Posted By:Nick Campbell, Author at Greyscalegorilla
You can now license individual fun-loving 3D models from The Happy Toolbox on Adobe Stock, or get the whole bundled pack on Greyscalegorilla.
Are you on the hunt for a specific 3D model for a certain project? Find what you are looking for with these fantastic models from our friends at The Happy Toolbox.
There are over 150 OBJ files, meaning you can use these models in Adobe Dimension CC, Cinema 4D, Maya, 3ds Max, Blender, and more!
The team over at Happy Toolbox also put together a quick Adobe Dimension CC tutorial, showing you how easy it is to render these models with material textures and custom backgrounds.
Head on over to Adobe’s Create blog to see the tutorial by Happy Toolbox.
These models are also compatible with Cinema 4D, which we originally used to put together this Happy Toolbox pack promo.
If you want to see how we used The Happy Toolbox models in Cinema 4D, check out this breakdown.
You can license over 150 Happy Toolbox models individually on the Adobe Stock site, or you can bundle up and get the 180 model pack here on Greyscalegorilla.
I also had the opportunity to chat with Adobe about how much I love using these models from The Happy Toolbox. You can read that interview on the Adobe blog.
We are excited to introduce Michael Maher as the newest member of the Greyscalegorilla team.
Greyscalegorilla continues to grow to better support the needs of our incredible community and customers. With that in mind, we are excited to introduce Michael Maher as our new Marketing Director. Michael will be helping share and promote all the amazing tutorials and content you see here on the site, in emails, and on our various social media channels.
Michael is a fellow creative with over two decades of experience in film and video. He started his professional career in documentary film, sports broadcast, and live production as a shooter and editor. Michael began sharing his experiences by creating video tutorials and writing articles for the PremiumBeat and RocketStock blogs, which were then acquired by Shutterstock. He transitioned from writer to manager, eventually leading all global content marketing initiatives for Shutterstock and its subsidiaries.
In his time there, Michael created tools and tutorials for filmmakers, video editors, designers, and photographers. Aside from the business successes, Michael is most proud of the industry-leading content his team continues to make. His strengths are in creating actionable and engaging content, and he has a passion for helping the creative community hone their skills.
Michael is a Texas native currently living in the Dallas-Fort Worth metroplex. He began making films at 5-years old with his younger brother. The two of them studied Radio, Television and Film at the University of North Texas, and went on to co-direct documentary films, commercials, and shorts.
Like every filmmaker in the world, Michael is “award-winning,” though he’d rather brag about his replica Michael Keaton Batman cowl and other various movie memorabilia. He once cried when opening a pair of knock-off Back to the Future II shoes – they don’t self-lace, but they do light up!
He now considers himself an accidental writer, and pretty darn good marketer.
Come out and celebrate with the whole motion graphics community in Las Vegas for NAB 2018.
Coming to NAB 2018? We’ll be there to meet up with you and share some Cinema 4D tips and tricks. Here’s a glimpse of where you can find us.
(The 2018 NAB show runs April 7 – 12 at the Las Vegas Convention Center.)
MoGraph Meetup (Sunday)
Join Greyscalegorilla, School of Motion, Video Copilot, The Futur, MoGraph Mentor, and aescripts + aeplugins for drinks at the NAB MoGraph Meetup. This event has quickly become the must-attend party for all motion designers.
We will be on hand to mingle and chat, so come on out and see some old faces, and meet some new ones. Join the whole Greyscalegorilla team as well as your favorite motion designers like Andrew Kramer, Joey Korenman, Chris Do, Michael Jones, and Lloyd Alvarez.
April 8, 2018
7:00 – 9:00 PM PDT
3784 S Las Vegas Boulevard
Las Vegas, NV 89109
Media Motion Ball (Monday)
Monday night we’ll be sponsoring the 21st annual Media Motion Ball. There will be thousands of dollars in prizes for winners to choose from, including some GSG swag. Grab tickets while you still can, because this event is sure to sellout.
Media Motion Ball 21
April 9, 2018
Dinner + Prizes: 7:00 – 10:00 PM
SLS Las Vegas Hotel
2535 S Las Vegas Boulevard
Las Vegas, NV 89109
C4D Live – Nick Campbell & Chris Schmidt
Nick and Chris will be live at the Maxon booth for Cinema 4D Live. There will be a ton a great Cinema 4D speakers on hand throughout the entire NAB show, so be sure to check out the schedule and details on the C4D Live website. We’ll also be onsite for GSG Live at C4D Live, so don’t miss out.
Learn about quick rendering from Nick at C4D Live.
Make Beautiful Renders in Seconds with Cinema 4D
Tuesday April 10th – 11:30 AM PDT
Wednesday April 11th – 11:30 AM PDT
Chris will be on stage cramming as many tips and tricks as possible in under an hour.
50 Minutes of Tips and Tricks for Cinema 4D
Tuesday April 10th – 2:30 PM PDT
Wednesday April 11th – 11:30 AM PDT
Friend of GSG, whose tutorials you’ve seen on our site over the years, EJ will present on both Monday and Wednesday.
Speeding Up Your Production Workflows with C4D
Monday April 9th – 10:30 AM PDT
Wednesday April 11th – 12:30 PM PDT
If you won’t be at NAB in person, you can stream the event live from c4dlive.com.
Hope to see you there!
Your 3D camera choice is crucial to your composition. Here are four steps in creating a camera that connects with your audience.
Wouldn’t it be great to own every camera and lens ever made? With Cinema 4D, you have exactly that. Your 3D camera choice is just as important as what you are aiming it at. But most of us never change the settings on the default Cinema 4D Camera.
While all the options may be overwhelming, you can learn to master the Cinema 4D camera, and get the exact movements you were envisioning.
1. Choose the right camera setup
A great director knows just what type of camera to use for different types of scenes. Think about your camera move in the same way.
Is this a locked off shot? A crane shot? A handheld scene? Does your camera need to move fast or slow? What is the weight of the camera you need for this shot? Keep this in mind as you start to set up your shot and animate.
2. Choose Your Lens Carefully
Photographers and filmmakers own dozens of different lenses for a reason. Each different focal length brings a different look and emotion to a scene or image. And in 3D, it’s no different. If you are visualizing 3D architecture or setting up a fly through, choose a wider angle lens just like a real estate agent would.
Rendering a product shot? Pick a 50mm or even a 100mm to show off the product and all its angles in their best way.
Cinema 4D’s default camera is a 35mm lens. That’s a bit too wide for most of my renders. I tend to change it to a 50mm to start and in some cases move to a 100mm for product shots and
We’ve put together this tutorial for you to learn more about choosing the right lens for your scene.
3. Match Your Movements To The Camera Type
Remember when you picked what type of camera rig you would use for this scene? This will really help you inform the movement and animation of your camera. Match your movements to the type of camera you are emulating.
Big cameras move slow and give a sense of weight to the scene. Smaller cameras can move faster and get closer to the action. Keep the weight of your rig in mind. A hand held iPhone shot moves way different than a a RED Epic on a Dolly.
4. Add Human Imperfections
Camera moves in real life are rarely perfect. Wind blows, hands shake, and rigs wiggle. Adding natural shake and imperfections to your Cinema 4D camera will help “sell” your animation.
Even a big of shake and drift can give your scene that realistic human touch that will help give your animation that natural feel and help pull more attention from your eventual audience.
You can certainly add these imperfections yourself, but this is a very tedious and time consuming process. If you have the time to add some shakes or overshoots, go for it. If you are on a tight deadline, you should check out our GorillaCam plugin. You can instantly add realistic camera movement in seconds. What would normally take days to program, you can now achieve in minutes with GorillaCam.
If you have had X-Particles on your “Someday Maybe List”, you may want to grab it today.
X-Particles 4.0 is out and it’s the best, most advanced X-Particles YET!
Learn More about X-Particles 4.0 and see some of the amazing new 4.0 features.
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Get our best selling X-Particles training and get up to speed with XP 3.5 and 4.0 when it comes out later this year.
It’s the best way to dig in DEEP with X-Particles and learn what this robust plugin can do for your next client.