Cinema 4D R18 Is Announced!

  1. Stegaspherus – Daily Render Timelapse Leave a Comment

    Made a timelapse for my most recent render on our daily renders Instagram page.

    Music: Jai Paul Demo Track 2

    Plugins Used

    See all the GSG daily renders on our Instagram page.

    Leave a Comment Posted 1 month ago
  2. Three Color Correction Basics To Add To Every 3D Render 31 Comments

    Color correction can often be the difference between making a GOOD render and a GREAT render. Add these three basic color correction tools to your workflow and get much better results on almost every project you do.

    In this video, I will show you how to add basic color correction to many different 3D renders to help give your work a more polished look.

    Post your before and after in the comments below. I would love to see this stuff in action.


    31 Comments Posted 1 month ago
  3. How to Create Sketch and Toon Chalk Outlines in Cinema 4D 8 Comments

    In this new Cinema 4D tutorial, I’m going to show you how you can use the Sketch & Toon module to apply chalk style outlines to your 3D objects!  First, we’ll go over how you can apply lines to your objects using Sketch & Toon render settings, then we’ll proceed to go through all of the Sketch Material options to be able to create a chalk style quality stroke.  We’ll wrap up the tutorial by going over how you can animate the Sketch Style options to be able to create a rolling boil effect animation to the outlines.

    If you want to learn more about Sketch and Toon, be sure to check out my Creating Motion Graphics with Sketch and Toon course on that is a comprehensive walkthrough of all the features in Sketch and Toon or check out my quick breakdown of Sketch & Toon outlines in this tutorial.  The microscope model I used in this tutorial is from my Sketch and Toon Model Pack that you can find out more about here.

    If you have any questions, be sure to post it in the comments section and if you create anything cool using this chalk line technique, be sure to share it with me! Thanks for watching!

    This was recorded live on the C4DLive Twitch stream.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter.


    Visit for more from EJ

    8 Comments Posted 1 month ago
  4. Creating Swirly Patterns with X-Particles 24 Comments

    I needed to replicate the look of a Houdini particle system”Swirly Trails” for a client. I jumped right into X-Particles and started coming up with these interesting patterns inside of Cinema 4D.

    In this Tutorial you will:

    1. Create multiple designs and patterns fully driven from X-Particles

    2. Texture the object using Octane Render and Cinema 4D


    Below are select frames we will be able to create from the tutorial:








    24 Comments Posted 1 month ago
  5. Guest Daily Render Artist: Allison House Leave a Comment

    Allison House

    Allison House

    We’d like to welcome Daily Render Guest Artist Allison House to our ongoing series of awesomeness. She will be taking over our daily render feed for the next 6 days. She is an amazing designer who cut her teeth in silicon valley with Dropbox, tackled a whole Tweedy music video in C4D, and now is spreading her love of 3D and design all over the world. Check out our interview with Allison below.

    Follow the GSG Daily Render Series on Instagram, Facebook, Twitter, and Tumblr

    Can you start off by telling us a little bit about yourself?

    What’s up, party people?! I’m Allison House, a designer, visual artist, and educator. I spend my days jamming on 3D art and illustration projects from my studio in Austin, TX. If you’re into lo-fi geometric art with an aggressive neon streak, you might dig my stuff!

    I’m also on the road a lot for speaking events, where I show other creative people how totally not scary 3D can be. One of my big projects right now is, an introductory Cinema 4D course for designers and illustrators.

    How did you get your start in design?

    My background is in software and technology, so I got into design through that. I made my first website as a pre-teen, an ode to Buffy the Vampire Slayer, and was hooked on that rush of making something out of nothing. Working on the web is so great for this—for very little cost, you can make something really interesting and beautiful. I’m still chasing down that feeling.

    At 15, I started my first web design business. I called competitors from my bedroom and pitched phony projects, then undercut their quoted prices. That’s how I know teenage girls are cutthroat. I don’t mess with ‘em.

    How did you go from 2D to 3D? What was that transition like?

    A few years ago, I had a pretty decent design career in technology. I was shaping the future of storage as a product designer at Dropbox. Yes, from my bedroom in Florida to a Silicon Valley rocketship! That means I made it, right? Except… I was getting tired of designing apps. Everything I made was the same inoffensive shade of blue or gray. My rate of production dwindled.

    Designing apps didn’t make me come alive any more. When I left Dropbox, I dug into my curiosity and endeavored to find out what would. Playing with Cinema 4D for the first time was like writing my first few lines of code. Earth-shattering, deep-down, gut-level excitement. Something out of nothing. Best day of my life.

    Some of Allison’s most early work:

    Can you tell us about the Tweedy music video? How did that come together?

    If there’s one thing I’ve learned between hiring at Dropbox and teaching in the classroom, it’s that top performers have this in common: they produce an enormous amount of work. I’ve never had much luck scheduling or micromanaging myself, so I developed a practice that doesn’t require a whole lot of self-discipline. Rather than summoning the willpower to start a session, I make it automatic by chaining it on another activity I already do every day. I call that my “second shift”.

    After a few weeks of this, I had already developed a portfolio’s worth of work. That’s when Spencer Tweedy reached out. He and his dad (Jeff Tweedy, Wilco frontman) had recently kicked up a band called Tweedy, and they were about to release their first single, Summer Noon. He asked if I could do a full-length music video for them.

    Technically, I could not! The longest animation I’d made up to that point was 2 seconds.  But I said yes anyway, downloaded a 30-day trial of Adobe Premiere, and figured it out over three weeks.

    Blog post:


    We noticed you’ve got a lot going on. How do you balance it all?

    Chill hard, thaw hard. When I hear people talk about balance, it’s always scoped to the daily level. You do some work, then come home and do some life. I can’t operate like that. That’s context-switching multiple times a day! Instead, I work and play in long cycles. Two weeks knocking out a project. Three days playing a video game. Five days jamming on a project. Five days making my own stuff. Chill hard, thaw hard.

    What’s in your Everyday Carry? What tools, hardware, drinks, foods can you not live without on a daily basis?

    I’ve become a HUGE fan of Signal in the last few weeks. I was starting to do more still illustration in my practice sessions because it’s fast to produce. Now I’m like, “Okay, I’m done. What can I animate?” Signal just makes it too easy.

    Do you have any advice for graphic designers looking to get into 3D?

    Yes! To all designers and illustrators: 3D NEEDS YOUR TALENTS. You don’t need to have the latest hardware (I started learning on an old MacBook Air) or create realistic, chromed-out renders to be successful in this space. Bring your innate creative talent, excitement to learn, and find a deliberate action to take right now. 3D for Designers is a great place to start!

    Follow Allison on Instagram


    Leave a Comment Posted 1 month ago