Textures

700+ high-quality image texture maps for Cinema 4D, Blender, Houdini, and Unreal Engine. Perfect for adding grunge, imperfections, and realistic area light maps to 3D projects.

All textures and materials are exclusive to Greyscalegorilla Plus subscribers.

Looking for fully assembled textures? Explore our 2500+ materials.

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1-Click Compatibility with the Studio App

Featured Textures

Area Light Maps and Gobos

Shape light and shadows (and add some depth and motion) with hundreds of textures created to help you nail studio looks complete with realistic reflections.

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Surface Imperfections

Give your project perfectly imperfect real-world appeal with 320 assets designed to scuff, scratch, and smudge your pristine models. If you need wear and tear, this is how you get it.

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Patterns

Add these 80+ versatile patterns to your materials or scenes to create detail and depth. These alpha maps feature grid patterns, modern surface designs, and much more. 

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The power of Greyscalegorilla textures, materials, and models

Untextured clay render
Final render with materials and textures

Textures vs Materials

What's the difference between Greyscalegorilla materials and textures?

Textures

A Greyscalegorilla texture is standalone single image texture map, like a photo or pattern, that is used to add details such as roughness, color, or surface imperfections. Textures can be used on their own, such as gobo lighting textures and area light maps, or serve as one part of a material.

There are over 700+ textures in the Greyscalegorilla Plus asset library.

cast iron smudged texture

Materials

Greyscalegorilla materials are used to create realistic dynamic surfaces in 3D. Materials use multiple texture maps together with physically based rendering (PBR) lighting and shading rules. Materials create believable surfaces and texture maps provide authentic details.

There are over 2500+ fully assembled materials in the Greyscalegorilla Plus asset library.

Get Inspired

Want to work faster with textures? Check out these tutorials.

lighting 3d products with area light maps

In this tutorial, Chad will show you how to use Area Light Maps to light up a sleek Rolex watch. You’ll even see how to use 3D lights to pinpoint an area light precisely where you want to.

Learn How

how to create realistic interior lighting

Learn how to set up this realistic room using basic shapes and then bring the room to life with realistic materials and Gobo lighting.

Learn How

All About Textures

Using textures for lighting is an easy, effective way to ramp up the visual interest of your work.

Textures like Area Light Maps allow you to think like a photographer by giving you the ability to illuminate your virtual worlds exactly as you would a real-world set or location. At the same time, Textures like gobos and bokeh let you add a dimension of subtle realism to your scenes through the application of shadows, light, and motion.

Surface Imperfections—textures like frost, dust, scratches, and crust—are VFX designed to make your scenes more true to life by adding realistic wear and tear, while

Patterns—like grids, specks, squiggles, and other geometric shapes— add detail and undeniable depth to compositions.

The Greyscalegorilla library offers 700+ lighting textures for use in compatible 3D apps, including Cinema 4D, Blender, Houdini, and Unreal Engine.

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