Posted On:X-Particles Archives | Greyscalegorilla

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Animating Cloth with X-Particles 4 – Quick Start C4D Tutorial

April 23, 2018 - By 
Animating Cloth with X-Particles 4 - Quick Start C4D Tutorial - Featured

A Cinema 4D tutorial on animating cloth with X-Particles 4. Learn how to use the new xpClothFX to quickly create cloth objects.

I’m going to show you how easy it is to setup a simple cloth simulation in Cinema 4D using X-Particles. We’re going to use some simple objects and xpClothFX in XP4. By tweaking the xpTurbulence settings, you can create some amazing looks in a flash.

Animate Cloth with X-Particles

First, grab the object you want to turn into cloth. I’m going to use a basic plane for this example. (Note: I’m using X-Particles 4.0 for this tutorial.)

Select your object, then open the X-Particles dropdown menu and navigate to Dynamic objects. Hover over xpClothFX and click on Create Cloth. You object will now include cloth properties like gravity.

Now add a collider object. I’m going to grab a sphere, and then just move it down. With the object selected, head over to the Tags menu and add the X-Particles tag xpCollider. Now if you hit play, you’ll see the cloth naturally bounce around the collider object. You can adjust the bounce and friction settings to your preference for your project.

If you need more geometry for your cloth objects, here’s a simple workaround. Select your cloth object and drop it into a Subdivision Surface.

So it’s easier to see, I’m going to add a material to my cloth. This is a material I made using Topcoat, but you can use any material you’d like. To see the cloth object without those dots in your viewport, you can turn of the xpEmitter.

Now, if you want the cloth to act more natural, as if it were blowing around in the wind, we can make that happen with a few tweaks. First, let’s turn off our collision object and gravity. If you press play, you’ll notice the cloth just sit there without any type of movement. So, let’s go back to the X-Particles menu and navigate down to Modifiers then Motion and select xpTurbulence.

If you press play now, you’ll see the cloth start to wave around. Adjust the Strength of the turbulence to get more or less movement.

If you want your cloth to move much more, you can simply duplicate the xpTurbulence. Set one instance to a larger Scale, and decrease the second xpTurbulence instance. Now, play around with the Strength until you get your desired look.

This technique also works on advance geometery, so be sure to play around with different shapes and models.


Want more on X-Particles? Head over to our tutorials page for a ton of free XP videos. If you are ready to take a deep dive, I also have to recommend the incredible Gorilla Guide to X-Particles with Jon Bosley. It’s a real master series that covers all things X-Particles, including a new XP4 appendix. There’s over 20 hours in professional training ready for you to stream.


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A Quick Intro to Creating Realistic Fluids in X-Particles 4

April 20, 2018 - By 
A Quick Intro to Creating Realistic Fluids in X-Particles 4 - Featured

This short Cinema 4D tutorial will show you how to use the OpenVDB Mesher in X-Particles 4 to create realistic liquid movement.

Let’s setup a quick fluid simulation in Cinema 4D using X-Particles 4. It’s a flash, because XP4 has a new xpEmitter and OpenVDB Mesher that makes things easy. Ready? Let’s get to it.


Creating Fluids with X-Particles 4 in Cinema 4D

Open up Cinema 4D with your copy of X-Particles installed. (If you don’t have Insydium’s X-Particles 4, you can license a copy in our store.)

Click on the X-Particles menu and select xpSystem. You can hit play and see that X-Particles 4 automatically adds an Emitter ready to go.

Select xpSystem and head down into the Generators and Objects menu. In the Dynamics dropdown, select FLIP Domain. This will make your particles start to behave like fluid. For added realism, you’ll want to add gravity.

With xpSystem still selected head to the Modifiers menu and click on the Motion Modifiers dropdown. Then select Gravity.

Now we want to add the new mesher to make our particles look like fluid. In xpSystem, head back down to Generators and Objects.

Click the Generator Objects dropdown and select OpenVDB Mesher. You have to have XP4 to have access to this tool. 

In the OpenVDB Mesher, pull your xpEmitter into your sources. Now, to clean this up we need way more particles.

Select xpEmitter and increase the Birthrate of your particles. In this example, I’m going to bump this up to 40,000.

Head back into the OpenVDB Mesher, and let’s adjust some settings for a better look.

Adjust to Voxel size to change the particle’s smoothness. Then adjust the Point Radius to adjust the size of the spheres.

Working with these two tools will give your more or less detail, depending on your settings.

In the Filters tab of the OpenVDB Mesher, you can stack filters to adjust the look. I’m gonna select Use Filters, which will give me a Median filter.

I’m going to add a Gaussian filter. If you adjust the width of the filter, you can get the particles smoother, but I don’t want to over do it. I don’t want to sacrifice smoothness over detail.

That will get you started with fluids in XP4. Keep playing around, like I do in this tutorial by adding shapes. Hope you found this helpful.


Want more on X-Particles? Head over to our tutorials page for a ton of free XP videos. If you are ready to take a deep dive, I also have to recommend the incredible Gorilla Guide to X-Particles with Jon Bosley. It’s a real master series that covers all things X-Particles, including a new XP4 appendix. There’s over 20 hours in professional training ready for you to stream.


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What’s New In X-Particles 4.0

November 1, 2017 - By 

Take a look at the exciting new features of X-Particles 4.0 with Mario Tran Phuc from Insydium.

Learn about Circle Packer, Spline Flow, Explosia FX, and much more in this presentation recorded at IBC2017.

Need X-Particles For Your Next Render?


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Advanced Particle Workflows with C4D & X-Particles

November 1, 2017 - By 

Watch and learn more advanced techniques of X-Particles with Mario Tran Phuc from Insydium.

Learn about Object Omission, Data Mapping, and many more advanced X-Particles techniques in this presentation recorded at IBC2017.

Need X-Particles For Your Next Render?


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3 Favorite X-Particles Modifiers + Arnold Integration Technique

November 29, 2016 - By 

In this short video, I show you my 3 favorite X-Particles Modifiers that I have been using lately. Then I show you some basic ways that Arnold integrates with X-Particles. Come join me in particle land for this one.

Learn More about X-Particles Here

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