Posted By:Nick Campbell, Author at Greyscalegorilla | Page 2 of 50
Step 1: Watch this video above to learn about our upcoming class and how you can add realistic animation to your next project.
Step 2: Learn More About the Animation Fundamentals Class, Here.
Step Up Your Animation Game!
We have been working on making this the best C4D animation course to help you step up your animation and production level this year. We have the perfect teacher and the perfect environment to learn the skills you need to make your next project shine. We just need YOU!
The Spring Course is starting next week. Click below to sign up and get info about the next class.
Half Rez 2016 is almost here and this will be the biggest one yet. Over 300 of you have signed up to come to the largest Motion Design conference in the midwest.
I wanted to take this opportunity to thank our sponsors and others that have helped make Half Rez happen this year.
We can’t wait to see you next week!!!
Simply put, our amazing sponsors make this event what it is. Please join me and thank them for helping make this event happen.
Half Rez Titles From Loosekeys
Thanks to Loosekeys for animating the Half Rez Titles this year.
Half Rez Speakers
We have an incredible line up of presentations planned for this year.
Chad Ashley: The State of 3D Rendering
3D and Motion Design has come a long way. Let’s celebrate our past and see what things we should take to the future and what things we leave behind.
Chris Schmidt: Cinema 4D Tutorial
This presentation will remain a secret until the night of the show. But if you have seen Chris’ presentations in the past, you know that you don’t want to miss this one.
Run Kick Shout: From Freelance to Starting a Studio
Nick Hopkins and Erik Jensen of Run, Kick, Shout! share their experiences as full-time and freelance artists, and the their path to opening a studio earlier this year. It’s gonna be a grab bag of do’s, don’t’s from two non-business types who are in the thick of it. Hold on to your butts, it’s gonna be a bumpy ride.
We are so excited to sit down and have a Q&A with the daily render master himself. Have a question for Beeple you want asked? Tweet us at @GSG3D and include #halfrez in the tweet.
So, what are you waiting for? Get your butt to Chicago and Sign Up For Half Rez Here.
Videos From Past Half Rez Events
Topcoat 1.5 is out and it’s the best version of Topcoat yet!
New in Topcoat Version 1.5
- New Modifiers Tab displays Accurate Feedback.
- New Blurs section adds realistic blur effects to your textures.
- New Anisotropy effects give you that brushed metal look in seconds.
- New Vertical Layout option. Perfect for docking the interface in your Cinema 4D Layout.
- Texture Colors Can now be picked in the main interface.
- Instantly rename your layers by double clicking.
- Layers can be easily dragged to rearrange.
- Easily Solo Layers.
- Bump, blur, and mask presets can be right-clicked to add to other channels.
- Transparency Reflectance Channel can now be accessed and modified in Topcoat
- New “Invert Bump” button in Modifiers.
- New “Color to Bump” button in Modifiers.
- Easily add realistic and eye-catching reflectance and color to your scene with our new easy to use interface.
- Speed up the process of adjusting your render settings. Choose from over 14 Render Fast™ Presets included with Topcoat and get to your final render quicker.
- Add realistic worn textures to your objects with our new Blurs presets.
Topcoat 1.5 is a free update for current owners of Topcoat. Just go to the Updates Page to download the latest version.
Don’t own Topcoat yet? What are you waiting for? Learn more about Topcoat and Version 1.5 here and get your reflection and reflectance game rocking for your next C4D render.
All images are made with Topcoat and rendered using Physical Renderer and our GSG Render Fast™ Presets.
Don’t Just Take Our Word For It
Here is what some of our customers have to say about using Topcoat in their C4D workflow.
Topcoat is great for adding realistic wear and grunge layers that give objects that extra punch to look real. Mike Hjorleifsson – C4D Instructor and Freelancer
Reflectance got to be too complicated. Topcoat simplifies my life just like HDRI Studio did to help get the look I wanted. – Travis Turner – C4D Freelancer
I love HDRI Rig and Topcoat. The tools you provide are real time savers. – Jim Rodney – 3D Design Engineer
I have it docked in my layout, I use it so much. If my models don’t have the right reflectance, i’m always throwing on and layering a few things. It’s optimized well, too. – Ryan Daniels – Freelancer
Made a timelapse for my most recent render on our daily renders Instagram page.
Music: Jai Paul Demo Track 2
See all the GSG daily renders on our Instagram page.
We are so excited to have Creative Director and friend Chad Ashley join the growing Greyscalegorilla team. Chad has been making beautiful 3D animations for over 20 years and has been leading and training 3D artists for over 15 years most recenetly as the Creative Director at Digital Kitchen Chicago.
His passion for beautiful 3D work shows through in everything he does. Expect to see much more from Chad around Greyscalegorilla. Please join me in welcoming Chad to help us continue to build the absolute best place to learn Cinema 4D.
Learn more about Chad and his transition to Cinema 4D in this Interview.
Chad Ashley has conceived, directed, and animated motion design work that has earned numerous industry awards including a Design Grand Prix at the Cannes International Creativity Festival. With over 15 years of experience in leading and developing motion design teams, Chad has created worlds for many adventurous clients, including Estee Lauder, Budweiser, and Cartoon Network. Most recently, Chad earned a One Show Silver Pencil for his sculptural installation design work at the Los Angeles International Airport. Chad’s beginnings as a filmmaker combined with his background in traditional animation allow him to tell stories in many mediums with CGI being his favorite as it puts few limits on his overactive imagination.
It’s time for NAB 2016! Join us in Las Vegas April 18-21 for an entire week of C4D Presentations.
This year is Greyscalegorilla’s biggest presence yet at the Maxon booth. Check C4DLIVE.COM for the full schedule and list of presenters.
Huge thanks to Maxon US for sending our crew out to Vegas to be a part of the big show and for streaming the entire thing LIVE so you can watch even if you can’t make it to Vegas.
We have some HUGE announcements this year so be sure to tune in live! Also, be sure to sign up over at C4DLIVE.COM where you can win prizes from awesome sponsors including HDRI Studio Pack from Greyscalegorilla.
If you are in Vegas during NAB, be sure to stop by the booth and grab some Greyscalegorilla shwag and say hi to the team!
Here is the Greyscalegorilla schedule below.
3DS Max to Cinema 4D: VFX/Photorealistic Rendering with Chad Ashley – 2:30pm
DIY HDRI for VFX and Motion Graphics with Nick Campbell – 12:30pm
Deep Dive into UV Texturing and Anisotropic Metals with Chris Schmidt – 2:30pm
AskGSG with Nick Campbell and Chris Schmidt – 11:30
- Buy Simple HDR: Made in collaboration with the excellent team at Built Light.
- An Entire 360 HDRI Camera Rig That Fits In Your Pocket: Click here to see how to make your own custom HDRIs with Theta 360 and Simple HDR.
- Greyscalegorilla HDRI Collection: Over 200 Pro HDRIs for only $99.
Happy 2016! It’s that time of year again. Time to think about what we want to accomplish and what we want to learn in the new year.
Like you, we are constantly learning and growing to push our abilities beyond where they currently are. There is no resting. Being Human is about growing.
Let’s Learn And Grow Together
We have always encouraged others to start their own daily render project to help learn faster and to give a deadline to push against to make great work. It’s time we take our own advice.
That’s why are starting our own daily render project on our new Greyscalegorilla Daily Render page.
Why are we starting our own daily render?
- To encourage more play time and experimentation in C4D.
- To expand and grow our visual language and design skills.
- To have an excuse to do more live shows. Look for a live show soon that is all about watching how some of our daily renders are made.
- To show off our incredible artists here at Greyscalegorilla.
- To show off what Cinema 4D and GSG tools are capable of.
Everyone Is At Their Own Level Of Learning
Listen, we aren’t experts or Gurus. Trust me. We are only trying to get better just like you. We are all at our own different levels of learning. We should all try something new every day and experiment with Cinema 4D and new plugins to see what is possible. As we do, we will be sharing our process.
So, will you join us? Will you commit to your own render per day? Set up some deadlines and let’s grow together in 2016. Drop a message in the comments if you commit to a daily render project with us. I would love to see everyone’s work.
Follow us on one of these sites to see our new render get posted every day.
Here is to a productive and educational new year!
To celebrate The Premiere of Star Wars: The Force Awakens, we are giving away a model Chris made during a live stream from this week.
Inside the ZIP, you will see two different versions. One is the render you see above, lit with HDRI Studio Pack. If you don’t own HDRI Studio Pack, no problem, just open the textured and unlit version of the scene.
If you render anything with it, post a link to your render in the comments. We would love to see the results.
Wanna see how Chris modeled this? Watch the live stream recording below and see the exact techniques Chris used to model this Light Saber in Cinema 4D.
Live Cast Recording
Insydium launched X-Particles 3.5 today. It’s a wonderful new update to an already powerful plugin. Now, you can drive your millions of particles with music, or even control your particle groups with light! To celebrate the launch of 3.5, we are having a sale.
If you already own X-Particles 3, than this is a completely FREE update. Even better you don’t have to do a thing – the update will happen automatically in Cinema 4D.
If you own 2.5, you can purchase an upgrade to 3.5 and continue to get all the updated features in the latest versions.
What’s New in 3.5?
X-Particles added some great new Modifiers and features in 3.5 to make it even more powerful and to give you more control of your millions of particles. Check out some of the features and videos below.
Tutorial for the Sound Modifier coming this week!
Enhanced Particle Groups
Full List Of New Features In 3.5
- Sound Modifier – Drive Your Particles with sound! This one is super fun to use.
- Illumination Based Emissions – Use C4D lights to trigger particle emissions from surfaces.
- Data Mapping – Easily Map Modifier Data onto other particle settings.
- Trail Deformer – Easily Animate Particle Trails.
- Particles Falloff – Now you can use particles as single Falloff Objects.
Look for more X-Particles 3.5 tutorials coming soon to Greyscalegorilla. Happy Particles!!!
Maxon introduced Reflectance In Version R16. It completely replaced the Reflection channel and it gave us the ability to make realistic layered textures never before possible.
As soon as I started seeing the results from this new Reflectance channel, I fell in love. It gave us layered looks and realistic renders that just weren’t possible in C4D before. Combine this new Reflectance with HDRIs and the Physical renderer and photoreal results were not only possible, they were possible without buying a third party renderer.
I was so excited that we could get something that looked THIS great with built in Cinema 4D tools. Finally, anyone with Cinema 4D could render a scene that approached the quality I previously only have seen with Vray.
However, there were a few problems. Sure, the renders were beautiful. But the new Reflectance channel brought quite a few hurdles for designers trying to get the most out of this new tool.
Problem 1 – The Reflectance Interface
The new Reflectance interface completely replaced the old reflection channel and specular channel that everyone was used to. In it’s place is a confusing set of names, modes, menus, and sliders. The power of these new channels are undeniable, but between the tedious list of reflection types and hidden drop-downs it was hard to navigate and tricky to make what used to be simple changes.
The entire interface seems like something that was made by technicians, for technicians. It definitely wasn’t made for designers and everyday Cinema 4D users like us.
Problem 2 – The Render Speed
The beautiful results of Reflectance came at another price. VERY long render times. Combine blurry, layered reflections with the physical renderer and it’s a recipe for overnight renders or grainy results. The default presets that come with Cinema 4D don’t help much either. Anything over the medium quality settings and it was guaranteed that you will be waiting for that render for hours instead of minutes.
Problem 3 – Can’t Change Multiple Textures At Once
OK, this was the one that really got me. In almost every other parameter in Cinema 4D, you could select multiple similar objects and change their settings all at once. I did this all the time with textures. I would select half a dozen textures all at once and give them all the same reflection settings. It was super intuitive, useful, and a big part of my workflow.
The reflectance channel removed that workflow entirely. There is no way to add reflection to multiple textures all at once, and even if you managed to make them similar, if you want to adjust them all together, that’s impossible too. It was the weirdest of all problems in this new Reflectance future.
So here we are. Blessed with a beautiful first rate render engine and texture engine in Cinema 4D. But, it’s interface, speed hit, and non Cinema 4D like workflow got in the way of the average user to start using these tools. In fact, as we started talking to our customers, many people didn’t upgrade to new versions of Cinema 4D specifically because of the new Reflectance channel.
Well, any time we see problems like this in Cinema 4D, our minds start spinning. Is there anything we can do to take this beautiful render engine and expose it’s beauty to designers without them knowing all the weird technical stuff of the current Reflectance Engine? Was there a way that we could speed up the rendering process to help studios and freelancers hit their deadlines with great looking renders? We have worked for months on this idea and I want to show it to you now.
Topcoat is a new texturing tool from Greyscalegorilla that we think will help solve these problems and add a simple and fast workflow to your toolset for your next project. We want everyone to be able to use this new Reflectance layer and we think Topcoat is the answer.
With Topcoat, we set out to build a tool that would make reflectance fun and easy to apply to your scene. Not a laborious task of sifting through settings. We also include our new Render Fast™ Presets to take the guess work out of picking the fastest and most beautiful Render Settings for your scene. We even brought back the ability for you to add reflection to multiple textures all at once.
Mostly, we built a tool that helps you get the most from Reflectance and helps you add beautiful realistic textures and reflections to your next project.
Combine eight custom paint coats and over 20 procedural bumps and masks together to make unique materials for your renders. It’s as easy as pointing and clicking.
Beeple has been posting his creative work every day for over 3000 days straight. If that wasn’t enough, he recently posted ZERO-DAY, the most recent animation in his “instrumental video” series.
We asked him a few questions about his process for ZERO-DAY and about how in the heck he continues to stay so prolific?
Thanks for answering some questions about your new project, Mike. You seem like such a motivated and hard working guy. What keeps you going with all these great projects?
Hahaha, honestly I really don’t feel like that. I feel like it’s a constant struggle to stay focused and productive each day. Damn you interwebz and your engaging content!! 🙂
No, I think the main thing that motivates me is seeing all the amazing work out there and wanting to try to make something like it. The main motivations for this piece were people who do amazing robot and mech designs like Vitaly Bulgorov, Aaron Beck, Greg Broadmore, Mike Nash etc.
What inspired you to make Zero-Day?
Well this is part of a larger “instrumental video” series that I’ve been working on for the last 10+ years. If you look at “IV.10” and “instrumental video nine” it’s the pretty clear next step. I really like making audio and video super tightly synced as I think it illicits some sort of visceral response.
Based on the themes from Transparent Machines and Zero Day, you seem to have some thoughts on the way technology is changing society. Would you say you are optimistic or pessimistic about the future of a tech connected world?
I would say I am cautiously optimistic. I think technology is doing a huge amount of good and will continue to. I do think there are some potential pitfalls but I think things are changing so fast that there really isn’t gonna be a lot of time to stop and realize if things are getting fucked until it’s too late.
I think these videos might come across as paranoid or very pessimistic but they are really more sort of exaggerations of a worst case sci-fi scenario. There is plenty of technologies like AR, VR, self-driving cars, etc. that I am BEYOND jacked up for. I think these things have the *potential* to be extremely positive for society.
ZERO-DAY Process Video
What was the most difficult part about this project?
Hmmm, I think just sort of defining the scope of the project. I really never have a clear idea about where these things are going when I start. I shit you not, at one point the second half of the film was gonna have a bunch of snippets of 70’s porn on the walls and the film was gonna be more about like how we have this weird machine fetish culture. I even downloaded a bunch of old porn and edit it in to see how it would look. HAHAHA. So this shit is really all over the place until the very end. At best i have a loose grasp on where the hell this shit is going.
The audio is so great and very integrated to the animation for Zero Day. What was the process like with working with Standingwave?
I’ve known Kyle for a very long time and he did the sound design on Transparent Machines, Subprime, etc. This was the first time though that I’ve had someone else do the music for an “instrumental video”. Which was a bit of a learning curve but Kyle does amazing work and he killed it. Never ceases to come up with great ideas or push things in directions I never thought of.
I’ve noticed you using Octane more. How has Octane Changed your Design or Animation Process?
Honestly it’s very hard for me to imagine going back to the standard renderer. Not until the put in a live viewer at least. Can’t overstate how amazing and helpful that is. Really changes everything for someone like me who has no idea what they’re doing and is just pushing buttons until something looks cool.
One last thing. What is your favorite artist to listen to when working?
Oh god, I could sit here and be like, I love all this super obscure cool crap (which i usually do) but lately I’ve been listening to just fucking horrible shitty like 90’s rap music like puff daddy and like nelly and shit. HHAHAH, so fucking random and weird. I’m this fucking nerdy ass middle aged white dude all dressed up sitting in his basement alone making robot animations listening to DMX… LOLOL. WTFFFF.