Interview: A Skater Turned Designer for Nike, Vans, Marvel and More

June 5, 2018 - By 

How two surgeries sidelined this skateboarder and turned him into a top motion designer with his own creative powerhouse. This is the story of Already Been Chewed and Barton Damer.

Interview: A Skater Turned Designer for Nike, Vans, Marvel and More - Office Hallway

Image via Barton Damer.

All great artists evolve. It comes with the territory. In this industry in particular, motion designers will constantly face pressure, second-guess their abilities, and continue to push themselves harder. That’s what it takes to make it in this industry, or really how to succeed in any type of creative position.

In this interview, you’ll certainly hear about many familiar stages of creative growth. Discovering your talent, honing your skills, facing your fears, getting lucky, taking risks, failing, and evolving. These struggles are not unique to Barton Damer, but his personal experiences are.

Barton Damer is the Founder and Creative Director of Already Been Chewed, or as many may know it as ABC. In our chance encounter, Barton and I learned that we live and work in the same area, a coincidence you’ll find repeating itself in this story. It’s funny how the internet has brought everyone together, but we tend to forget that many of us are just down the road from each other as well. That’s what led to me visiting Barton and his team at Already Been Chewed.

Here’s a glimpse at some of ABC’s most recent work.

I wanted to find out much more about ABC and Barton, and they were gracious enough to host me. Not only did I learn about his personal experiences, but we talked about motion design, rendering, tech, and growing your own business online. Here’s what I learned. Read More


5-Second Project “Incognito” Winners

June 1, 2018 - By 

Watch the winning Incognito 5-second project submissions, and join in on the new theme before the deadline.

5-Second Project "Incognito" Winners - Carlos Alonso Fox

Image via Carlos Alonso.

It was another round of great submissions for this 5-second project. The Incognito theme shows up in different ways, and we are excited to share the submissions.

Once again, thanks to everyone who participated. Be sure to join us for next month’s theme, Treasure. You have until June 22nd, 2018 at Midnight CST to submit your Treasure animation. Click here for all the details on participating.

Now, let’s get to the Incognito winners. Read More


Cineversity Tutorial: Making Comedic Graphics and Bumpers for Television

May 29, 2018 - By 

Learn the tricks Motion Designer Sarah Wickliffe uses when she creates graphics for The Onion, Comedy Central, and other networks.

Creating satirical news pieces requires work to be completed incredibly fast. In this Cineversity presentation, Sarah Wickliffe shows you how she quickly creates pieces for The Onion News Network, The Chew on ABC, The Nightly Show with Larry Wilmore on Comedy Central, and The Rundown with Robin Thede on BET.

Read More


Cineversity Tutorial: Using Cinema 4D to Create Broadcast TV Promos

May 17, 2018 - By 

Cineversity Tutorial: Using Cinema 4D to Create Broadcast TV Promos - Examples

Learn techniques and tricks used to create broadcast promo videos for action, comedy, thriller, and sci-fi shows in Cinema 4D.

As the Motion Graphics Design Director for Fox Broadcasting, Dan Pierse creates promos and non-traditional marketing assets in Cinema 4D. In his two presentations, he will demonstrate several techniques he uses while creating different types of promos. Dan first shows you how to create action and comedy promos, and then in part two he will cover sci-fi and thrillers.

To showcase these techniques, he’ll be promoting a fictional channel called Flux. He even went as far as making a creative brief.

Cineversity Tutorial: Using Cinema 4D to Create Broadcast TV Promos - 4 Types

Image via Dan Pierse / Cineversity.

Creative Brief:

  • Make tune-in messaging clear
  • Highlight 4 different genres for movie nights
    • Action: Meteor Apocalypse
    • Comedy: Millie Monka and the Donut Factory
    • Sci-Fi: Space Hangar 2
    • Thriller: Moon Lake
  • Build procedurally when you can, there will be changes.

Read More


Denoiser Battle Royale: Testing Top Denoisers for Cinema 4D Renders

May 16, 2018 - By 

Can the built-in 3D denoisers in Redshift and Arnold beat out my favorite 2D denoisers when it comes to 3D animation? We test out Optix AI, Noice, Altus for Redshift, Red Giant Denoiser III, and Neat Video.

Before we get started, I have to get one thing out of the way. This little experiment entirely ignores denoising as it relates to still images. This is a motion design site, right? No one can argue the usefulness of denoising still images, but the tall order here is cleaning up moving images.

Denoising images is nothing new, artists and filmmakers have been using plugins for After Effects, Nuke, and Fusion for years. But now that denoising is showing up in Cinema 4D with artificial intelligence behind it, maybe it’s time to take a closer look.

Denoisers being put to the test:

  • NVIDIA Optix AI
    • Free with Arnold
    • Free with Redshift
    • NVIDIA GPU Only
    • Requires no extra AOVs
    • Denoises in the IPR
  • SolidAngle Noice (Autodesk)
    • Free with Arnold (Built-in)
    • Very slow (9 hours for this render)
    • CPU Only
    • Requires specific AOVs
  • Innobright Altus for Redshift
    • $149.90 annually for Redshift
    • AOV setups done automatically
    • Limited Controls
    • Dual pass looks better but takes longer
    • Denoises in the IPR
  • Red Giant Denoiser III
    • $199 for After Effects, Adobe CC
    • Quick to process
    • No OFX
  • Neat Video
    • $74.90 for After Effects, Premiere, Final Cut Pro
    • $99.90 for Avid
    • $249.90 for OFX (Nuke, Fusion, etc)
    • Relatively quick to process
    • Tons of control

Denoising grainy GI renders is a convenient way to push fewer samples into your scene and save time by denoising the images after the fact. There are a ton of players out there that are either built-in to 3D renderers, have standalone apps, or that you can access in your favorite compositing application.

The newer denoisers vary in technique from accessing unique AOVs that the renderer provides (Altus and Noice), using machine learning AI (Nvidia Optix), and the 2D denoisers use temporal and spatial magic to predict and remove noise in your footage.

Algorithms and machine learning all working to denoise that killer render your client is clamoring for. Mathematics YAY!

If you’ve seen any of my recent tutorials, you’ve probably guessed that my primary renderers are Arnold, Redshift, and Octane. At the time of writing this both Arnold and Redshift ship with two built-in denoising options and Octane has one on the way.

As a long time user of denoising plugins in After Effects and Fusion, I set out to see if any of these built-in denoisers could dethrone my go-to 2D denoisers. Would there be a new denoising champion in this battle royale?

Enough of this noise, let’s get to the results.

Denoising Arnold Renders

Up first, I’ll show the results of denoising Arnold renders. Here is a look at a RAW render without any denoisers applied.

Download Arnold Scene Files

Get the Arnold scene files by clicking on the button below.


Now let’s look at the Arnold denoiser results.

Nvidia Optix AI with Arnold:

Nvidia’s Optix AI denoiser is popping up everywhere lately. It seems like they are relatively good about providing access to renderers to their “Ultron-like” system. The problem is, most companies are using a version of Optix that was trained on iRay. I think we will see many renderers training the robots on their own style of grain and we’ll see better results soon.

For now though, Optix should be used strictly for stills. It has a difficult time with motion and often gets blotchy while the machine tries to predict what is noise and what is texture.

Autodesk Noice with Arnold:

Noice certainly has the best name of all these denoisers, so hat’s off Autodesk! Noice is one of those denoisers that require specific AOVs to function and it also needs to be run after your render has completed using a command line function or through the Denoising GUI in C4DtoA. So you won’t see just how far you can push it until you’ve fed it your EXR sequence.

It’s also EXTREMELY slow. This 300fm 1024×1024 sequence took 9 hours to compute in Noice. It also soaked up 99% of my CPU resources turning my machine into simmering brick of uselessness for an entire day. Not noice. However, the results were very noice (ok last one).

It did a great job recognizing texture detail while eliminating GI noise. However, it did struggle with glossy refraction noise where the AOVs could not help.

Red Giant Denoiser III (After Effects) with Arnold:

What I love about Red Giant Denoiser III is its simplicity. Very few knobs to twist and reasonably good results on a wide variety of footage.

Red Giant’s Denoiser III performed well with the Arnold footage cleaning up a majority of the noise with no sweat. I did notice it struggled a bit in the shadows and that seemed to be a recurring issue.

Neat Video Denoiser with Arnold:

Don’t be fooled by the website, this plugin is pretty much magic. I love how the fact you can use it in both AE and as an OFX plugin in Nuke or Fusion.

In this test, Neat Video did a fantastic job smoothing out the noise while maintaining texture detail.

Overall, Neat Video outperformed the competition and remains my go-to denoiser.

Arnold Denoiser Ranking:
  1. Neat Video
  2. Red Giant Denoiser III
  3. Noice
  4. NVIDIA Optix

Denoising Redshift Renders

Before using a denoiser, here is a RAW render straight out of Redshift.

Download Redshift Scene Files

Get the Redshift scene files by clicking on the button below.


Now let’s dive into the Redshift denoising results.

Nvidia Optix Denoiser with Redshift:

It’s not easy to get a grainy/noisy render in Redshift, so that was a challenge unto itself. You can quite effortlessly get clean results with this renderer, but hey, we had to give the denoisers something to work with.

Optix in Redshift is pretty much the same Optix as everywhere else. Trained on iRay renders in a secret lab and pushed out into the world. Great for stills, not so much for animation. Splotchy, unpredictable results and still quite noisy. Not great.

Altus Denoiser for Redshift:

So Altus has a standalone app that I’m sure has more bells and whistles to get better results and more control, but for this test, I used the current Redshift version which has fewer controls than the stand alone but enough to work with. This denoiser also has the option of using “dual pass” which is sort of like doing twice the samples (according to the folks at Redshift).

I was assured that the single pass would be sufficient, but the dual pass would most likely produce better results. I tried both and saw little difference in my test, so I opted for the faster single pass method.

Given that Altus uses Redshift AOVs to hone its results I expected similar results as Autodesk’s Noice. Boy, I was wrong. Not sure what was happening with Altus, but nearly all of the detail in the statue’s shoulder and leg were completely obliterated.

It did a slightly better job at removing noise than Optix, but it’s inability to hang on to subtle texture detail makes this one a definite pass for me.

Red Giant Denoiser III with Redshift:

I’d say that Red Giant Denoiser performed slightly better in this test than during the Arnold run. I think this might be because the Redshift version of this scene ended up being marginally brighter and it’s the shadows that Denoiser III struggled with in previous tests.

Here Red Giant Denoiser III did well in both denoising and texture preservation. Nicely done Red Giant!

Neat Video Denoiser with Redshift:

Neat Video once again clobbered the built-in denoisers by effortlessly eliminating all the noise AND holding onto all the subtle texture details. All without AI, AOV’s, or CPU burning render times, and Neat Video is much cheaper than Red Giant Denoiser.

That’s another win for Neat Video.

Redshift Denoiser Ranking:
  1. Neat Video
  2. Red Giant Denoiser III
  3. NVIDIA Optix
  4. Altus for Redshift


I think it’s safe to say that the built-in denoisers, in spite of their robotic intelligence and use of AOVs, are no match for the tried and true 2D denoisers.

Optix AI has the most ground to make up here followed by Altus for Redshift. I think Noice has potential if they can speed it up, and perhaps get it working in the IPR. Until then, I’ll stick with rendering out my undersampled GI and letting Neat Video repeatedly save the day.

Thanks to Pixel Plow‘s render farm for helping us get these results! Stay tuned for a follow-up with the Octane denoiser upon its release.


The Greyscalegorilla 30% Off Spring Sale Has Ended

May 15, 2018 - By 

The 24-hour spring sale is over. Thank you for all your support. Cheers!

Save the Date: The Greyscalegorilla 30% Off Spring Sale Starts Soon - Banner



Cineversity Tutorial: Using 3D to Enhance the Look of 2D Deliverables

May 11, 2018 - By 

Watch as Andy Needham shows you how he created a series of promotional GIFs starring professional athletes. From import to render, see how he used 3D to create these 2D spots.

At NAB 2018, artist and tutorial author Andy Needham shared how he created a series of GIFs featuring a beverage and pro athletes (who both will remain nameless).

Cineversity Tutorial: Using 3D to Enhance the Look of 2D Deliverables - Example

In his Cinema 4D: The Best Tool A Motion Designer Could Ask For presentation, Needham will show you the entire process. From import, to tracking, 3D rotoscoping, modelling, adding 3D objects and particles, and even an introduction to Python.

He’ll even cover some of his favorite tools, like X-Particles and HDRI Studio Rig.

Let’s dive into this Cineversity presentation, and thanks again to Maxon for hosting these speakers at NAB.

Timestamped breakdown courtesy of Cineversity.

00:00 – Intro
02:16 – SHOT: 3D Rotoscope Effect with Crown
03:04 – Mapping Footage onto a Plane
03:23 – Using Content Browser Presets for Head Geometry
04:56 – Modeling a Crown
14:14 – Exactly Position Textures with XPresso
16:03 – SHOT: Selfie
16:52 – Animating a Polaroid with Hand-Drawn Splines
18:12 – Bending the Polaroid
19:52 – Lighting with GSG’s HDRI Studio Rig
20:44 – SHOT: Salute
21:51 – Precision Camera Animation
25:17 – Working with MoSpline
26:00 – SHOT: Magician
26:33 – Object Tracking
28:09 – Adding Particles
30:21 – SHOT: 1… 2… 3.
30:49 – Creating Bubble Text
35:12 – Morphing Spline Shapes
41:01 – Adding Motion Trails
43:16 – Rendering out Passes with Takes
45:57 – Python Development
48:28 – Accesing Objects Relative to the Tag
50:22 – Accessing UserData
50:38 – RangeMapper Function
55:33 – Thank you!

More from Andy Needham:

Cineversity Tutorial: Using 3D to Enhance the Look of 2D Deliverables - Cineversity

More Cineversity presentations:


Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animation

May 10, 2018 - By 

Watch Barton Damer breakdown his fully-animated sneaker commercial using simple tools to create complex projects and 3D animations.

Barton Damer is a motion designer and digital artist who founded the design and motion graphics studio, Already Been Chewed. He and his team have created a variety of design, motion graphics and 3D animated content for some of the most iconic brands in the world including Nike, Vans, Star Wars, Harry Potter, and Marvel.

In this presentation, Barton breaks down the main element of a recently created 30-second animated CG commercial spot for Xtep Footwear. Barton will show you how he models a sidewalk using a single primitive and the MoGraph cloner.

Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animations - C4D Shoe

The he’ll uses a deformer and effectors to create an animated wave effect when the shoe hits the ground.

Finally, he’ll use RedShift to add materials and HDR lighting to finish the project.

Check out his NAB presentation below, and thanks to Cineversity for the recording, and to Maxon for hosting these incredible speakers.

Here is a timestamped breakdown courtesy of Cineversity.

00:00 – Introduction
01:25 – Demo Reel
06:01 – Key Visual and Style Boards for Xtep Footwear Commercial Spot
07:29 – Final Xtep Footwear Commercial Spot
08:24 – A Behind the Scenes Edit
12:38 – Using a Primitive to Create the First Piece of the Sidewalk
16:56 – sing MoGraph Cloner to Create the Sidewalk
19:02 – Creating the Concrete Wave in the Sidewalk
30:52 – Adding Materials and Lighting to the Sidewalk

Want more Cinema 4D tips, tricks, and presentations? Check out these Cineversity videos.


See What’s New With HDRI Studio Rig (Free Update)

May 9, 2018 - By 

The latest update to HDRI Studio Rig makes the plugin faster and easier. Quickly test out different lighting, backgrounds, and reflections.

HDRI Studio Rig is a plugin we developed to help speed up your Physical and Standard Render workflow. With this tool, you can preview different lighting setups, seamless backgrounds, and reflections on your 3D models.

Already own HDRI Studio Rig? Update 2.148 is available to you for free. Don’t have it, check out the product page here.

Alright, let’s see what’s new with HDRI Studio Rig.

Follow along with the tutorial above:

Our friends at Happy Toolbox have a selection of free 3D models that you can download from their site. There are nine free models, including the one featured above.

Download Free 3D Models

If you like using these models, check out the entire Happy Toolbox Model Pack over in the store. You can now even license individual Happy Toolbox 3D models on Adobe Stock.

What is new in HDRI Studio Rig?

See What's New With HDRI Studio Rig (Free Update) -Jeep

You’ve likely experienced times where you would hit render in Cinema 4D, and your scene wouldn’t have any lighting, reflections, background, or even the proper render settings.

Adding HDRI Studio Rig to your scene will let you immediately start making changes. The latest version (2.148) gives you real-time control over HDRI rotation.

Preview HDRIs in the Viewport

The latest update of HDRI Studio Rig now allows you to rotate the HDRI within the scene, and will give you are real-time look in the Viewport without having to render again.

See What's New With HDRI Studio Rig (Free Update) - Rotation

This is a great update for optimizing the plugin, no longer will you have to render after every minor rotation.

HDRI Studio Rig includes Studio Basics HDRIs, that’s over 70 HDRIs ready for you to use. You can also use other HDRIs from the many packs in our store.

See What's New With HDRI Studio Rig (Free Update) - HDRI Browser

Check out these compatible HDRI Packs from Greyscalegorilla:

Seamless Floor Backgrounds

See What's New With HDRI Studio Rig (Free Update) - HDRI Render

The background settings in Seamless Floor Controls allow you to control the gradient of your backdrop.

You can also adjust the floor’s reflection, by adding reflection, blur, fresnel, and even reflect the selected HDRI.

Insert Render Settings

See What's New With HDRI Studio Rig (Free Update) - HDRI Render Settings

To avoid having to constantly go back into our render settings, we have the Insert Render Settings button that will populate your render setting with presets we frequently needed for Global Illumination and Ambient Occlusions.

Want to learn more about HDRI Studio Rig? Head on over to the product page for more details.


50 More Minutes of Cinema 4D Tips and Tricks – Cineversity 2018

May 9, 2018 - By 

Greyscalegorilla’s own Chris Schmidt dives deep into Cinema 4D with 50 more minutes of tips and tricks for animation, modeling, text, effectors, deformers, and more in this NAB presentation.

If you love learning a ton of tips and tricks in a short amount of time, then we’ve got the presentation for you! In a follow up to his original 50 Minutes of Tips and Tricks in Cinema 4D, Chris Schmidt is back with 18 different Cinema 4D workflow topics. He’ll again show you countless shortcuts and quick workarounds.

We’ve packaged up some of the project files featured in this presentation, as well as files from Nick’s presentation. It also includes the free Filter Swtich script too!


Ready to start learning? Let’s dive into this video. Thanks for Cineversity for the recording, and to Maxon for having us at their Cinema 4D booth at NAB.

Here is a timestamped breakdown courtesy of Cineversity.

00:24 – Bevel Inversion
02:13 – Scale to Timeline
02:31 – Select Through Objects
03:38 – Text Geometry
08:56 – HPB
10:21 – Collapse Panels
11:20 – Offset with Falloff
15:26 – Super Poly Clean Redux
17:25 – Animation Pallete
20:42 – n-Sides and Lofts
24:36 – Proximal Falloff
31:11 – Too Many Objects
32:59 – Bouncy Springs
35:35 – Shadow as Texture
39:04 – Booles!
43:38 – Sketchy Variation
51:48 – Second Executable

Bevel Inversion

50 More Minutes of Cinema 4D Tips and Tricks - Bevel Inversion

Create inverted bevels with this quick-and-easy modeling technique.

Scale to Timeline

50 More Minutes of Cinema 4D Tips and Tricks - Scale to Timeline

Did you know that you can just double-click the Power Slider to scale the timeline to the length of your project? Now you do. Next tip!

Select Through Objects

50 More Minutes of Cinema 4D Tips and Tricks - Select Through Objects

Working with a ton of objects in your project? Hold down the Shift key and right click in the area of the object you want to select. A menu will appear, showing you all the objects near your cursor head.

This is how Chris was able to quickly manage and find all the 3D models he was using in the trailer for The Happy Toolbox model pack.

50 More Minutes of Cinema 4D Tips and Tricks - Select Through Objects Zoom

Additionally, you can use the S key in both the Object Manager and Viewport.

Hovering your mouse in the Object Manager and hitting S will reveal the project hierarchy and scroll you to the object.

In the Viewport, hitting the S key will zoom into the object you had selected.

Text Geometry

Having trouble working with fonts in 3D? You’re not alone. Fonts were designed for 2D, and with this workaround, you’ll be able to better control your typeface geometry.

Rather than using a terrible looking extrude on fonts, use the polygon pen tool. Open the polygon pen tool with shortcut M then E. Turn on snap, you can hit P to bring up the snap menu. Make sure Spline Snap and Vertex Snap are selected.

You can know quickly create polygons in the top-down view. Just double-click to close the polygon, and then start the next section of your text. Don’t worry about making mistakes, because it’s easy to comeback and adjust these shapes for fine tuning.

50 More Minutes of Cinema 4D Tips and Tricks - Text Geometry

You can now hold down the Command (Ctrl) key to drag out an edge from the last polygon. Now you can quickly cover the rest of the lettering.

50 More Minutes of Cinema 4D Tips and Tricks - Text Geometry Polygon

When you’re down with the polygon tool, you will have much for control over your fonts. Now you can easily make adjustments, like adding a bevel.

50 More Minutes of Cinema 4D Tips and Tricks - Text Geometry Bevel

HPB (Heading, Pitch, Bank)

Often confuse heading, pitch, and bank? Here’s an airplane model built to help you remember.

50 More Minutes of Cinema 4D Tips and Tricks - HPB

Heading is the direction the plane is heading on the z+ axis. Think of it as changing directions to the left or right.

Banking is a pivot action, like a plane dodging pullets may roll to the side.

Pitch is and up or down movement, like adjusting for takeoff.

Collapse Panels

Too many objects in your panel, and still need to see more? Want to close the Viewport to see more materials?

50 More Minutes of Cinema 4D Tips and Tricks - Collapse Panels

Hover over the panel control and click-down on the middle mouse button, or scroll wheel. This will collapse or re-open panels.

This help you avoid having to constantly resize your panel sizes.

Second Executable

Did you know you can run multiple copies of Cinema 4D at the same time? If you are caught up rendering one project, but need to keep working, you can open a second copy of Cinema 4D.

50 More Minutes of Cinema 4D Tips and Tricks - Second Executable

Find the original copy of C4D, and duplicate it in your Finder or Folder. Then open the second copy to have two copies running at once.

More Tips and Tricks

That’s just a glimpse of a few tips an techniques you’ll learn in this presentation. Be sure to watch for more animation tips, creating Dungeons and Dragons maps using Cloners, Effectors, Skethc & Toon, and Proximal Shader, using shadows to create texture, creative ways to use Signal, and more!

Want more Cinema 4D tips, tricks, and presentations? Check out these Cineversity videos.


Cineversity Tutorial: Creating Multi-Screen Experiences with C4D

May 4, 2018 - By 

Motion designer Sabour Amirazodi shows you how he created a visually stunning multi-screen experience for a Pioneer DJ tradeshow booth.

From NAB 2018, Sabour Amirazodi shows you how he created original content for Pioneer’s tradeshow booth for DJ equipment.

Cineversity Tutorial: Creating Multi Screen Experiences with C4D - Pioneer DJ Booth

Image via Sabour Amirazodi / Cineversity.

Amirazodi will break down three scenes from the project:

1. Warehouse elevators

Cineversity Tutorial: Creating Multi Screen Experiences with C4D - Pioneer DJ Elevator

Image via Sabour Amirazodi / Cineversity.

2. Time travel

“I figured it would be kind of cool to do a mixing board as the main focal point of this time travel experience…”

Cineversity Tutorial: Creating Multi Screen Experiences with C4D - Time Machine

Image via Sabour Amirazodi / Cineversity.

“We used a lot of amazing tools for this. Vitaly Bulgarov makes a really cool bashkit… I used a lot of the Greyscalegorilla City Kit to populate the city. I even used Video Copilot’s amazing Saber plugin

It’s using a lot of the tools that these amazing artists have created for us, to make it to where we can go home and spend time with our families, as opposed to creating all these assets from scratch. It really is invaluable, the amount of time these guys put into making our lives a little easier. And more importantly getting these projects done. There’s no way we’d be able to finish this project if it weren’t for these amazing tools.”

3. Pirate ship on the high seas

Cineversity Tutorial: Creating Multi Screen Experiences with C4D - Pioneer DJ Ship

Image via Sabour Amirazodi / Cineversity.

Throughout the presentation, Amirazodi also shares his strategies for working faster in Cinema 4D. He makes extensive use of preset content and then combines it in ways that are unrecognizable.

Let’s hop into the presentation from Cineversity at the 2018 Maxon Cinema 4D booth.

Here’s a timestamped breakdown courtesy of Cineversity:

01:17 – Project Overview
03:02 – Pirate Scene
05:51 – Setting up a Template for a Non-Standard Format
13:24 – Warehouse Scene
14:19 – Creating an Elevator
17:39 – Kit Bashing
22:44 – Adding Textures and Interior Details
24:05 – Animating the Elevator
29:58 – Pirate Ship
30:53 – Rigging Imported Models
33:54 – Adding Wind to the Sails
39:10 – Creating Ocean
43:20 – Time Travel Scene
47:35 – Animating the Time Machine
49:37 – Adding Cables

More from Sabour Amirazodi:

Cineversity Tutorial: Creating Multi Screen Experiences with C4D - Presentation

More Cineversity Presentations:


Watch This Stunning Tribute to Akira and See How It Was Created

May 3, 2018 - By 

Watch This Stunning Tribute to Akira and See How It Was Created - Pills Cover

Revisit the world of Akira in this must-see short. Plus breakdown the entire process with hours of behind-the-scenes videos.

Designers Ash Thorp and Zaoeyo (XiaoLin Zeng) teamed up to create an absolutely beautiful tribute to Akira. Watch their short, Akira Awaken.

The tribute was a collaborative project that took over a year to create. For those wanting more, there is so much more content.

The Akira Awaken website not only includes the jaw-dropping renders and comparisons to original stills, but also hours of behind-the-scenes breakdowns.

Watch This Stunning Tribute to Akira and See How It Was Created - Building Comparison

Image via Ash Thorp / Zaoeyo.

Watch as the team shows you what went into creating each shot from the short. They’ll show you their sketches, as well as Cinema 4D and After Effects project files.

Watch This Stunning Tribute to Akira and See How It Was Created - C4D Breakdown

Image via Ash Thorp / Zaoeyo.

The guys tell you all about their challenges creating certain scenes, and having to turn to online tutorials and Wikipedia articles to help them learn.

Watch This Stunning Tribute to Akira and See How It Was Created - Green Buildings

Image via Ash Thorp / Zaoeyo.

Here’s a look at the first breakdown. There are a total of 26! Watch all of the videos on the Process section of the Akira Awaken site.

There are also some on set photos and a breakdown of the team shooting organic fluids for the project.

Watch This Stunning Tribute to Akira and See How It Was Created - Fluids Shoot

Image via Ash Thorp / Zaoeyo.

(If you are interested in playing with and compositing these type of fluid elements, I had the pleasure of making some free fluid elements with the team over at RocketStock. You can go download 19 free 4K fluids in their Nebula pack.)

Project Credits:

Be sure to head over to the Akira Awaken website for all the in-depth videos.

Watch This Stunning Tribute to Akira and See How It Was Created - Menu

Image via Ash Thorp / Zaoeyo.

Want more?

If you are interested in more like this, check out our interview with Ash Thorp, in which he showed us how he created a cyberpunk western for Nike.

Watch This Stunning Tribute to Akira and See How It Was Created - Ash Nike

GIF via Ash Thorp / NIKE.