Posted By:Nick Campbell, Author at Greyscalegorilla
New lights, objects, presets, and built-in support for multiple third-party renderers. This is the all-new Light Kit Pro 3.
We are thrilled to announce Light Kit Pro 3, the biggest upgrade we’ve ever built. Completely re-engineered and reimagined, this is the tool you’ve been waiting for. Have complete control over your lighting, instantly add pre-lit studios, and switch between major renderers.
You can now license individual fun-loving 3D models from The Happy Toolbox on Adobe Stock, or get the whole bundled pack on Greyscalegorilla.
Are you on the hunt for a specific 3D model for a certain project? Find what you are looking for with these fantastic models from our friends at The Happy Toolbox.
There are over 150 OBJ files, meaning you can use these models in Adobe Dimension CC, Cinema 4D, Maya, 3ds Max, Blender, and more!
The team over at Happy Toolbox also put together a quick Adobe Dimension CC tutorial, showing you how easy it is to render these models with material textures and custom backgrounds.
Head on over to Adobe’s Create blog to see the tutorial by Happy Toolbox.
These models are also compatible with Cinema 4D, which we originally used to put together this Happy Toolbox pack promo.
If you want to see how we used The Happy Toolbox models in Cinema 4D, check out this breakdown.
You can license over 150 Happy Toolbox models individually on the Adobe Stock site, or you can bundle up and get the 180 model pack here on Greyscalegorilla.
I also had the opportunity to chat with Adobe about how much I love using these models from The Happy Toolbox. You can read that interview on the Adobe blog.
We are excited to introduce Michael Maher as the newest member of the Greyscalegorilla team.
Greyscalegorilla continues to grow to better support the needs of our incredible community and customers. With that in mind, we are excited to introduce Michael Maher as our new Marketing Director. Michael will be helping share and promote all the amazing tutorials and content you see here on the site, in emails, and on our various social media channels.
Michael is a fellow creative with over two decades of experience in film and video. He started his professional career in documentary film, sports broadcast, and live production as a shooter and editor. Michael began sharing his experiences by creating video tutorials and writing articles for the PremiumBeat and RocketStock blogs, which were then acquired by Shutterstock. He transitioned from writer to manager, eventually leading all global content marketing initiatives for Shutterstock and its subsidiaries.
In his time there, Michael created tools and tutorials for filmmakers, video editors, designers, and photographers. Aside from the business successes, Michael is most proud of the industry-leading content his team continues to make. His strengths are in creating actionable and engaging content, and he has a passion for helping the creative community hone their skills.
Michael is a Texas native currently living in the Dallas-Fort Worth metroplex. He began making films at 5-years old with his younger brother. The two of them studied Radio, Television and Film at the University of North Texas, and went on to co-direct documentary films, commercials, and shorts.
Like every filmmaker in the world, Michael is “award-winning,” though he’d rather brag about his replica Michael Keaton Batman cowl and other various movie memorabilia. He once cried when opening a pair of knock-off Back to the Future II shoes – they don’t self-lace, but they do light up!
He now considers himself an accidental writer, and pretty darn good marketer.
Come out and celebrate with the whole motion graphics community in Las Vegas for NAB 2018.
Coming to NAB 2018? We’ll be there to meet up with you and share some Cinema 4D tips and tricks. Here’s a glimpse of where you can find us.
(The 2018 NAB show runs April 7 – 12 at the Las Vegas Convention Center.)
MoGraph Meetup (Sunday)
Join Greyscalegorilla, School of Motion, Video Copilot, The Futur, MoGraph Mentor, and aescripts + aeplugins for drinks at the NAB MoGraph Meetup. This event has quickly become the must-attend party for all motion designers.
We will be on hand to mingle and chat, so come on out and see some old faces, and meet some new ones. Join the whole Greyscalegorilla team as well as your favorite motion designers like Andrew Kramer, Joey Korenman, Chris Do, Michael Jones, and Lloyd Alvarez.
April 8, 2018
7:00 – 9:00 PM PDT
3784 S Las Vegas Boulevard
Las Vegas, NV 89109
Media Motion Ball (Monday)
Monday night we’ll be sponsoring the 21st annual Media Motion Ball. There will be thousands of dollars in prizes for winners to choose from, including some GSG swag. Grab tickets while you still can, because this event is sure to sellout.
Media Motion Ball 21
April 9, 2018
Dinner + Prizes: 7:00 – 10:00 PM
SLS Las Vegas Hotel
2535 S Las Vegas Boulevard
Las Vegas, NV 89109
C4D Live – Nick Campbell & Chris Schmidt
Nick and Chris will be live at the Maxon booth for Cinema 4D Live. There will be a ton a great Cinema 4D speakers on hand throughout the entire NAB show, so be sure to check out the schedule and details on the C4D Live website. We’ll also be onsite for GSG Live at C4D Live, so don’t miss out.
Learn about quick rendering from Nick at C4D Live.
Make Beautiful Renders in Seconds with Cinema 4D
Tuesday April 10th – 11:30 AM PDT
Wednesday April 11th – 11:30 AM PDT
Chris will be on stage cramming as many tips and tricks as possible in under an hour.
50 Minutes of Tips and Tricks for Cinema 4D
Tuesday April 10th – 2:30 PM PDT
Wednesday April 11th – 11:30 AM PDT
Friend of GSG, whose tutorials you’ve seen on our site over the years, EJ will present on both Monday and Wednesday.
Speeding Up Your Production Workflows with C4D
Monday April 9th – 10:30 AM PDT
Wednesday April 11th – 12:30 PM PDT
If you won’t be at NAB in person, you can stream the event live from c4dlive.com.
Hope to see you there!
Your 3D camera choice is crucial to your composition. Here are four steps in creating a camera that connects with your audience.
Wouldn’t it be great to own every camera and lens ever made? With Cinema 4D, you have exactly that. Your 3D camera choice is just as important as what you are aiming it at. But most of us never change the settings on the default Cinema 4D Camera.
While all the options may be overwhelming, you can learn to master the Cinema 4D camera, and get the exact movements you were envisioning.
1. Choose the right camera setup
A great director knows just what type of camera to use for different types of scenes. Think about your camera move in the same way.
Is this a locked off shot? A crane shot? A handheld scene? Does your camera need to move fast or slow? What is the weight of the camera you need for this shot? Keep this in mind as you start to set up your shot and animate.
2. Choose Your Lens Carefully
Photographers and filmmakers own dozens of different lenses for a reason. Each different focal length brings a different look and emotion to a scene or image. And in 3D, it’s no different. If you are visualizing 3D architecture or setting up a fly through, choose a wider angle lens just like a real estate agent would.
Rendering a product shot? Pick a 50mm or even a 100mm to show off the product and all its angles in their best way.
Cinema 4D’s default camera is a 35mm lens. That’s a bit too wide for most of my renders. I tend to change it to a 50mm to start and in some cases move to a 100mm for product shots and
We’ve put together this tutorial for you to learn more about choosing the right lens for your scene.
3. Match Your Movements To The Camera Type
Remember when you picked what type of camera rig you would use for this scene? This will really help you inform the movement and animation of your camera. Match your movements to the type of camera you are emulating.
Big cameras move slow and give a sense of weight to the scene. Smaller cameras can move faster and get closer to the action. Keep the weight of your rig in mind. A hand held iPhone shot moves way different than a a RED Epic on a Dolly.
4. Add Human Imperfections
Camera moves in real life are rarely perfect. Wind blows, hands shake, and rigs wiggle. Adding natural shake and imperfections to your Cinema 4D camera will help “sell” your animation.
Even a big of shake and drift can give your scene that realistic human touch that will help give your animation that natural feel and help pull more attention from your eventual audience.
You can certainly add these imperfections yourself, but this is a very tedious and time consuming process. If you have the time to add some shakes or overshoots, go for it. If you are on a tight deadline, you should check out our GorillaCam plugin. You can instantly add realistic camera movement in seconds. What would normally take days to program, you can now achieve in minutes with GorillaCam.
If you have had X-Particles on your “Someday Maybe List”, you may want to grab it today.
X-Particles 4.0 is out and it’s the best, most advanced X-Particles YET!
Learn More about X-Particles 4.0 and see some of the amazing new 4.0 features.
Want to Learn X-Particles 3.5 AND 4.0 Quickly?
Get our best selling X-Particles training and get up to speed with XP 3.5 and 4.0 when it comes out later this year.
It’s the best way to dig in DEEP with X-Particles and learn what this robust plugin can do for your next client.
Thank You for a Great Sale!
Our 24 Hour Sale is now over.
Half Rez was created to bring together 3D and 2D artists, animators and designers for a night of learning, drinking and hanging out.
Half Rez 2017 is held the evening of September 13th at Lincoln Hall in Chicago IL.
*Get yours soon. Tickets are already half sold out
We have presentations planned from amazing designers and tons of fun games and prizes to give away. Come hang out with like-minded folks, join us in celebrating our craft, and learn from each other in a fun relaxed atmosphere!
Check Out Highlights From Half Rez 2016!
Hope to see you there!
Attention Greyscalegorilla Customers and Future Customers
Please give us a few minutes to read this through.
Some of our customers have let us know that our current software licensing may not be clear. We have recently simplified our licensing to make it much easier for both of us and I wanted to make sure everyone was aware of it.
Why All These Changes?
It’s been a long journey for us to find the best way to serve our customers and to build a sustainable software company.
As we grew, we tried many things. Some things worked, some didn’t. Last year’s “Renew Every Year” model was confusing and obviously not a good fit for us and most of our customers.
Solution: We Have Simplified our Licensing
As of October 2016, we began offering standard software licensing. What does this mean? In simple terms, it means we follow similar licensing practices as our software peers like Maxon, X-Particles, or Red Giant.
- What you buy, you own. No yearly fees or maintenance charges.
- You can always download your current software.
- Upgrade pricing will be available as we come out with significant upgrades to our products (Example: from Version 1.5 to 2.0).
- Smaller updates and releases will be free to current customers of that software (Example: from Version 1.0 to 1.5).
A Quick Example
If you own “Example Product 2.0” you will be able to continue to download and use the current version of “Example Product 2.0” without needing to upgrade or renew anything. If we come out with “Example Product 3”, then you will have the option of getting that at a discounted price since you are a registered owner of “Example Product 2.0”.
You do not have to pay for software that doesn’t get updated. You will also never lose access or pay for your access to your downloads.
In fact, our recently refreshed site also gives you the ability to log in and download your software at any time.
Expect Industry Standard Licensing
We are making a concentrated effort to keep our licensing simple from now on. Thanks for growing with us and putting up with all these changes.
From here on out, you can expect unique products and tools, not unique licensing terms. We will try to keep in step with other software companies that you purchase from to make it easy to understand for both of us.
Thanks again for joining us and being a valued Greyscalegorilla customer. We have a big year planned ahead and we appreciate you joining and supporting us.
Save some of your hard earned cash this year and get 40% off everything in the GSG Store.
- One day only! December 6th!
- Get 40% off everything made by Greyscalegorilla*
- GSG Software and Training Series are included in the sale!
- The perfect day to get software for you or your team.
Here are just a few of the deals happening one day only…
The C4D Rendering Suite. Usually $475. Get it for $285
Get 40% off HDRI Studio Rig. Usually $129. Get it for $74
Texture Kit Pro is usually $129. Get it for $74!
Save On Our Suites Too
Our Motion Suite, Rendering Suite and GSG Complete Suites are already discounted every day. But even THOSE are going on sale. That means you can get get all of our software for $419!!! If you purchased it seperately, it would be over $1200.
If you render with the Physical renderer in C4D, check out the C4D Rendering Suite and get it for $285 instead of $475.
Want to learn Cinema 4D over the holidays? Check out our training site because everything there will also be 40% Get GSG Drive for only.
Get all the seasons of AskGSG for only $137 instead of $229.
We will even be offering our Animation Fundamentals training for 40% off.
Put the date in your calendar and we will see you for our biggest sale of the year.
*X-Particles is excluded in this sale. (Our X-Particles sale is on November 29th!)
Step 1: Watch this video above to learn about our upcoming class and how you can add realistic animation to your next project.
Step 2: Learn More About the Animation Fundamentals Class, Here.
Step Up Your Animation Game!
We have been working on making this the best C4D animation course to help you step up your animation and production level this year. We have the perfect teacher and the perfect environment to learn the skills you need to make your next project shine. We just need YOU!
The Spring Course is starting next week. Click below to sign up and get info about the next class.
Half Rez 2016 is almost here and this will be the biggest one yet. Over 300 of you have signed up to come to the largest Motion Design conference in the midwest.
I wanted to take this opportunity to thank our sponsors and others that have helped make Half Rez happen this year.
We can’t wait to see you next week!!!
Simply put, our amazing sponsors make this event what it is. Please join me and thank them for helping make this event happen.
Half Rez Titles From Loosekeys
Thanks to Loosekeys for animating the Half Rez Titles this year.
Half Rez Speakers
We have an incredible line up of presentations planned for this year.
Chad Ashley: The State of 3D Rendering
3D and Motion Design has come a long way. Let’s celebrate our past and see what things we should take to the future and what things we leave behind.
Chris Schmidt: Cinema 4D Tutorial
This presentation will remain a secret until the night of the show. But if you have seen Chris’ presentations in the past, you know that you don’t want to miss this one.
Run Kick Shout: From Freelance to Starting a Studio
Nick Hopkins and Erik Jensen of Run, Kick, Shout! share their experiences as full-time and freelance artists, and the their path to opening a studio earlier this year. It’s gonna be a grab bag of do’s, don’t’s from two non-business types who are in the thick of it. Hold on to your butts, it’s gonna be a bumpy ride.
We are so excited to sit down and have a Q&A with the daily render master himself. Have a question for Beeple you want asked? Tweet us at @GSG3D and include #halfrez in the tweet.
So, what are you waiting for? Get your butt to Chicago and Sign Up For Half Rez Here.