Every Cinema 4D Presentation from Siggraph was recorded and preserved thanks to Maxon USA. You can watch some of them at Cineversity or view below. Thanks again to Maxon USA for inviting all these great artists to present at the Maxon booth and to share these presentations with us so quickly after the show.
Nick Campbell: Photoreal Texturing with Cinema 4D R16
This is where I go on and on trying to explain the new Reflectance Channel in R16 and how it really works. It’s a powerful yet slightly confusing new addition to R16. Everything Is Reflection!
Ryan Summers, 50 in 50: Production Tips From The Trenches
Ryan from Imaginary Forces ambitiously tried to share 50 Cinema 4D tips in 50 minutes. However, it ended up taking about 2.5 hours. Not to worry though, they are all worth watching. Ryan goes out of his way to share a TON of great tips to make Cinema 4D even easier to use.
Casey Hupke, Day 01 and 02: How to Recreate the Meteor from Final Fantasy
Casey’s videos to make a Meteor in Cinema 4D spans over two days and includes a TON of different effects including Mograph, Effectors, and even X-Particles.
Tomasz Opasinski: Cinema 4D for Movie Poster Design
Tomasz Opasinski’s presentation is a wonderful look into his workflow creating Movie Posters for his clients using Cinema 4D. I really love his style and technique.
Patrick Goski: What’s New in Cinema 4D Release 16
This guy knows his stuff. In addition to being a great modeler, Patrick also shows you some of the new features in R16 in this video.
Tim Clapham: The Division Titles and XPresso Driven Animation
The one, the only, Tim Clapham! Tim goes over a few excellent projects he worked on including one for HBO. Tim’s work is always excellent. And, he is a great teacher.
Lorcan O’Shanahan, Day 02: Enders Game Interface Design and Mograph Magic
In this video, Lorcan goes over a little bit of everything including some HUD and screen elements for Ender’s Game and an impressive Xpresso Car rig he made.
Josh Johnson: R16’s Motion Tracker and Other VFX Time-Savers
In Josh’s presentation, he goes over how to use the new Motion Tracker in Cinema 4D R16. Toward the end of the presentation, he goes over some really cool X-Particle techniques.
Matthias Zabiegly: How R16 Fueled RedBull Racing F1 Animation
Matthias Zabiegly from Aixsponza shows you how he goes through an entire project from pitch to render using Cinema 4D.
Manuel Casasola Merkle: R16 Workflow on Dreadnought Trailer & Arnold with C4D
Manuel goes through how they used Cinema 4D to make a video game trailer for Dreadnought. He specifically goes over how to unwrap UVs and set up textures on models. Towards the end of the presentation he goes over the new Arnold renderer that is new for Cinema 4D.
M dot Strange, Day 01: Character Animation & One-man Filmmaking with Cinema
Day one features some Character animation tips including non-linear animation, Motion Camera, User Data and Vibrate tags.
M dot Strange, Day 02: How C4D can Help Non-programmers Create 3D Video Games
On day two, M dot Strange shows you how to make a video game with Cinema 4D and Unity. For real. Make your own video game. What are you waiting for?
John Robson: Fake Particles, Fluid Sim and Photorealism for VFX
John shares a lot of great looking stuff in his presentation. Just check out the hit list of stuff. Metaballs, Softbody Dynamics, Camera Shader, PolyFX, Tracer, Realflow, and the Maxwell Render. Yep. All of that and he makes it look GOOD!