In this episode, we talk about why you should be learning how to use nodes. A bit of history of how we built our upcoming plugin for Octane and Arnold users called HDRI Link. And we also talk a bit about the importance of compositing. a
In this episode, we talk a bit about the future of rendering including the upcoming Arnold GPU renderer. We chat about how to approach buying the right hardware for 3D animation. And, we talk about New Years Resolutions and how to make sure you are on the right career path.
In this Cinema 4D Tutorial, Chris will show you three different advanced tricks in Xpresso to help you make more advanced rigs and tools. He talks about the condition node, the memory node, and a special setting every node has called “On”. We start the Xpresso rig from scratch as together we will build controls to be able to instantly swap out any number of different objects. In this example we will be creating a chair rig that allows for easy additions later.
I found these chairs in this collection from Turbosquid.
In this 2 part tutorial, you’ll get a quick intro to using Spline IK to rig a cartoon character and how to animate a walk cycle in Cinema 4D!
Topics covered include:
• Going over the basics of rigging with Spline IK
• Using Spline Wrap for our arm and leg rigs
• Explaining and setting up IK Goals
• Describing key walk cycle poses
• Animating a cartoonish walk cycle
• Adding secondary motion to the walk cycle
• Setting up the walk cycle for a looping GIF
If you have any questions on Rigging and Animating a Character Walk Cycle, be sure to post it in the comments section and if you create any fun walkign characters, be sure to share it with me on Twitter or in the Comments! Thanks for watching!