it a try. I will be giving away my scene files from my Live presentation. Sign up to the GSG Newsletter and I will send you my R16 scene files after it comes out in September plus other R16 goodies only for the newsletter subscribers.

    See you LIVE!

    11 Comments Posted 1 month ago
  2. What’s New In Cinema 4D R16 120 Comments

    Every time a new version of Cinema 4D comes out, the questions are always the same.

    “Should I upgrade to the new version?”

    “Is it worth it?”

    “Do I really need these new features?”

    Well, the last few versions were full of new features, but many people decided not to upgrade or buy for one reason or another.

    R16 isn’t like that at all. It’s FULL of new useful features that help make your renders more beautiful and your workflow easier.

    Honestly, It’s been a while since I have been this excited for a Cinema 4D release. This new version adds some HUGE new features. They aren’t all obvious hits like New Dyanmics or Mograph, but as Chris and I learned more about these new features, we got more and more excited about this new version.

    So, what is this version all about? A lot of disparate stuff. But, it all comes together in a lovely new update from Maxon.

    It’s so big, we put together quite a few new videos below to show off some of the new features of Cinema 4D R16.

    UPDATE: We are giving away the R16 scene files from this post to our newsletter subscribers. Sign up and get them right away in your Email. Signup here.

    New Texture Engine – Reflectance

    The biggest news is Reflectance. It looks like only a new Texture channel. But, it’s really a brand new material engine for Cinema 4D. The old reflection channel is totally GONE. And so is specular. In their place is an entirely new Reflectance system. It’s a BRDF based system that is a bit similar to V-ray in the way that it works. Honestly, it replaces almost all of the other channels in the texture system.

    Reflectance is probably the biggest reason to upgrade from your current version. Now you can layer reflection channels on top of each other to get super realistic layering effects. It’s not a simple system to use or get used to, but the results are spectacular. Watch the video above and check out the renders below to see some Reflectance examples. You will definitely see more tutorials about this after R16 comes out.

    Layered Materials

    New Metal Types

    New Transparent Effects

    Built In 3D Motion Tracker

    Yep, now you can motion track directly in Cinema 4D. Just bring in your footage, click one button and get a really great 3D track of your scene. It can take a while to calculate, but it’s worth the time to do it directly in C4D rather than bouncing back and forth to After Effects or other trackers. Watch the video above to see it in action.

    Motion Tracking Example

    Interaction Tag

    This advanced tag lets you feed raw data straight from the mouse and viewport and feeds it into your Xpresso rigs and scripts. Driving any parameter by directly interacting with models in the viewport adds great potential for character rigging and animation.

    Interaction Tag Example

    New Advanced Cogwheel Spline

    The Cogwheel spline has been completely overhauled so creating any kind of gear or cog you can dream up is a breeze to put together. You can easily scale each gear to match its neighbor and create internal details with near infinite combinations. As it happens it plays very nicely with dynamics too.

    Cogwheel Example

    Procedural Bevel Deformer

    Now with Bevel Deformer, no longer will your model be locked into its final form by the destructive nature of adding in that final touch bevel. Get all the options built into the modeling tool that was such a great update in R15 but now in a parametric form.

    Bevel Example

    Polygon Pen

    This tool takes the basic functionality of the Create Polygon and completely replaces it with a combination of all the core modeling tools. Move, weld, snap, extrude, draw, cut, and paint meshes without ever having to swap tools. Perfect for retopologizing, tweaking, and creating new meshes on the fly. This tool completely changes how box modeling will be done in C4D from this point forward.

    New Team Render Features

    One of the most divisive features of R15 was Team Renderer. Maxon stopped supporting their popular NET renderer for it’s simpler Team Renderer. Smaller studios may have loved the simplicity and setup of the Team Renderer. But, larger studios with bigger farms clung older versions of C4D just to keep using NET Render because they needed it’s robustness.

    R16 brings some more advanced features to the Team Renderer including a web interface where you can manage your jobs and all of your clients from one place. We haven’t played around with it enough to make a video yet, but expect one in the near future.

    Other Fun Stuff

    Not everything can be covered, but watch Chris dig a little deeper and check out a pile of other new features included in R16 that were too fun not to mention. He will check out the Annotation Tool, Deformer falloffs, the updated Symmetry object, and a few more.

    Should You Buy C4D R16?

    When I first heard about all the features in R16, they didn’t stand out as a huge “need to get” update. But, as I started learning and playing with all the things you can do with the new version, my attitude quickly changed.

    The reflectance system and 3D tracker is worth the upgrade price alone.

    But, when Chris started getting excited about the Polygon Pen, Reflectance, and Bevels, I KNEW this would be a big update no matter what part of C4D you use. Cinema 4D R16 comes highly recommended whether this is your first time buying C4D or if you are upgrading from a previous version.

    Buy Or Upgrade Cinema 4D at Toolfarm

    Ready to get R16? Get a new version or upgrade to R16 through this link and you can also support Greyscalegorilla. We get a small commission every time you buy something from Toolfarm through one of our links.

    120 Comments Posted 1 month ago
  3. Introducing Signal from Greyscalegorilla 20 Comments


    The Cinema 4D Timeline has always been intimidating to me. I loved animating in After Effects. But, when I started using Cinema 4D, I craved the simplicity of AE.

    So, I mostly ignored animation. I ended up using other tools like the Vibrate tag or the random effector to drive animations. I would set a few keyframes when I needed them, but it always felt like a chore. It wasn’t as fun as the rest of Cinema 4D. Plus, it was hard to go back and change an animation once it was keyframes.

    That’s why we built Signal. Signal allows you to animate any parameter in Cinema 4D with no keyframes. It’s like Mograph for your timeline.


    Signal does so many things. It’s hard to describe in one sentence. But, here are some ideas.

    • Need something in your scene to rotate or move forever?
    • Need To add a subtle wiggle to your Camera?
    • Want to make seamless loop-able animations?
    • Maybe you need to easily animate a texture?
    • Want to experiment with animation instead of endlessly tweaking keyframes?

    Combine Signal’s different animation types to get exactly the animation you want.

    Need it to go faster? Just change the speed or the loop point.

    Want to layer a subtle animation onto a current one? Just add a new layer and experiment.

    Don’t like the change? Remove it.

    Simple To Apply To Any Object


    Animate Everything. Even colors


    Play with your animation and discover more than just interpolation.

    Here is a recording of Yesterday’s Live cast about Signal. We got a lot of great questions and feedback. In the video, we go over how to set up Signal and show off what it’s capable of in a few projects.

    Live Q&A

    Here is what Signal users are saying already

    This is months of work that is finally out, and i’m excited to see what people do with it. I feel like we don’t even know what is possible with Signal yet. It works everywhere in Cinema 4D. I can’t wait to see what designers do with it.

    Learn more about Signal

    20 Comments Posted 2 months ago
  4. Signal Live Stream Q&A 11 Comments

    Here is the recording of our Signal Live Stream where we go over some scene files made with our new animation Plugin, Signal.

    We also answer questions about Signal from the live chat.

    Playing with this new tool over the last few months has really changed my animation workflow in Cinema 4D. I’m excited to finally launch this and have it available to you.

    Learn More About Signal

    11 Comments Posted 2 months ago
  5. How To Fill A Volume with Clones Without Intersections In Cinema 4D 101 Comments


    In this tutorial, I will show you how to fill an object with clones without them intersecting. Then, we will go over how to color your clones by using a plain effector. This tutorial is based on these wonderful renders by Zeitguised.

    The end of the tutorial is all about trying to get their amazing Subsurface texturing and coloring without too much crazy render time. I’m pretty sure they use V-ray, but I will show you how to get pretty close by using a pretty cool ChanLum effect in Cinema 4D.



    101 Comments Posted 2 months ago