It’s Siggraph time again and GSG will be in Annehiem with live shows, demos at our very own GSG Booth, and maybe even some new product teasers! Below you will find all the information you need. Find out the When, where, and how to see all things GSG at Siggraph!
General Siggraph 2016 Information and tickets can be purchased here.
When is Siggraph?
The Exhibition is from July 24th to July 27 and is in Annehiem California.
Who from GSG will be in attendance?
Nick, Chris, Chad, and EJ will all be speaking, demo-ing, and hanging out.
How can I see all the action?
Easy. You can either be there for the real-deal OR you can tune into c4dlive.com for streaming content! We will also be streaming from time to time via Facebook.
I heard that GSG has a booth, is that true?
Why yes it is! GSG will be in a corner booth that is part of Maxon’s big ole’ booth. It’s the first time we’ve had a “booth” at Siggraph or any other event, so stop by to chat and pick up some swag!
GSG Siggraph Demo Schedule:
Tuesday, July 26th @ 10:30am PST : Chris Schmidt
Tuesday, July 26th @ 11:30am PST : EJ Hassenfratz
Tuesday, July 26th @ 1:30pm PST : Nick Campbell
Wednesday, July 27th @ 11:30am PST : Chad Ashley
Thursday, July 28th @ 12:30pm PST : Chad Ashley
We will also be live Facebook streaming throughout the show, so be sure to keep an eye out on FB for that. Feel free to tweet at us during the show as well @gsg3d. We’ll also be posting to Instagram as well!
After many requests it was time to jump in and show you all how I created my “Asymmetric Melt Series”. We are again going to dive into Cinema 4D’s awesome Sculpting tools to make our objects drip and melt!
In this Tutorial you will:
Use modeling tools to prep your object
Jump into Cinema 4D’s sculpting tools to refine your drips and add detail
Set up some materials and lighting in Octane
Below are select frames we will be able to create from the tutorial:
You’ve probably seen that abbreviation around the interwebs and wondered. Well, C4DtoA is the official name for the Arnold Renderer plugin for C4D. C4DtoA has had a blazing fast development speed thanks to its amazing development team and leadership. When they added a curvature map some time ago, I made sure I put a note in Google Keep to do a tutorial on it. It is a fantastic map that I am constantly finding new uses for. I hope you have fun getting your curvature on!
Curvature Map? What is that?
Sounds saucy, right? Well, a curvature map analyzes the normals of the geometry returning different values for areas that are convex or concave. I’m no scientist, but they are cool, trust me.
What You Will Learn:
A fairly decent explanation of the Arnold Curvature Map
How to use the Curvature Map to create a cool ceramic shader
How to use the Curvature Map to add wear/tear to your objects
How to use the Curvature Map to add a rounded edges look
Around 1984 I was sitting in my living room in my footie pajamas and watching Saturday morning cartoons. The commercial breaks and production company openers were FULL of animation. But it wasn’t cell animation or even stop motion. It was often blue and full of grids and starbursts.
“The More You Know” flashed across the screen and DIC and Hanna-Barbera logos swirled around in their blue and rainbow glow.
These animations swirled around my living room and my brain with out of tune Moog synthesizer jingles playing over them. Star-filters and dusk chrome gradients filled my head and every second of TV I could sneak in before my parents woke up.
This was the first “Motion Graphics” that I remember seeing. And those blue swirls have stuck with me throughout my over 10 year career in Motion Design and animation.
Chasing The Light
Thousands of other kids my age grew up seeing all this stuff and some of us made the decision to figure out how this animation stuff is made.
Plugin developers like Peder Norrby from Trapcode gave us ways to emulate these effects with ease. Also, Artists like Harry Frank clearly had the itch to bring these 80s effects to life.
We traded formulas around to get that TV look JUST RIGHT.
So many of us were trying to emulate the look we remember from the early 80s living room. And we were getting pretty dang close!
This excellent Justice Video probably got the closest to really nailing these effects.
But as with most emulations, you can get pretty dang close but it’s never absolutely perfect.
I kept thinking “How in the heck did they make this stuff to begin with? How is it that we have all this new technology, plugins, and computing power and we cant make something look the way it did over 30 years ago?
Scanimate is the answer.
It’s All About Analog
Finally discovering Scanimate was absolutely the missing piece in the pixel puzzle.
Here was a huge analog computer from the 1970s with the ability to make real time animation.
The result was filmed and manipulated on a monochrome CRT screen and then colorized all through analog circuits.
It was then I realized why these effects were so had to emulate. The analog nature of the machine and the filming of actual phosphor made a look that was almost impossible to emulate with digital manipulation.
Just like photographers chasing the “film look” and music lovers chasing the “analog sound”, we too were looking to our past to try and emulate old technology with modern tools.
I obsessed over this machine. And when I found that there was still one in working condition, I knew that I just had to see this thing for myself. I was telling everyone about this thing. I even did my entire presentation at Half Rez 2014 on the Scanimate.
Scanimate Presentation from Half Rez 2014
My passion about the Scanimate came out during an interview with Lynda.com. And they loved the idea of making a documentry about it. Months later, I was on a plane to North Carolina to actually see and play with a Scanimate!
I just HAD to see what the actual process was like making an authentic analog animation just like the ones I was chasing for over 30 years.
I had the pleasure of sitting down with original Scanimate Artist, Roy Weinstock and Scanimate Technician and owner Dave Sieg to talk about how the Scanimate got started and how all the magic worked.
I also couldn’t pass up the chance to make an authentic Scanimate animation with the machine. You can my perma-grin in the film when they finally got my logo up on the CRT. It looked just like what I was searching for all these years. In all it’s analog glory.
Greyscalegorilla Logo Animated With An Original Scanimate
Thanks to Roy Weinstock, Dave Sieg, Everyone on the Lynda.com team and the excellent film crew for helping make this kids dream come true.