In this tutorial from EJ from Eyedesyn you’ll get a little intro to the Time Effector and how you can use it to help automate animation inside Cinema 4D!
Topics covered include:
• Learn some Time Effector basics
• Combining the Time Effector with other Effectors to get variations of animation applied to objects
• Introduction to the R18 Voronoi Fracture object & learning how it fractures up objects
• Learning about Falloff Clamp functions
• How to create a nice procedural marble texture
• Utilizing the Random Effector for more organic, interesting animation
If you have any questions about the Time Effector or Voronoi Fracture, be sure to post it in the comments section! If you create anything using this technique, be sure to share it with me on Twitter or in the Comments! Thanks for watching!
Learn how to displace geometry in this quick tutorial by Nick Campbell.
BONUS Tutorial: Color Grading For 3D In Photoshop
Transform your plain 3D render into something more beautiful with Photoshop and color correction tools. Here Nick talks about his process for color grading daily renders in photoshop.
What will I Learn?
In this video we will explain a couple ways to displace your models. First we will discuss Sub Polygon Displacement, which adds detail at render time. Next, we talk about the Displacement Deformer which distorts your objects live in the view port.
Where can I learn more about Sub Poly Displacement?
I did a extended video covering Sub Poly Displacement back in 2010. You can find it here.
We hit our 50th EPISODE!! To celebrate we decided to record this one live. We had a blast answering all of your questions. In fact, we may live cast more of these (NAB, Siggraph?)
In this tutorial from EJ from Eyedesyn learn how you can create complex animations quickly and easily by using Mograph Effectors to trigger animation in Cinema 4D!
Topics covered include:
• Learn how to Clone Objects using a Cloner
• Learn about the Step Effector
• Using the Step Effector to create an accordion type of animation
• How to Create a honeycomb grid pattern
• How to use a Plain Effector to trigger keyframed animation
• Utilizing the Random Effector for more organic, interesting animation offsets
• Creative 2D uses for this technique for HUD style animations
If you have any questions about Triggering Animation Using Mograph Effectors in Cinema 4D, be sure to post it in the comments section! If you model anything using Subdivision Surface modeling, be sure to share it with me on Twitter or in the Comments! Thanks for watching!
Charlottesville VA native and talented C4D freelancer David Ariew recently traveled to outer space. David was not truly in the stratosphere, but he did create an amazing music video for “A Bad Think” created entirely in C4D with Otoy’s Octane Renderer.
David also used one of our tools, which made us very proud. David used Signal to help him with all those beautiful flickering lights. Here is what David had to say about his experience with Signal:
“I really wanted to create a run-down looking space station to complement the melancholy vibe of the song, and having the lights flicker both brought life into the static scenes and created a moody feel. GSG Signal allowed me to create that animation procedurally, with no keyframes, and there’s even a flicker preset under the Signal scripts folder! Then it was just a matter of linking the power of the light to the blank Signal tag, and increasing the strength and variation until the power hit the zero mark on occasion.”
David was also nice enough to record a quick video demonstrating his blinking light technique with Signal and Octane.
You can learn more about our Signal Plugin here.