Greyscalegorilla.com

How to Create a Retro Animated GIF in Cinema 4D, After Effects, and Photoshop

  1. Octane vs Arnold vs Physical – What Renderer is Right for You? 148 Comments


    In this video I examine my three favorite renderers at the moment, Physical, Arnold, and Octane. One of the most common questions I get asked by C4D artists these days is, “What renderer should I use?” Well, hopefully this video and it’s clever analogy will help clear that up for you. This video runs through some of my favorite (and not so favorite) features of these renderers.

    cadillac_thumb

    Let me start by saying that I deliberately did not include some renderers that you may have been hoping for. I chose these three because they are, in my opinion the most exciting. Although, I am watching Redshift very closely and anxious to see their C4D plugin. Also, these are MY opinions and I’m guessing there will be artists that do not agree or have their own set of likes/dislikes. I encourage everyone to share their opinions in the comments, but remember to keep it professional.

    My Top 3 List for Each:

    Physical (CPU Based) – Sedan

    • No additional cost
    • Full integration has benefits
    • Free team/net rendering (with exception to command line)

    Arnold (CPU Based) – SUV

    • IPR window/RT feature – huge timesaver
    • Works well on both Mac & PC
    • Node Based Material Editor

    Octane (GPU Based) – Formula One

    • Insanely fast (if you have the GPU hardware)
    • IPR/RT window feature – huge timesaver
    • Crazy fast SSS, DOF, and Motion Blur

    My System Specs:

    • Custom AVA Direct PC Build – Windows 10 Pro
    • 2 x INTEL Xeon E5-2640 Eight Core Processors 3.4GHz
    • 32gigs of RAM
    • 4 x EVGA GeForce GTX 980ti Cards

    More Information:

    GSG HDRI Collection
    Solid Angle Arnold
    Otoy Octane
    Pixel Plow – Cloud Rendering
    Car Model by SQUIR

    148 Comments Posted 1 month ago
  2. X-Particles Avoidance in Cinema 4D 8 Comments


    Goldwire_In_Plastic

    I am pleased to see an old trick I came up with in Thinking Particles translated so perfectly into X-Particles. This technique is applicable to growing vines, pipes, wrapping objects, filling shapes, and drawing non-intersecting lines. I go through the process of creating the particle rig then exploring lots of ways to apply and modify it.

    Tutorial

    Bonus Renders!

    MetalPlant[1]

    Pencil_Wires

    Spun_Wrap

    8 Comments Posted 1 month ago
  3. Rigging a Simple Cartoon Character in Cinema 4D 20 Comments


    In this tutorial, I’m going to introduce you to the world of rigging in Cinema 4D by showing you a workflow I use to easily create a simple cartoonish Rubber Hose style arm & leg IK rig.  Normal IK rigs bend sharp at the elbow and knees of characters but it’s hard to get a smooth bendy limbs like a cartoon character.  First, I’ll start out by introducing you the two types of rigs, FK (Forward Kinematics) and IK (Inverse Kinematics).   Then I’ll demonstrate how I set up my simple IK rig to rig my hamburger characters arms & legs and connecting them to the body.  Finally, I’ll wrap up the tutorial by showing you how to use Pose Morph to animate your character.  If you’re not familiar with Pose Morph, be sure to check out my tutorial on how I used it to animate Baymax from Big Hero 6!  Want to see more character animation tutorials or more rigging?  Let me know by posting in the comments!

    If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

    This was recorded live on the C4D Live Twitch Channel.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter

    Tutorial:

    Visit eyedesyn.com for more from EJ

    20 Comments Posted 1 month ago
  4. How to Create and Animate an Umbrella Using Mosplines in Cinema 4D 12 Comments


    In this tutorial, I’m going to show you how you can find a very handy use for the often ignored Cinema 4D Mospline object.  In this instance, we’ll use Mospline to create and animate an umbrella!  First I’ll set up our umbrella using a few Mosplines and a Loft Object.   Next, we’ll animate our umbrella using a Pose Morph tag.  If you’re not familiar with Pose Morph, be sure to check out my tutorial on how powerful it is!  Finally, I’ll show off some fun options inside Mosplines like the ability to have Mosplines be affected by particle forces like Turbulence and Wind.

    If you have any questions, be sure to post it in the comments section and if you create anything cool using this technique, be sure to share it with me! Thanks for watching!

    This was recorded live on the C4D Live Twitch Channel.  To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter

    Tutorial:

    Visit eyedesyn.com for more from EJ

    12 Comments Posted 1 month ago
  5. Create an “All Fuzzed Out” Spike Ball with Mograph and Effectors 13 Comments


    AllfuzzedoutSuperSmall

    You may remember this Black and White GIF from the GSG Daily Render Series. Since it was posted, I’ve received numerous requests to break it down with a tutorial. So here we go!

    In this video, you’ll learn how to set up a looping noise to drive Mograph and create your very own film-noir fuzz ball.

    First, we will set up our Fuzz Ball with a Mograph Cloner. Then, we’ll jump into how to use Cinema 4D’s noise maps to drive a Shader Effector.

    I’ll also talk a bit about how I used the GSG HDRI Collection to light our GIF.  The color correction, film grain, and camera shake were added in the comp.

    As an added bonus, I’ve included the Cinema 4D scene file for you to dissect and play around with. Be forewarned, you’ll need R16 or R17 and the GSG HDRI Collection for it to render out properly. If you’re not a Collection customer, don’t worry. It will still work, you’ll just have to figure out your own lighting. Have fun!

    Click HERE for the scene file!

     

    Tutorial

    13 Comments Posted 1 month ago