Greyscalegorilla.com

New Tutorial: Animated Title Card With Reflective Floor

  1. Rendertime Object Swap and the Variation Map in R17 31 Comments


    proxy_variance_jpg

    Each skull in the render you see above has about 750,000 polygons in it. That’s a whole lotta triangles! Using the tips we explain in the video, simulating all that geometry didn’t slow us down a bit. In this two part series, we’ll show you how to swap high polygon objects with low resolution meshes at rendertime using the Alembic file format in Cinema 4D. This workflow will save you some of the headaches associated with dealing with a heavy scene. In part two, we dive into the lighting and shading of this image. We will be breaking down some clever uses of the new Variation map in R17. Oh, and some Physical renderer as well! Enjoy!

     

    Part One: Setting up your High and Low Poly Objects with Alembic for Object Swapping

     

    Part Two: Using the Variation Map to Achieve Randomization on Many Attributes

    Have your own unique object swap workflow? Share it with us in the comments below!

     

    31 Comments Posted 3 weeks ago
  2. Interview With Chad Ashley From Digital Kitchen Leave a Comment


    In this episode, I talk to Creative Director, Chad Ashley from Digital Kitchen about his career and how he got started as a CG artist. Chad talks about why he recently switched from 3DS Max to Cinema 4D. We talk a bit about our history together including when we worked together at Digital Kitchen.

    We talk about how much he inspired me to look at lighting completely differently in C4D. We are really excited to have such a great artist like Chad join us as a contributor to Greyscalegorilla. Look for tutorials, daily renders, and other posts from him on the site in the near future.

    Show Notes
    Digital Kitchen
    Follow Chad On Twitter
    Chad Ashley’s Portfolio

    Leave a Comment Posted 3 weeks ago
  3. How to Create the Inflatable Object Series Part 2: C4D Octane 30 Comments


    This is a tutorial showing how to create my inflatable object series. We are going to start out with how to Model and Sculpt these “balloon” objects. Than we are going to jump in and texture the object using Octane.

    carrot_03_octane

    This is a tutorial showing how to create my “Inflatable Object” series.
    In Part 2 of the Inflatable Object tutorial we texture our Inflatable Carrot using Octane to create a realistic rubber texture.

    30 Comments Posted 4 weeks ago
  4. Five Second Project “Candy Cane” Winners 4 Comments


    Winner

    It was just about a unanimous decision from our judges! Congratulations to Nicola Gastaldi for an awesome animation. The candy cane factory had so much going on and all the elements worked really well together!

    A special thanks to our amazing sponsor, Field Notes who are sending Nicola a colors subscription for his creative submission!

    Print

    Of course, we had a lot of great submissions, so check out the Honorable Mentions section, as well.

    Never done a five second project? Not sure what it is? Check out this page and we will see you back here soon.

    Honorable Mentions

     

    4 Comments Posted 1 month ago
  5. How to Create the Inflatable Object Series – Part 1 32 Comments


    This is a tutorial showing how to create my inflatable object series. We are going to start out with how to Model and Sculpt these “balloon” objects. Than we are going to jump in and texture the object using TopCoat and Octane. Inflate_part1

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    Part 1: This is a tutorial showing how to create my “Inflatable Object” series.
    In Part 1 of the Inflatable Object tutorial we begin with how to model an Inflatable Balloon Carrot. After we model our base object we dive into Cinema 4D’s sculpting engine to create the details that make our object look like an inflatable pool toy.

    32 Comments Posted 1 month ago